452 books
—
855 voters
Vr Books
Showing 1-50 of 804
Ready Player One (Ready Player One, #1)
by (shelved 31 times as vr)
avg rating 4.22 — 1,336,092 ratings — published 2011
Snow Crash (Hardcover)
by (shelved 15 times as vr)
avg rating 4.01 — 302,283 ratings — published 1992
The VR Book: Human-Centered Design for Virtual Reality (ACM Books)
by (shelved 10 times as vr)
avg rating 4.22 — 64 ratings — published
Warcross (Warcross, #1)
by (shelved 9 times as vr)
avg rating 4.12 — 124,271 ratings — published 2017
Neuromancer (Sprawl, #1)
by (shelved 8 times as vr)
avg rating 3.89 — 375,097 ratings — published 1984
Dawn of the New Everything: Encounters with Reality and Virtual Reality (Hardcover)
by (shelved 8 times as vr)
avg rating 3.91 — 1,160 ratings — published 2017
The History of the Future: Oculus, Facebook, and the Revolution That Swept Virtual Reality (Kindle Edition)
by (shelved 8 times as vr)
avg rating 4.05 — 1,306 ratings — published
Ready Player Two (Ready Player One, #2)
by (shelved 7 times as vr)
avg rating 3.44 — 193,475 ratings — published 2020
AlterWorld (Play to Live, #1)
by (shelved 7 times as vr)
avg rating 4.13 — 7,065 ratings — published 2013
The Fourth Transformation: How Augmented Reality and Artificial Intelligence Change Everything (Kindle Edition)
by (shelved 6 times as vr)
avg rating 3.75 — 493 ratings — published 2016
Opening Moves (The Gam3, #1)
by (shelved 6 times as vr)
avg rating 4.30 — 4,879 ratings — published 2016
The Clan (Play to Live, #2)
by (shelved 6 times as vr)
avg rating 4.21 — 5,058 ratings — published 2013
Insurgent (Divergent, #2)
by (shelved 6 times as vr)
avg rating 3.96 — 1,649,522 ratings — published 2012
The Eye of Minds (The Mortality Doctrine, #1)
by (shelved 5 times as vr)
avg rating 3.84 — 45,423 ratings — published 2013
달빛 조각사 1 (The Legendary Moonlight Sculptor, #1)
by (shelved 5 times as vr)
avg rating 4.37 — 1,992 ratings — published 2007
The Duty (Play to Live, #3)
by (shelved 5 times as vr)
avg rating 4.20 — 4,298 ratings — published 2013
Allegiant (Divergent, #3)
by (shelved 5 times as vr)
avg rating 3.60 — 1,161,300 ratings — published 2013
Divergent (Divergent, #1)
by (shelved 5 times as vr)
avg rating 4.13 — 4,466,459 ratings — published 2011
The Metaverse: And How It Will Revolutionize Everything (Hardcover)
by (shelved 4 times as vr)
avg rating 3.79 — 2,395 ratings — published
Reality+: Virtual Worlds and the Problems of Philosophy (Hardcover)
by (shelved 4 times as vr)
avg rating 3.71 — 1,359 ratings — published 2022
Future Presence: How Virtual Reality Is Changing Human Connection, Intimacy, and the Limits of Ordinary Life (Hardcover)
by (shelved 4 times as vr)
avg rating 3.58 — 245 ratings — published
The Bathrobe Knight (The Bathrobe Knight, #1)
by (shelved 4 times as vr)
avg rating 3.76 — 1,917 ratings — published 2015
Survival Quest (The Way of the Shaman, #1)
by (shelved 4 times as vr)
avg rating 4.15 — 11,240 ratings — published 2012
City of Golden Shadow (Otherland, #1)
by (shelved 4 times as vr)
avg rating 3.93 — 29,171 ratings — published 1996
Ashes of the Fallen (The Dragon's Wrath, #2)
by (shelved 3 times as vr)
avg rating 4.27 — 1,732 ratings — published 2015
A Virtual Dream (The Dragon's Wrath, #1)
by (shelved 3 times as vr)
avg rating 4.12 — 2,300 ratings — published 2015
Catharsis (Awaken Online, #1)
by (shelved 3 times as vr)
avg rating 4.37 — 17,110 ratings — published 2016
The Land: Founding (Chaos Seeds, #1)
by (shelved 3 times as vr)
avg rating 4.17 — 26,128 ratings — published 2015
Tomorrow, and Tomorrow, and Tomorrow (Paperback)
by (shelved 3 times as vr)
avg rating 4.11 — 1,444,446 ratings — published 2022
Virtual Society: The Metaverse and the New Frontiers of Human Experience (Hardcover)
by (shelved 3 times as vr)
avg rating 3.40 — 291 ratings — published
Virtual Reality: The Revolutionary Technology of Computer-Generated Artificial Worlds - and How It Promises to Transform Society (Paperback)
by (shelved 3 times as vr)
avg rating 3.78 — 139 ratings — published 1991
Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do (Paperback)
by (shelved 3 times as vr)
avg rating 3.91 — 393 ratings — published
Forming the Company (Alpha World, #2)
by (shelved 3 times as vr)
avg rating 4.20 — 3,539 ratings — published 2017
Gamer for Life (Alpha World, #1)
by (shelved 3 times as vr)
avg rating 4.11 — 4,520 ratings — published 2017
Wildcard (Warcross, #2)
by (shelved 3 times as vr)
avg rating 3.98 — 60,593 ratings — published 2018
Practical Augmented Reality: A Guide to the Technologies, Applications, and Human Factors for AR and VR (Usability)
by (shelved 3 times as vr)
avg rating 3.82 — 28 ratings — published
Augmented Reality: Principles and Practice (Usability)
by (shelved 3 times as vr)
avg rating 3.69 — 29 ratings — published 2013
The Cursed Princedom (Realm of Arkon, #2)
by (shelved 3 times as vr)
avg rating 4.22 — 1,682 ratings — published 2016
Otherlife Dreams (The Selfless Hero Trilogy, #1)
by (shelved 3 times as vr)
avg rating 4.09 — 3,161 ratings — published 2016
Learning Virtual Reality: Developing Immersive Experiences and Applications for Desktop, Web, and Mobile (Paperback)
by (shelved 3 times as vr)
avg rating 3.13 — 39 ratings — published 2015
Patch 17 (Realm of Arkon, #1)
by (shelved 3 times as vr)
avg rating 4.05 — 2,474 ratings — published 2015
The Bathrobe Knight: Volume II (The Bathrobe Knight, #2)
by (shelved 3 times as vr)
avg rating 3.97 — 970 ratings — published 2015
The Heraldic City of Coatl (Zectas, #2)
by (shelved 3 times as vr)
avg rating 4.02 — 621 ratings — published 2015
달빛 조각사 19 (The Legendary Moonlight Sculptor, #19)
by (shelved 3 times as vr)
avg rating 4.36 — 509 ratings — published 2009
ソードアート・オンライン 1: アインクラッド [Sōdo āto onrain 1: Ainkuraddo] (Sword Art Online Light Novel, #1)
by (shelved 3 times as vr)
avg rating 4.27 — 9,975 ratings — published 2009
달빛 조각사 20 (The Legendary Moonlight Sculptor, #20)
by (shelved 3 times as vr)
avg rating 4.39 — 484 ratings — published 2009
달빛 조각사 18 (The Legendary Moonlight Sculptor, #18)
by (shelved 3 times as vr)
avg rating 4.35 — 518 ratings — published 2009
달빛 조각사 17 (The Legendary Moonlight Sculptor, #17)
by (shelved 3 times as vr)
avg rating 4.38 — 539 ratings — published 2009
“Hoy, no me caben dudas de qué le está haciendo falta al VR para alcanzar la masividad que tanto añoran sus defensores. No se trata solo de capacidad de cómputo, que el gamer promedio los alcance o ni siquiera un juego que marque época [...] De no volverse más accesible su adquisición, correrá el mismo riesgo que aún corre Linux de escritorio, o en un medio más similar, el del audio Hi-FI. Convertirse en un sector de nicho, con gran exclusividad y mejoras evidentes, si. Pero al alcance de unos muy pocos [...].”
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“The advent of digital reality eliminates the constraints imposed by geographical boundaries on business, educational institutions, and workplaces, transforming these limitations into immersive geographical experiences”
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