Vr Books

Showing 1-50 of 791
Ready Player One (Ready Player One, #1) Ready Player One (Ready Player One, #1)
by (shelved 31 times as vr)
avg rating 4.22 — 1,318,614 ratings — published 2011
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Snow Crash Snow Crash (Hardcover)
by (shelved 15 times as vr)
avg rating 4.01 — 300,056 ratings — published 1992
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The VR Book: Human-Centered Design for Virtual Reality (ACM Books) The VR Book: Human-Centered Design for Virtual Reality (ACM Books)
by (shelved 11 times as vr)
avg rating 4.22 — 64 ratings — published
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Warcross (Warcross, #1) Warcross (Warcross, #1)
by (shelved 9 times as vr)
avg rating 4.12 — 123,453 ratings — published 2017
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Neuromancer (Sprawl, #1) Neuromancer (Sprawl, #1)
by (shelved 8 times as vr)
avg rating 3.89 — 369,820 ratings — published 1984
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Dawn of the New Everything: Encounters with Reality and Virtual Reality Dawn of the New Everything: Encounters with Reality and Virtual Reality (Hardcover)
by (shelved 8 times as vr)
avg rating 3.91 — 1,159 ratings — published 2017
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The History of the Future: Oculus, Facebook, and the Revolution That Swept Virtual Reality The History of the Future: Oculus, Facebook, and the Revolution That Swept Virtual Reality (Kindle Edition)
by (shelved 8 times as vr)
avg rating 4.05 — 1,298 ratings — published
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Ready Player Two (Ready Player One, #2) Ready Player Two (Ready Player One, #2)
by (shelved 7 times as vr)
avg rating 3.44 — 189,674 ratings — published 2020
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Solarversia Solarversia (Paperback)
by (shelved 7 times as vr)
avg rating 3.59 — 264 ratings — published 2015
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AlterWorld (Play to Live, #1) AlterWorld (Play to Live, #1)
by (shelved 7 times as vr)
avg rating 4.13 — 7,051 ratings — published 2013
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The Fourth Transformation: How Augmented Reality and Artificial Intelligence Change Everything The Fourth Transformation: How Augmented Reality and Artificial Intelligence Change Everything (Kindle Edition)
by (shelved 6 times as vr)
avg rating 3.75 — 492 ratings — published 2016
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Opening Moves (The Gam3, #1) Opening Moves (The Gam3, #1)
by (shelved 6 times as vr)
avg rating 4.30 — 4,865 ratings — published 2016
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The Clan (Play to Live, #2) The Clan (Play to Live, #2)
by (shelved 6 times as vr)
avg rating 4.21 — 5,047 ratings — published 2013
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Insurgent (Divergent, #2) Insurgent (Divergent, #2)
by (shelved 6 times as vr)
avg rating 3.96 — 1,635,751 ratings — published 2012
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The Eye of Minds (The Mortality Doctrine, #1) The Eye of Minds (The Mortality Doctrine, #1)
by (shelved 5 times as vr)
avg rating 3.84 — 45,096 ratings — published 2013
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달빛 조각사 1 (The Legendary Moonlight Sculptor, #1) 달빛 조각사 1 (The Legendary Moonlight Sculptor, #1)
by (shelved 5 times as vr)
avg rating 4.37 — 1,986 ratings — published 2007
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The Duty (Play to Live, #3) The Duty (Play to Live, #3)
by (shelved 5 times as vr)
avg rating 4.20 — 4,288 ratings — published 2013
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Allegiant (Divergent, #3) Allegiant (Divergent, #3)
by (shelved 5 times as vr)
avg rating 3.60 — 1,151,285 ratings — published 2013
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Divergent (Divergent, #1) Divergent (Divergent, #1)
by (shelved 5 times as vr)
avg rating 4.13 — 4,422,634 ratings — published 2011
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The Metaverse: And How It Will Revolutionize Everything The Metaverse: And How It Will Revolutionize Everything (Hardcover)
by (shelved 4 times as vr)
avg rating 3.79 — 2,385 ratings — published
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Reality+: Virtual Worlds and the Problems of Philosophy Reality+: Virtual Worlds and the Problems of Philosophy (Hardcover)
by (shelved 4 times as vr)
avg rating 3.71 — 1,310 ratings — published 2022
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The Bathrobe Knight (The Bathrobe Knight, #1) The Bathrobe Knight (The Bathrobe Knight, #1)
by (shelved 4 times as vr)
avg rating 3.76 — 1,917 ratings — published 2015
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Survival Quest (The Way of the Shaman, #1) Survival Quest (The Way of the Shaman, #1)
by (shelved 4 times as vr)
avg rating 4.16 — 11,128 ratings — published 2012
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Inferno (Play to Live, #4) Inferno (Play to Live, #4)
by (shelved 4 times as vr)
avg rating 4.15 — 3,717 ratings — published
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City of Golden Shadow (Otherland, #1) City of Golden Shadow (Otherland, #1)
by (shelved 4 times as vr)
avg rating 3.93 — 28,989 ratings — published 1996
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Ashes of the Fallen (The Dragon's Wrath, #2) Ashes of the Fallen (The Dragon's Wrath, #2)
by (shelved 3 times as vr)
avg rating 4.28 — 1,733 ratings — published 2015
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A Virtual Dream (The Dragon's Wrath, #1) A Virtual Dream (The Dragon's Wrath, #1)
by (shelved 3 times as vr)
avg rating 4.12 — 2,301 ratings — published 2015
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Catharsis (Awaken Online, #1) Catharsis (Awaken Online, #1)
by (shelved 3 times as vr)
avg rating 4.38 — 16,897 ratings — published 2016
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The Land: Founding (Chaos Seeds, #1) The Land: Founding (Chaos Seeds, #1)
by (shelved 3 times as vr)
avg rating 4.17 — 25,997 ratings — published 2015
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Tomorrow, and Tomorrow, and Tomorrow Tomorrow, and Tomorrow, and Tomorrow (Hardcover)
by (shelved 3 times as vr)
avg rating 4.11 — 1,403,176 ratings — published 2022
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Virtual Society: The Metaverse and the New Frontiers of Human Experience Virtual Society: The Metaverse and the New Frontiers of Human Experience (Hardcover)
by (shelved 3 times as vr)
avg rating 3.39 — 289 ratings — published
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Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do (Paperback)
by (shelved 3 times as vr)
avg rating 3.91 — 393 ratings — published
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Forming the Company (Alpha World, #2) Forming the Company (Alpha World, #2)
by (shelved 3 times as vr)
avg rating 4.20 — 3,524 ratings — published 2017
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Gamer for Life (Alpha World, #1) Gamer for Life (Alpha World, #1)
by (shelved 3 times as vr)
avg rating 4.11 — 4,492 ratings — published 2017
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Wildcard (Warcross, #2) Wildcard (Warcross, #2)
by (shelved 3 times as vr)
avg rating 3.99 — 60,093 ratings — published 2018
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Augmented Reality: Principles and Practice (Usability) Augmented Reality: Principles and Practice (Usability)
by (shelved 3 times as vr)
avg rating 3.69 — 29 ratings — published 2013
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The Cursed Princedom (Realm of Arkon, #2) The Cursed Princedom (Realm of Arkon, #2)
by (shelved 3 times as vr)
avg rating 4.22 — 1,682 ratings — published 2016
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Otherlife Dreams (The Selfless Hero Trilogy, #1) Otherlife Dreams (The Selfless Hero Trilogy, #1)
by (shelved 3 times as vr)
avg rating 4.09 — 3,151 ratings — published 2016
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Patch 17 (Realm of Arkon, #1) Patch 17 (Realm of Arkon, #1)
by (shelved 3 times as vr)
avg rating 4.05 — 2,474 ratings — published 2015
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The Bathrobe Knight: Volume II (The Bathrobe Knight, #2) The Bathrobe Knight: Volume II (The Bathrobe Knight, #2)
by (shelved 3 times as vr)
avg rating 3.97 — 969 ratings — published 2015
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The Heraldic City of Coatl (Zectas, #2) The Heraldic City of Coatl (Zectas, #2)
by (shelved 3 times as vr)
avg rating 4.02 — 622 ratings — published 2015
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달빛 조각사 19 (The Legendary Moonlight Sculptor, #19) 달빛 조각사 19 (The Legendary Moonlight Sculptor, #19)
by (shelved 3 times as vr)
avg rating 4.36 — 509 ratings — published 2009
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달빛 조각사 20 (The Legendary Moonlight Sculptor, #20) 달빛 조각사 20 (The Legendary Moonlight Sculptor, #20)
by (shelved 3 times as vr)
avg rating 4.39 — 484 ratings — published 2009
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달빛 조각사 18 (The Legendary Moonlight Sculptor, #18) 달빛 조각사 18 (The Legendary Moonlight Sculptor, #18)
by (shelved 3 times as vr)
avg rating 4.35 — 518 ratings — published 2009
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달빛 조각사 17 (The Legendary Moonlight Sculptor, #17) 달빛 조각사 17 (The Legendary Moonlight Sculptor, #17)
by (shelved 3 times as vr)
avg rating 4.38 — 539 ratings — published 2009
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Alex M. Vikoulov
“With exponential development of AI-powered multisensory immersive technologies, within 10-15 years most of us could immerse in 'real virtualities' akin to lifestyles of today's billionaires. Give it another couple of decades, each of us might opt to create and run their own virtual universe with [simulated] physics indistinguishable from the physics of our world. Or you can always 'fine-tune' the rule set, or tweak historical scenarios at will.”
Alex M. Vikoulov, The Intelligence Supernova: Essays on Cybernetic Transhumanism, The Simulation Singularity & The Syntellect Emergence

Byron Rizzo
“Hoy, no me caben dudas de qué le está haciendo falta al VR para alcanzar la masividad que tanto añoran sus defensores. No se trata solo de capacidad de cómputo, que el gamer promedio los alcance o ni siquiera un juego que marque época [...] De no volverse más accesible su adquisición, correrá el mismo riesgo que aún corre Linux de escritorio, o en un medio más similar, el del audio Hi-FI. Convertirse en un sector de nicho, con gran exclusividad y mejoras evidentes, si. Pero al alcance de unos muy pocos [...].”
Byron Rizzo

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