56 books
—
22 voters
Vr Books
Showing 1-50 of 791
Ready Player One (Ready Player One, #1)
by (shelved 31 times as vr)
avg rating 4.22 — 1,318,614 ratings — published 2011
Snow Crash (Hardcover)
by (shelved 15 times as vr)
avg rating 4.01 — 300,056 ratings — published 1992
The VR Book: Human-Centered Design for Virtual Reality (ACM Books)
by (shelved 11 times as vr)
avg rating 4.22 — 64 ratings — published
Warcross (Warcross, #1)
by (shelved 9 times as vr)
avg rating 4.12 — 123,453 ratings — published 2017
Neuromancer (Sprawl, #1)
by (shelved 8 times as vr)
avg rating 3.89 — 369,820 ratings — published 1984
Dawn of the New Everything: Encounters with Reality and Virtual Reality (Hardcover)
by (shelved 8 times as vr)
avg rating 3.91 — 1,159 ratings — published 2017
The History of the Future: Oculus, Facebook, and the Revolution That Swept Virtual Reality (Kindle Edition)
by (shelved 8 times as vr)
avg rating 4.05 — 1,298 ratings — published
Ready Player Two (Ready Player One, #2)
by (shelved 7 times as vr)
avg rating 3.44 — 189,674 ratings — published 2020
AlterWorld (Play to Live, #1)
by (shelved 7 times as vr)
avg rating 4.13 — 7,051 ratings — published 2013
The Fourth Transformation: How Augmented Reality and Artificial Intelligence Change Everything (Kindle Edition)
by (shelved 6 times as vr)
avg rating 3.75 — 492 ratings — published 2016
Opening Moves (The Gam3, #1)
by (shelved 6 times as vr)
avg rating 4.30 — 4,865 ratings — published 2016
The Clan (Play to Live, #2)
by (shelved 6 times as vr)
avg rating 4.21 — 5,047 ratings — published 2013
Insurgent (Divergent, #2)
by (shelved 6 times as vr)
avg rating 3.96 — 1,635,751 ratings — published 2012
The Eye of Minds (The Mortality Doctrine, #1)
by (shelved 5 times as vr)
avg rating 3.84 — 45,096 ratings — published 2013
달빛 조각사 1 (The Legendary Moonlight Sculptor, #1)
by (shelved 5 times as vr)
avg rating 4.37 — 1,986 ratings — published 2007
The Duty (Play to Live, #3)
by (shelved 5 times as vr)
avg rating 4.20 — 4,288 ratings — published 2013
Allegiant (Divergent, #3)
by (shelved 5 times as vr)
avg rating 3.60 — 1,151,285 ratings — published 2013
Divergent (Divergent, #1)
by (shelved 5 times as vr)
avg rating 4.13 — 4,422,634 ratings — published 2011
The Metaverse: And How It Will Revolutionize Everything (Hardcover)
by (shelved 4 times as vr)
avg rating 3.79 — 2,385 ratings — published
Reality+: Virtual Worlds and the Problems of Philosophy (Hardcover)
by (shelved 4 times as vr)
avg rating 3.71 — 1,310 ratings — published 2022
Future Presence: How Virtual Reality Is Changing Human Connection, Intimacy, and the Limits of Ordinary Life (Hardcover)
by (shelved 4 times as vr)
avg rating 3.58 — 245 ratings — published
The Bathrobe Knight (The Bathrobe Knight, #1)
by (shelved 4 times as vr)
avg rating 3.76 — 1,917 ratings — published 2015
Survival Quest (The Way of the Shaman, #1)
by (shelved 4 times as vr)
avg rating 4.16 — 11,128 ratings — published 2012
City of Golden Shadow (Otherland, #1)
by (shelved 4 times as vr)
avg rating 3.93 — 28,989 ratings — published 1996
Ashes of the Fallen (The Dragon's Wrath, #2)
by (shelved 3 times as vr)
avg rating 4.28 — 1,733 ratings — published 2015
A Virtual Dream (The Dragon's Wrath, #1)
by (shelved 3 times as vr)
avg rating 4.12 — 2,301 ratings — published 2015
Catharsis (Awaken Online, #1)
by (shelved 3 times as vr)
avg rating 4.38 — 16,897 ratings — published 2016
The Land: Founding (Chaos Seeds, #1)
by (shelved 3 times as vr)
avg rating 4.17 — 25,997 ratings — published 2015
Tomorrow, and Tomorrow, and Tomorrow (Hardcover)
by (shelved 3 times as vr)
avg rating 4.11 — 1,403,176 ratings — published 2022
Virtual Society: The Metaverse and the New Frontiers of Human Experience (Hardcover)
by (shelved 3 times as vr)
avg rating 3.39 — 289 ratings — published
Virtual Reality: The Revolutionary Technology of Computer-Generated Artificial Worlds - and How It Promises to Transform Society (Paperback)
by (shelved 3 times as vr)
avg rating 3.78 — 138 ratings — published 1991
Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do (Paperback)
by (shelved 3 times as vr)
avg rating 3.91 — 393 ratings — published
Forming the Company (Alpha World, #2)
by (shelved 3 times as vr)
avg rating 4.20 — 3,524 ratings — published 2017
Gamer for Life (Alpha World, #1)
by (shelved 3 times as vr)
avg rating 4.11 — 4,492 ratings — published 2017
Wildcard (Warcross, #2)
by (shelved 3 times as vr)
avg rating 3.99 — 60,093 ratings — published 2018
Practical Augmented Reality: A Guide to the Technologies, Applications, and Human Factors for AR and VR (Usability)
by (shelved 3 times as vr)
avg rating 3.82 — 28 ratings — published
Augmented Reality: Principles and Practice (Usability)
by (shelved 3 times as vr)
avg rating 3.69 — 29 ratings — published 2013
The Cursed Princedom (Realm of Arkon, #2)
by (shelved 3 times as vr)
avg rating 4.22 — 1,682 ratings — published 2016
Otherlife Dreams (The Selfless Hero Trilogy, #1)
by (shelved 3 times as vr)
avg rating 4.09 — 3,151 ratings — published 2016
Learning Virtual Reality: Developing Immersive Experiences and Applications for Desktop, Web, and Mobile (Paperback)
by (shelved 3 times as vr)
avg rating 3.13 — 39 ratings — published 2015
Patch 17 (Realm of Arkon, #1)
by (shelved 3 times as vr)
avg rating 4.05 — 2,474 ratings — published 2015
The Bathrobe Knight: Volume II (The Bathrobe Knight, #2)
by (shelved 3 times as vr)
avg rating 3.97 — 969 ratings — published 2015
The Heraldic City of Coatl (Zectas, #2)
by (shelved 3 times as vr)
avg rating 4.02 — 622 ratings — published 2015
달빛 조각사 19 (The Legendary Moonlight Sculptor, #19)
by (shelved 3 times as vr)
avg rating 4.36 — 509 ratings — published 2009
ソードアート・オンライン 1: アインクラッド [Sōdo āto onrain 1: Ainkuraddo] (Sword Art Online Light Novel, #1)
by (shelved 3 times as vr)
avg rating 4.27 — 9,860 ratings — published 2009
달빛 조각사 20 (The Legendary Moonlight Sculptor, #20)
by (shelved 3 times as vr)
avg rating 4.39 — 484 ratings — published 2009
달빛 조각사 18 (The Legendary Moonlight Sculptor, #18)
by (shelved 3 times as vr)
avg rating 4.35 — 518 ratings — published 2009
달빛 조각사 17 (The Legendary Moonlight Sculptor, #17)
by (shelved 3 times as vr)
avg rating 4.38 — 539 ratings — published 2009
“With exponential development of AI-powered multisensory immersive technologies, within 10-15 years most of us could immerse in 'real virtualities' akin to lifestyles of today's billionaires. Give it another couple of decades, each of us might opt to create and run their own virtual universe with [simulated] physics indistinguishable from the physics of our world. Or you can always 'fine-tune' the rule set, or tweak historical scenarios at will.”
― The Intelligence Supernova: Essays on Cybernetic Transhumanism, The Simulation Singularity & The Syntellect Emergence
― The Intelligence Supernova: Essays on Cybernetic Transhumanism, The Simulation Singularity & The Syntellect Emergence
“Hoy, no me caben dudas de qué le está haciendo falta al VR para alcanzar la masividad que tanto añoran sus defensores. No se trata solo de capacidad de cómputo, que el gamer promedio los alcance o ni siquiera un juego que marque época [...] De no volverse más accesible su adquisición, correrá el mismo riesgo que aún corre Linux de escritorio, o en un medio más similar, el del audio Hi-FI. Convertirse en un sector de nicho, con gran exclusividad y mejoras evidentes, si. Pero al alcance de unos muy pocos [...].”
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