Virtual Reality

Virtual reality (VR) is a simulated experience that can be similar to or completely different from the real world.

Many science fiction books have imagined characters being "trapped in virtual reality" or entering into virtual reality.
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Nova Terra: Greymane (The Titan, #2)
Walking in Two Worlds (Walking in Two Worlds #1)
Dominion (Awaken Online, #4)
The Land: Predators (Chaos Seeds, #7)
Evolution (Awaken Online, #3)
Hellion (Awaken Online, #5)
Regicide (The Completionist Chronicles, #2)
OtherLife (Last Reality, #3)
Reality+: Virtual Worlds and the Problems of Philosophy
The Nebula Secret (Explorer Academy, #1)
88 Names
Legacy of the Fallen (Ascend Online, #2)
Unanimity (Spiral Worlds, #1)
The Simulation Hypothesis
Otherearth (Last Reality, #2)
Ready Player One (Ready Player One, #1)
Warcross (Warcross, #1)
Snow Crash
The Eye of Minds (The Mortality Doctrine, #1)
Neuromancer (Sprawl, #1)
Ready Player Two (Ready Player One, #2)
Wildcard (Warcross, #2)
Heir Apparent (Rasmussem Corporation, #2)
City of Golden Shadow (Otherland, #1)
Otherworld (Last Reality, #1)
Insignia (Insignia, #1)
The Three-Body Problem (Remembrance of Earth’s Past, #1)
The Rule of Thoughts (The Mortality Doctrine, #2)
The Cyclops by Emerson LittlefieldThe Quest for Freedom by Matthew D. Devitt1984 by George OrwellIt by Stephen  KingGood Omens by Terry Pratchett
SFF: Best Plot
34 books — 35 voters
The Hobbit, or There and Back Again by J.R.R. TolkienThe Girl Who Circumnavigated Fairyland in a Ship of Her Own M... by Catherynne M. ValenteStranger in a Strange Land by Robert A. HeinleinThe Wonderful Wizard of Oz by L. Frank BaumThe Phantom Tollbooth by Norton Juster
SFF: Best Settings
40 books — 13 voters

eMortal by Steve  SchaferThe Singularity is Coming by Tony  ThorneTogether by Zoltan AndrejkovicsMachine Learning by Samuel HackRise of the Robots by Martin Ford
The next big thing in tech
34 books — 31 voters
Ready Player One by Ernest ClineHarry Potter and the Goblet of Fire by J.K. RowlingEnder’s Game by Orson Scott CardThe Hunger Games by Suzanne CollinsAlterWorld by D. Rus
The Games We Play
105 books — 57 voters


Jonathan Gottschall
Commentators frequently blame MMORPGs for an increasing sense of isolation in modern life. But virtual worlds are less a cause of that isolation than a response to it. Virtual worlds give back what has been scooped out of modern life. The virtual world is in important ways more authentically human than the real world. It gives us back community, a feeling of competence, and a sense of being an important person whom people depend on.
Jonathan Gottschall, The Storytelling Animal: How Stories Make Us Human

Aron Lewes
Good lord, you're throwing out enough sirs to drown a pancake. ...more
Aron Lewes, Rebirth

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Computers in Fiction A place to discuss literature, science fiction, cyberpunk, thrillers and popular fiction about c…more
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...May 16, 2012 to June 16, 2012... Whether you are a virtual reality oldbie or newbie, or even…more
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Minds of XR Book Club When we're not in a headset, we're reading books on VR/AR/MR, cognitive science, design, embodim…more
7 members, last active 9 years ago

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