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Virtual Reality Books
Showing 1-50 of 1,177
Ready Player One (Ready Player One, #1)
by (shelved 200 times as virtual-reality)
avg rating 4.22 — 1,352,524 ratings — published 2011
Warcross (Warcross, #1)
by (shelved 70 times as virtual-reality)
avg rating 4.12 — 124,992 ratings — published 2017
Snow Crash (Hardcover)
by (shelved 53 times as virtual-reality)
avg rating 4.01 — 304,622 ratings — published 1992
The Eye of Minds (The Mortality Doctrine, #1)
by (shelved 41 times as virtual-reality)
avg rating 3.84 — 45,753 ratings — published 2013
Neuromancer (Sprawl, #1)
by (shelved 37 times as virtual-reality)
avg rating 3.89 — 383,316 ratings — published 1984
Ready Player Two (Ready Player One, #2)
by (shelved 33 times as virtual-reality)
avg rating 3.44 — 196,888 ratings — published 2020
Wildcard (Warcross, #2)
by (shelved 30 times as virtual-reality)
avg rating 3.98 — 61,044 ratings — published 2018
Heir Apparent (Rasmussem Corporation, #2)
by (shelved 26 times as virtual-reality)
avg rating 4.12 — 11,131 ratings — published 2002
City of Golden Shadow (Otherland, #1)
by (shelved 22 times as virtual-reality)
avg rating 3.93 — 29,370 ratings — published 1996
Otherworld (Last Reality, #1)
by (shelved 21 times as virtual-reality)
avg rating 3.69 — 10,558 ratings — published 2017
Insignia (Insignia, #1)
by (shelved 15 times as virtual-reality)
avg rating 4.15 — 16,376 ratings — published 2012
The Three-Body Problem (Remembrance of Earth’s Past, #1)
by (shelved 14 times as virtual-reality)
avg rating 4.08 — 544,552 ratings — published 2006
The Rule of Thoughts (The Mortality Doctrine, #2)
by (shelved 14 times as virtual-reality)
avg rating 3.94 — 20,867 ratings — published 2014
Epic (Epic, #1)
by (shelved 13 times as virtual-reality)
avg rating 3.96 — 6,931 ratings — published 2004
Solarversia (Paperback)
by (shelved 12 times as virtual-reality)
avg rating 3.59 — 264 ratings — published 2015
AlterWorld (Play to Live, #1)
by (shelved 12 times as virtual-reality)
avg rating 4.13 — 7,078 ratings — published 2013
Ender’s Game (Ender's Saga, #1)
by (shelved 12 times as virtual-reality)
avg rating 4.31 — 1,509,082 ratings — published 1985
Slay (Hardcover)
by (shelved 11 times as virtual-reality)
avg rating 4.17 — 16,109 ratings — published 2019
The Clan (Play to Live, #2)
by (shelved 11 times as virtual-reality)
avg rating 4.21 — 5,062 ratings — published 2013
Daemon (Daemon, #1)
by (shelved 11 times as virtual-reality)
avg rating 4.15 — 50,013 ratings — published 2006
Reality+: Virtual Worlds and the Problems of Philosophy (Hardcover)
by (shelved 10 times as virtual-reality)
avg rating 3.71 — 1,394 ratings — published 2022
Catharsis (Awaken Online, #1)
by (shelved 10 times as virtual-reality)
avg rating 4.37 — 17,554 ratings — published 2016
The Game (The Game is Life, #1)
by (shelved 10 times as virtual-reality)
avg rating 3.93 — 9,175 ratings — published 2012
Inferno (Play to Live, #4)
by (shelved 10 times as virtual-reality)
avg rating 4.15 — 3,732 ratings — published
Survival Quest (The Way of the Shaman, #1)
by (shelved 9 times as virtual-reality)
avg rating 4.15 — 11,379 ratings — published 2012
Mona Lisa Overdrive (Sprawl, #3)
by (shelved 9 times as virtual-reality)
avg rating 4.02 — 50,557 ratings — published 1988
Count Zero (Sprawl, #2)
by (shelved 9 times as virtual-reality)
avg rating 4.02 — 62,430 ratings — published 1986
Mountain of Black Glass (Otherland, #3)
by (shelved 9 times as virtual-reality)
avg rating 4.08 — 16,854 ratings — published 1999
Permutation City (Mass Market Paperback)
by (shelved 9 times as virtual-reality)
avg rating 4.04 — 14,150 ratings — published 1994
River of Blue Fire (Otherland, #2)
by (shelved 9 times as virtual-reality)
avg rating 4.04 — 17,327 ratings — published 1998
Dawn of the New Everything: Encounters with Reality and Virtual Reality (Hardcover)
by (shelved 8 times as virtual-reality)
avg rating 3.91 — 1,159 ratings — published 2017
Precipice (Awaken Online, #2)
by (shelved 8 times as virtual-reality)
avg rating 4.42 — 11,556 ratings — published 2017
The Ultimation (Play to Live, #7)
by (shelved 8 times as virtual-reality)
avg rating 4.02 — 1,865 ratings — published 2015
The War (Play to Live, #6)
by (shelved 8 times as virtual-reality)
avg rating 3.91 — 2,377 ratings — published 2014
The Duty (Play to Live, #3)
by (shelved 8 times as virtual-reality)
avg rating 4.20 — 4,303 ratings — published 2013
The Leveller (The Leveller, #1)
by (shelved 8 times as virtual-reality)
avg rating 3.66 — 2,721 ratings — published 2015
Vortex (Insignia, #2)
by (shelved 8 times as virtual-reality)
avg rating 4.27 — 8,077 ratings — published 2013
Erebos (Erebos, #1)
by (shelved 8 times as virtual-reality)
avg rating 4.09 — 30,694 ratings — published 2010
Sea of Silver Light (Otherland, #4)
by (shelved 8 times as virtual-reality)
avg rating 4.15 — 15,194 ratings — published 2001
Lo and Behold (Lo and Behold #1)
by (shelved 7 times as virtual-reality)
avg rating 4.13 — 1,718 ratings — published 2023
The Game of Lives (The Mortality Doctrine, #3)
by (shelved 7 times as virtual-reality)
avg rating 3.87 — 12,709 ratings — published 2015
Bluescreen (Mirador, #1)
by (shelved 7 times as virtual-reality)
avg rating 3.70 — 2,910 ratings — published 2016
Altered Carbon (Takeshi Kovacs, #1)
by (shelved 7 times as virtual-reality)
avg rating 4.03 — 118,765 ratings — published 2002
The Battle (Play to Live, #5)
by (shelved 7 times as virtual-reality)
avg rating 3.93 — 3,124 ratings — published 2014
The Peripheral (Jackpot, #1)
by (shelved 7 times as virtual-reality)
avg rating 3.89 — 34,461 ratings — published 2014
For the Win (Hardcover)
by (shelved 7 times as virtual-reality)
avg rating 3.80 — 6,607 ratings — published 2010
Elusion (Elusion, #1)
by (shelved 7 times as virtual-reality)
avg rating 3.56 — 3,409 ratings — published 2014
Saga (Epic #2)
by (shelved 7 times as virtual-reality)
avg rating 3.86 — 2,215 ratings — published 2006
The Land: Founding (Chaos Seeds, #1)
by (shelved 6 times as virtual-reality)
avg rating 4.16 — 26,255 ratings — published 2015
The Metaverse: And How It Will Revolutionize Everything (Hardcover)
by (shelved 6 times as virtual-reality)
avg rating 3.79 — 2,410 ratings — published
“Commentators frequently blame MMORPGs for an increasing sense of isolation in modern life. But virtual worlds are less a cause of that isolation than a response to it. Virtual worlds give back what has been scooped out of modern life. The virtual world is in important ways more authentically human than the real world. It gives us back community, a feeling of competence, and a sense of being an important person whom people depend on.”
― The Storytelling Animal: How Stories Make Us Human
― The Storytelling Animal: How Stories Make Us Human
“Paralyzed Reality (The Sonnet)
Newspaper to smartphone,
rabbit r1 to apple vision pro,
social disconnection only
changes face, nothing more.
Nobody is busy enough
to need VR while walking.
People are meant to own tech,
Yet the opposite is happening.
Every tech has its place and purpose,
How many reminders are enough reminder!
First you buried your head in your phone,
Now you walk around as donkeys with blinker.
Companies are not to blame,
Real culprit is consumer idiocy.
In a world of unawareness,
VR and AR make paralyzed reality.”
― Visvavatan: 100 Demilitarization Sonnets
Newspaper to smartphone,
rabbit r1 to apple vision pro,
social disconnection only
changes face, nothing more.
Nobody is busy enough
to need VR while walking.
People are meant to own tech,
Yet the opposite is happening.
Every tech has its place and purpose,
How many reminders are enough reminder!
First you buried your head in your phone,
Now you walk around as donkeys with blinker.
Companies are not to blame,
Real culprit is consumer idiocy.
In a world of unawareness,
VR and AR make paralyzed reality.”
― Visvavatan: 100 Demilitarization Sonnets
The following shelves are listed as duplicates of this shelf:
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