104 books
—
132 voters
Virtual Reality Books
Showing 1-50 of 1,170
Ready Player One (Ready Player One, #1)
by (shelved 200 times as virtual-reality)
avg rating 4.22 — 1,336,086 ratings — published 2011
Warcross (Warcross, #1)
by (shelved 69 times as virtual-reality)
avg rating 4.12 — 124,271 ratings — published 2017
Snow Crash (Hardcover)
by (shelved 55 times as virtual-reality)
avg rating 4.01 — 302,283 ratings — published 1992
The Eye of Minds (The Mortality Doctrine, #1)
by (shelved 40 times as virtual-reality)
avg rating 3.84 — 45,423 ratings — published 2013
Neuromancer (Sprawl, #1)
by (shelved 36 times as virtual-reality)
avg rating 3.89 — 375,096 ratings — published 1984
Ready Player Two (Ready Player One, #2)
by (shelved 31 times as virtual-reality)
avg rating 3.44 — 193,476 ratings — published 2020
Wildcard (Warcross, #2)
by (shelved 30 times as virtual-reality)
avg rating 3.98 — 60,593 ratings — published 2018
Heir Apparent (Rasmussem Corporation, #2)
by (shelved 26 times as virtual-reality)
avg rating 4.12 — 11,102 ratings — published 2002
City of Golden Shadow (Otherland, #1)
by (shelved 23 times as virtual-reality)
avg rating 3.93 — 29,171 ratings — published 1996
Otherworld (Last Reality, #1)
by (shelved 20 times as virtual-reality)
avg rating 3.69 — 10,459 ratings — published 2017
The Three-Body Problem (Remembrance of Earth’s Past, #1)
by (shelved 15 times as virtual-reality)
avg rating 4.08 — 527,498 ratings — published 2006
Insignia (Insignia, #1)
by (shelved 15 times as virtual-reality)
avg rating 4.15 — 16,308 ratings — published 2012
The Rule of Thoughts (The Mortality Doctrine, #2)
by (shelved 14 times as virtual-reality)
avg rating 3.94 — 20,713 ratings — published 2014
Epic (Epic, #1)
by (shelved 13 times as virtual-reality)
avg rating 3.97 — 6,917 ratings — published 2004
Solarversia (Paperback)
by (shelved 12 times as virtual-reality)
avg rating 3.59 — 264 ratings — published 2015
AlterWorld (Play to Live, #1)
by (shelved 12 times as virtual-reality)
avg rating 4.13 — 7,065 ratings — published 2013
Ender’s Game (Ender's Saga, #1)
by (shelved 12 times as virtual-reality)
avg rating 4.31 — 1,497,537 ratings — published 1985
Slay (Hardcover)
by (shelved 11 times as virtual-reality)
avg rating 4.17 — 16,042 ratings — published 2019
The Clan (Play to Live, #2)
by (shelved 11 times as virtual-reality)
avg rating 4.21 — 5,058 ratings — published 2013
Daemon (Daemon, #1)
by (shelved 11 times as virtual-reality)
avg rating 4.15 — 49,497 ratings — published 2006
Reality+: Virtual Worlds and the Problems of Philosophy (Hardcover)
by (shelved 10 times as virtual-reality)
avg rating 3.71 — 1,359 ratings — published 2022
Catharsis (Awaken Online, #1)
by (shelved 10 times as virtual-reality)
avg rating 4.37 — 17,110 ratings — published 2016
The Game (The Game is Life, #1)
by (shelved 10 times as virtual-reality)
avg rating 3.93 — 9,135 ratings — published 2012
Inferno (Play to Live, #4)
by (shelved 10 times as virtual-reality)
avg rating 4.15 — 3,727 ratings — published
Survival Quest (The Way of the Shaman, #1)
by (shelved 9 times as virtual-reality)
avg rating 4.15 — 11,240 ratings — published 2012
Mona Lisa Overdrive (Sprawl, #3)
by (shelved 9 times as virtual-reality)
avg rating 4.02 — 49,754 ratings — published 1988
Count Zero (Sprawl, #2)
by (shelved 9 times as virtual-reality)
avg rating 4.02 — 61,412 ratings — published 1986
Mountain of Black Glass (Otherland, #3)
by (shelved 9 times as virtual-reality)
avg rating 4.08 — 16,713 ratings — published 1999
Permutation City (Mass Market Paperback)
by (shelved 9 times as virtual-reality)
avg rating 4.04 — 13,755 ratings — published 1994
River of Blue Fire (Otherland, #2)
by (shelved 9 times as virtual-reality)
avg rating 4.04 — 17,189 ratings — published 1998
Dawn of the New Everything: Encounters with Reality and Virtual Reality (Hardcover)
by (shelved 8 times as virtual-reality)
avg rating 3.91 — 1,160 ratings — published 2017
Precipice (Awaken Online, #2)
by (shelved 8 times as virtual-reality)
avg rating 4.42 — 11,348 ratings — published 2017
The Ultimation (Play to Live, #7)
by (shelved 8 times as virtual-reality)
avg rating 4.02 — 1,861 ratings — published 2015
The War (Play to Live, #6)
by (shelved 8 times as virtual-reality)
avg rating 3.91 — 2,374 ratings — published 2014
The Duty (Play to Live, #3)
by (shelved 8 times as virtual-reality)
avg rating 4.20 — 4,298 ratings — published 2013
The Leveller (The Leveller, #1)
by (shelved 8 times as virtual-reality)
avg rating 3.67 — 2,721 ratings — published 2015
Vortex (Insignia, #2)
by (shelved 8 times as virtual-reality)
avg rating 4.27 — 8,030 ratings — published 2013
Erebos (Erebos, #1)
by (shelved 8 times as virtual-reality)
avg rating 4.08 — 30,015 ratings — published 2010
Sea of Silver Light (Otherland, #4)
by (shelved 8 times as virtual-reality)
avg rating 4.15 — 15,074 ratings — published 2001
Lo and Behold (Lo and Behold #1)
by (shelved 7 times as virtual-reality)
avg rating 4.13 — 1,687 ratings — published 2023
The Game of Lives (The Mortality Doctrine, #3)
by (shelved 7 times as virtual-reality)
avg rating 3.87 — 12,606 ratings — published 2015
Bluescreen (Mirador, #1)
by (shelved 7 times as virtual-reality)
avg rating 3.70 — 2,890 ratings — published 2016
Altered Carbon (Takeshi Kovacs, #1)
by (shelved 7 times as virtual-reality)
avg rating 4.03 — 117,552 ratings — published 2002
The Battle (Play to Live, #5)
by (shelved 7 times as virtual-reality)
avg rating 3.93 — 3,120 ratings — published 2014
The Peripheral (Jackpot, #1)
by (shelved 7 times as virtual-reality)
avg rating 3.89 — 34,074 ratings — published 2014
For the Win (Hardcover)
by (shelved 7 times as virtual-reality)
avg rating 3.80 — 6,589 ratings — published 2010
Elusion (Elusion, #1)
by (shelved 7 times as virtual-reality)
avg rating 3.56 — 3,402 ratings — published 2014
Saga (Epic #2)
by (shelved 7 times as virtual-reality)
avg rating 3.86 — 2,212 ratings — published 2006
The Land: Founding (Chaos Seeds, #1)
by (shelved 6 times as virtual-reality)
avg rating 4.17 — 26,128 ratings — published 2015
The Metaverse: And How It Will Revolutionize Everything (Hardcover)
by (shelved 6 times as virtual-reality)
avg rating 3.79 — 2,395 ratings — published
“Ecosystems blur the lines of fixed business models. In a digital, dematerialized, disintermediated world, there are no direct competitors.”
― Disrupt With Impact: Achieve Business Success in an Unpredictable World
― Disrupt With Impact: Achieve Business Success in an Unpredictable World
“Everything is digital and yet the digital is as nothing.”
― Gamer Theory
― Gamer Theory
The following shelves are listed as duplicates of this shelf:
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