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Virtual Reality Books

Showing 1-50 of 1,177
Ready Player One (Ready Player One, #1) Ready Player One (Ready Player One, #1)
by (shelved 200 times as virtual-reality)
avg rating 4.22 — 1,352,524 ratings — published 2011
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Warcross (Warcross, #1) Warcross (Warcross, #1)
by (shelved 70 times as virtual-reality)
avg rating 4.12 — 124,992 ratings — published 2017
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Snow Crash Snow Crash (Hardcover)
by (shelved 53 times as virtual-reality)
avg rating 4.01 — 304,622 ratings — published 1992
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The Eye of Minds (The Mortality Doctrine, #1) The Eye of Minds (The Mortality Doctrine, #1)
by (shelved 41 times as virtual-reality)
avg rating 3.84 — 45,753 ratings — published 2013
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Neuromancer (Sprawl, #1) Neuromancer (Sprawl, #1)
by (shelved 37 times as virtual-reality)
avg rating 3.89 — 383,316 ratings — published 1984
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Ready Player Two (Ready Player One, #2) Ready Player Two (Ready Player One, #2)
by (shelved 33 times as virtual-reality)
avg rating 3.44 — 196,888 ratings — published 2020
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Wildcard (Warcross, #2) Wildcard (Warcross, #2)
by (shelved 30 times as virtual-reality)
avg rating 3.98 — 61,044 ratings — published 2018
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Heir Apparent (Rasmussem Corporation, #2) Heir Apparent (Rasmussem Corporation, #2)
by (shelved 26 times as virtual-reality)
avg rating 4.12 — 11,131 ratings — published 2002
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City of Golden Shadow (Otherland, #1) City of Golden Shadow (Otherland, #1)
by (shelved 22 times as virtual-reality)
avg rating 3.93 — 29,370 ratings — published 1996
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Otherworld (Last Reality, #1) Otherworld (Last Reality, #1)
by (shelved 21 times as virtual-reality)
avg rating 3.69 — 10,558 ratings — published 2017
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Insignia (Insignia, #1) Insignia (Insignia, #1)
by (shelved 15 times as virtual-reality)
avg rating 4.15 — 16,376 ratings — published 2012
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The Three-Body Problem (Remembrance of Earth’s Past, #1) The Three-Body Problem (Remembrance of Earth’s Past, #1)
by (shelved 14 times as virtual-reality)
avg rating 4.08 — 544,552 ratings — published 2006
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The Rule of Thoughts (The Mortality Doctrine, #2) The Rule of Thoughts (The Mortality Doctrine, #2)
by (shelved 14 times as virtual-reality)
avg rating 3.94 — 20,867 ratings — published 2014
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Epic (Epic, #1) Epic (Epic, #1)
by (shelved 13 times as virtual-reality)
avg rating 3.96 — 6,931 ratings — published 2004
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Solarversia Solarversia (Paperback)
by (shelved 12 times as virtual-reality)
avg rating 3.59 — 264 ratings — published 2015
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AlterWorld (Play to Live, #1) AlterWorld (Play to Live, #1)
by (shelved 12 times as virtual-reality)
avg rating 4.13 — 7,078 ratings — published 2013
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Ender’s Game (Ender's Saga, #1) Ender’s Game (Ender's Saga, #1)
by (shelved 12 times as virtual-reality)
avg rating 4.31 — 1,509,082 ratings — published 1985
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Slay Slay (Hardcover)
by (shelved 11 times as virtual-reality)
avg rating 4.17 — 16,109 ratings — published 2019
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The Clan (Play to Live, #2) The Clan (Play to Live, #2)
by (shelved 11 times as virtual-reality)
avg rating 4.21 — 5,062 ratings — published 2013
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Daemon (Daemon, #1) Daemon (Daemon, #1)
by (shelved 11 times as virtual-reality)
avg rating 4.15 — 50,013 ratings — published 2006
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Reality+: Virtual Worlds and the Problems of Philosophy Reality+: Virtual Worlds and the Problems of Philosophy (Hardcover)
by (shelved 10 times as virtual-reality)
avg rating 3.71 — 1,394 ratings — published 2022
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Catharsis (Awaken Online, #1) Catharsis (Awaken Online, #1)
by (shelved 10 times as virtual-reality)
avg rating 4.37 — 17,554 ratings — published 2016
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The Game (The Game is Life, #1) The Game (The Game is Life, #1)
by (shelved 10 times as virtual-reality)
avg rating 3.93 — 9,175 ratings — published 2012
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Inferno (Play to Live, #4) Inferno (Play to Live, #4)
by (shelved 10 times as virtual-reality)
avg rating 4.15 — 3,732 ratings — published
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Survival Quest (The Way of the Shaman, #1) Survival Quest (The Way of the Shaman, #1)
by (shelved 9 times as virtual-reality)
avg rating 4.15 — 11,379 ratings — published 2012
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Mona Lisa Overdrive (Sprawl, #3) Mona Lisa Overdrive (Sprawl, #3)
by (shelved 9 times as virtual-reality)
avg rating 4.02 — 50,557 ratings — published 1988
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Count Zero (Sprawl, #2) Count Zero (Sprawl, #2)
by (shelved 9 times as virtual-reality)
avg rating 4.02 — 62,430 ratings — published 1986
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Mountain of Black Glass (Otherland, #3) Mountain of Black Glass (Otherland, #3)
by (shelved 9 times as virtual-reality)
avg rating 4.08 — 16,854 ratings — published 1999
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Permutation City Permutation City (Mass Market Paperback)
by (shelved 9 times as virtual-reality)
avg rating 4.04 — 14,150 ratings — published 1994
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River of Blue Fire (Otherland, #2) River of Blue Fire (Otherland, #2)
by (shelved 9 times as virtual-reality)
avg rating 4.04 — 17,327 ratings — published 1998
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Dawn of the New Everything: Encounters with Reality and Virtual Reality Dawn of the New Everything: Encounters with Reality and Virtual Reality (Hardcover)
by (shelved 8 times as virtual-reality)
avg rating 3.91 — 1,159 ratings — published 2017
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Precipice (Awaken Online, #2) Precipice (Awaken Online, #2)
by (shelved 8 times as virtual-reality)
avg rating 4.42 — 11,556 ratings — published 2017
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The Ultimation (Play to Live, #7) The Ultimation (Play to Live, #7)
by (shelved 8 times as virtual-reality)
avg rating 4.02 — 1,865 ratings — published 2015
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The War (Play to Live, #6) The War (Play to Live, #6)
by (shelved 8 times as virtual-reality)
avg rating 3.91 — 2,377 ratings — published 2014
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The Duty (Play to Live, #3) The Duty (Play to Live, #3)
by (shelved 8 times as virtual-reality)
avg rating 4.20 — 4,303 ratings — published 2013
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The Leveller (The Leveller, #1) The Leveller (The Leveller, #1)
by (shelved 8 times as virtual-reality)
avg rating 3.66 — 2,721 ratings — published 2015
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Vortex (Insignia, #2) Vortex (Insignia, #2)
by (shelved 8 times as virtual-reality)
avg rating 4.27 — 8,077 ratings — published 2013
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Erebos (Erebos, #1) Erebos (Erebos, #1)
by (shelved 8 times as virtual-reality)
avg rating 4.09 — 30,694 ratings — published 2010
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Sea of Silver Light (Otherland, #4) Sea of Silver Light (Otherland, #4)
by (shelved 8 times as virtual-reality)
avg rating 4.15 — 15,194 ratings — published 2001
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Lo and Behold (Lo and Behold #1) Lo and Behold (Lo and Behold #1)
by (shelved 7 times as virtual-reality)
avg rating 4.13 — 1,718 ratings — published 2023
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The Game of Lives (The Mortality Doctrine, #3) The Game of Lives (The Mortality Doctrine, #3)
by (shelved 7 times as virtual-reality)
avg rating 3.87 — 12,709 ratings — published 2015
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Bluescreen (Mirador, #1) Bluescreen (Mirador, #1)
by (shelved 7 times as virtual-reality)
avg rating 3.70 — 2,910 ratings — published 2016
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Altered Carbon (Takeshi Kovacs, #1) Altered Carbon (Takeshi Kovacs, #1)
by (shelved 7 times as virtual-reality)
avg rating 4.03 — 118,765 ratings — published 2002
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The Battle (Play to Live, #5) The Battle (Play to Live, #5)
by (shelved 7 times as virtual-reality)
avg rating 3.93 — 3,124 ratings — published 2014
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The Peripheral (Jackpot, #1) The Peripheral (Jackpot, #1)
by (shelved 7 times as virtual-reality)
avg rating 3.89 — 34,461 ratings — published 2014
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For the Win For the Win (Hardcover)
by (shelved 7 times as virtual-reality)
avg rating 3.80 — 6,607 ratings — published 2010
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Elusion (Elusion, #1) Elusion (Elusion, #1)
by (shelved 7 times as virtual-reality)
avg rating 3.56 — 3,409 ratings — published 2014
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Saga (Epic #2) Saga (Epic #2)
by (shelved 7 times as virtual-reality)
avg rating 3.86 — 2,215 ratings — published 2006
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The Land: Founding (Chaos Seeds, #1) The Land: Founding (Chaos Seeds, #1)
by (shelved 6 times as virtual-reality)
avg rating 4.16 — 26,255 ratings — published 2015
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The Metaverse: And How It Will Revolutionize Everything The Metaverse: And How It Will Revolutionize Everything (Hardcover)
by (shelved 6 times as virtual-reality)
avg rating 3.79 — 2,410 ratings — published
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Jonathan Gottschall
“Commentators frequently blame MMORPGs for an increasing sense of isolation in modern life. But virtual worlds are less a cause of that isolation than a response to it. Virtual worlds give back what has been scooped out of modern life. The virtual world is in important ways more authentically human than the real world. It gives us back community, a feeling of competence, and a sense of being an important person whom people depend on.”
― Jonathan Gottschall, The Storytelling Animal: How Stories Make Us Human

Abhijit Naskar
“Paralyzed Reality (The Sonnet)

Newspaper to smartphone,
rabbit r1 to apple vision pro,
social disconnection only
changes face, nothing more.

Nobody is busy enough
to need VR while walking.
People are meant to own tech,
Yet the opposite is happening.

Every tech has its place and purpose,
How many reminders are enough reminder!
First you buried your head in your phone,
Now you walk around as donkeys with blinker.

Companies are not to blame,
Real culprit is consumer idiocy.
In a world of unawareness,
VR and AR make paralyzed reality.”
― Abhijit Naskar, Visvavatan: 100 Demilitarization Sonnets

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