96 books
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37 voters
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Showing 1-50 of 827
Ready Player One (Ready Player One, #1)
by (shelved 31 times as vr)
avg rating 4.22 — 1,352,572 ratings — published 2011
Snow Crash (Hardcover)
by (shelved 15 times as vr)
avg rating 4.01 — 304,632 ratings — published 1992
The VR Book: Human-Centered Design for Virtual Reality (ACM Books)
by (shelved 10 times as vr)
avg rating 4.22 — 64 ratings — published
Warcross (Warcross, #1)
by (shelved 9 times as vr)
avg rating 4.12 — 124,993 ratings — published 2017
Neuromancer (Sprawl, #1)
by (shelved 8 times as vr)
avg rating 3.89 — 383,361 ratings — published 1984
Dawn of the New Everything: Encounters with Reality and Virtual Reality (Hardcover)
by (shelved 8 times as vr)
avg rating 3.91 — 1,159 ratings — published 2017
The History of the Future: Oculus, Facebook, and the Revolution That Swept Virtual Reality (Kindle Edition)
by (shelved 8 times as vr)
avg rating 4.05 — 1,315 ratings — published
Ready Player Two (Ready Player One, #2)
by (shelved 7 times as vr)
avg rating 3.44 — 196,895 ratings — published 2020
AlterWorld (Play to Live, #1)
by (shelved 7 times as vr)
avg rating 4.13 — 7,078 ratings — published 2013
The Fourth Transformation: How Augmented Reality and Artificial Intelligence Change Everything (Kindle Edition)
by (shelved 6 times as vr)
avg rating 3.75 — 493 ratings — published 2016
Opening Moves (The Gam3, #1)
by (shelved 6 times as vr)
avg rating 4.30 — 4,896 ratings — published 2016
The Clan (Play to Live, #2)
by (shelved 6 times as vr)
avg rating 4.21 — 5,062 ratings — published 2013
Insurgent (Divergent, #2)
by (shelved 6 times as vr)
avg rating 3.96 — 1,661,939 ratings — published 2012
The Eye of Minds (The Mortality Doctrine, #1)
by (shelved 5 times as vr)
avg rating 3.84 — 45,754 ratings — published 2013
달빛 조각사 1 (The Legendary Moonlight Sculptor, #1)
by (shelved 5 times as vr)
avg rating 4.37 — 1,994 ratings — published 2007
The Duty (Play to Live, #3)
by (shelved 5 times as vr)
avg rating 4.20 — 4,303 ratings — published 2013
Allegiant (Divergent, #3)
by (shelved 5 times as vr)
avg rating 3.60 — 1,170,660 ratings — published 2013
Divergent (Divergent, #1)
by (shelved 5 times as vr)
avg rating 4.13 — 4,506,572 ratings — published 2011
The Metaverse: And How It Will Revolutionize Everything (Hardcover)
by (shelved 4 times as vr)
avg rating 3.79 — 2,410 ratings — published
Reality+: Virtual Worlds and the Problems of Philosophy (Hardcover)
by (shelved 4 times as vr)
avg rating 3.71 — 1,394 ratings — published 2022
Future Presence: How Virtual Reality Is Changing Human Connection, Intimacy, and the Limits of Ordinary Life (Hardcover)
by (shelved 4 times as vr)
avg rating 3.56 — 247 ratings — published
The Bathrobe Knight (The Bathrobe Knight, #1)
by (shelved 4 times as vr)
avg rating 3.75 — 1,923 ratings — published 2015
Survival Quest (The Way of the Shaman, #1)
by (shelved 4 times as vr)
avg rating 4.15 — 11,379 ratings — published 2012
City of Golden Shadow (Otherland, #1)
by (shelved 4 times as vr)
avg rating 3.93 — 29,369 ratings — published 1996
Ashes of the Fallen (The Dragon's Wrath, #2)
by (shelved 3 times as vr)
avg rating 4.28 — 1,735 ratings — published 2015
A Virtual Dream (The Dragon's Wrath, #1)
by (shelved 3 times as vr)
avg rating 4.12 — 2,304 ratings — published 2015
Catharsis (Awaken Online, #1)
by (shelved 3 times as vr)
avg rating 4.37 — 17,556 ratings — published 2016
The Land: Founding (Chaos Seeds, #1)
by (shelved 3 times as vr)
avg rating 4.16 — 26,256 ratings — published 2015
Tomorrow, and Tomorrow, and Tomorrow (Paperback)
by (shelved 3 times as vr)
avg rating 4.10 — 1,486,723 ratings — published 2022
Virtual Society: The Metaverse and the New Frontiers of Human Experience (Hardcover)
by (shelved 3 times as vr)
avg rating 3.39 — 293 ratings — published
Virtual Reality: The Revolutionary Technology of Computer-Generated Artificial Worlds - and How It Promises to Transform Society (Paperback)
by (shelved 3 times as vr)
avg rating 3.78 — 139 ratings — published 1991
Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do (Paperback)
by (shelved 3 times as vr)
avg rating 3.91 — 395 ratings — published
Forming the Company (Alpha World, #2)
by (shelved 3 times as vr)
avg rating 4.20 — 3,553 ratings — published 2017
Gamer for Life (Alpha World, #1)
by (shelved 3 times as vr)
avg rating 4.11 — 4,548 ratings — published 2017
Practical Augmented Reality: A Guide to the Technologies, Applications, and Human Factors for AR and VR (Usability)
by (shelved 3 times as vr)
avg rating 3.82 — 28 ratings — published
Augmented Reality: Principles and Practice (Usability)
by (shelved 3 times as vr)
avg rating 3.69 — 29 ratings — published 2013
The Cursed Princedom (Realm of Arkon, #2)
by (shelved 3 times as vr)
avg rating 4.22 — 1,683 ratings — published 2016
Otherlife Dreams (The Selfless Hero Trilogy, #1)
by (shelved 3 times as vr)
avg rating 4.09 — 3,174 ratings — published 2016
Learning Virtual Reality: Developing Immersive Experiences and Applications for Desktop, Web, and Mobile (Paperback)
by (shelved 3 times as vr)
avg rating 3.13 — 39 ratings — published 2015
Patch 17 (Realm of Arkon, #1)
by (shelved 3 times as vr)
avg rating 4.05 — 2,476 ratings — published 2015
The Bathrobe Knight: Volume II (The Bathrobe Knight, #2)
by (shelved 3 times as vr)
avg rating 3.97 — 971 ratings — published 2015
The Heraldic City of Coatl (Zectas, #2)
by (shelved 3 times as vr)
avg rating 4.02 — 623 ratings — published 2015
달빛 조각사 19 (The Legendary Moonlight Sculptor, #19)
by (shelved 3 times as vr)
avg rating 4.36 — 509 ratings — published 2009
ソードアート・オンライン 1: アインクラッド [Sōdo āto onrain 1: Ainkuraddo] (Sword Art Online Light Novel, #1)
by (shelved 3 times as vr)
avg rating 4.27 — 10,050 ratings — published 2009
달빛 조각사 20 (The Legendary Moonlight Sculptor, #20)
by (shelved 3 times as vr)
avg rating 4.39 — 484 ratings — published 2009
달빛 조각사 18 (The Legendary Moonlight Sculptor, #18)
by (shelved 3 times as vr)
avg rating 4.35 — 518 ratings — published 2009
달빛 조각사 17 (The Legendary Moonlight Sculptor, #17)
by (shelved 3 times as vr)
avg rating 4.38 — 539 ratings — published 2009
달빛 조각사 16 (The Legendary Moonlight Sculptor, #16)
by (shelved 3 times as vr)
avg rating 4.38 — 554 ratings — published 2009
“I was immediately obsessed with the potential for multiple people to
share such a place, and to achieve a new type of consensus reality, and it
seemed to me that a “social version” of the virtual world would have to be
called virtual reality. This in turn required that people would have bodies in
VR so that they could see each other, and so on, but all that would have to
wait for computers to get better.
I was fifteen years old and vibrating with excitement. I had to tell
someone, anyone. I would find myself running out the library door so that I
didn’t have to keep quiet; rushing up to strangers on the sidewalk out in the
hard New Mexico sunshine.
“You have to look at this! We’ll be able to put each other in dreams
using computers! Anything you can imagine! It’s not just going to be in our
heads anymore!” I’d then wave a picture of a cube in front of a random,
poor soul, and that person would politely navigate around me. Why were
people so blind to the most amazing thing happening in the world?”
― Dawn of the New Everything: Encounters with Reality and Virtual Reality
share such a place, and to achieve a new type of consensus reality, and it
seemed to me that a “social version” of the virtual world would have to be
called virtual reality. This in turn required that people would have bodies in
VR so that they could see each other, and so on, but all that would have to
wait for computers to get better.
I was fifteen years old and vibrating with excitement. I had to tell
someone, anyone. I would find myself running out the library door so that I
didn’t have to keep quiet; rushing up to strangers on the sidewalk out in the
hard New Mexico sunshine.
“You have to look at this! We’ll be able to put each other in dreams
using computers! Anything you can imagine! It’s not just going to be in our
heads anymore!” I’d then wave a picture of a cube in front of a random,
poor soul, and that person would politely navigate around me. Why were
people so blind to the most amazing thing happening in the world?”
― Dawn of the New Everything: Encounters with Reality and Virtual Reality
“In the machine, hope is our only chance for survival.”
― Quantum-C
― Quantum-C














