Gaming Quotes
Quotes tagged as "gaming"
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“To allow yourself to play with another person is no small risk. It means allowing yourself to be open, to be exposed, to be hurt. It is the human equivalent of the dog rolling on its back---I know you won't hurt me, even though you can. It is the dog putting its mouth around your hand and never biting down. To play requires trust and love. Many years later, as Sam would controversially say in an interview with the gaming website Kotaku, "There is no more intimate act than play, even sex." The internet responded: no one who had had good sex would ever say that, and there must be something seriously wrong with Sam.”
― Tomorrow, and Tomorrow, and Tomorrow
― Tomorrow, and Tomorrow, and Tomorrow
“Games give you a chance to excel, and if you're playing in good company you don't even mind if you lose because you had the enjoyment of the company during the course of the game.”
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“Dear Nintendo, We need a new Mario game, where you rescue the princess in the first ten minutes, and for the rest of the game you try and push down that sick feeling in your stomach that she’s ‘damaged goods’, a concept detailed again and again in the profoundly sex negative instruction booklet, and when Luigi makes a crack about her and Bowser, you break his nose and immediately regret it. When Peach asks you, in the quiet of her mushroom castle bedroom ‘do you still love me?’ you pretend to be asleep. You press the A button rhythmically, to control your breath, keep it even.”
― Overqualified
― Overqualified

“If I was feeling depressed or frustrated about my lot in life, all I had to do was tap the Player One button, and my worries would instantly slip away as my mind focused itself on the relentless pixelated onslaught on the screen in front of me. There, inside the game's two-dimensional universe, life was simple: It's just you against the machine. Move with your left hand, shoot with your right, and try to stay alive as long as possible.”
― Ready Player One
― Ready Player One

“One of the most difficult tasks men can perform, however much others may despise it, is the invention of good games.”
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“After that, we had a short conversation about how your body can sometimes seem totally separate. She said her body can feel like a distant bureaucracy controlled by telegrams from her brain, and I said my body is sometimes like that of Mario Mario, being controlled with a Nintendo joypad. Mario's surname is Mario.”
― Submarine
― Submarine

“If this were a game, he could hit pause. He could restart, say different things, the right ones this time. He could search his inventory for the item that would make Sadie not leave.”
― Tomorrow, and Tomorrow, and Tomorrow
― Tomorrow, and Tomorrow, and Tomorrow

“In her experience, there were only two kinds of guys: the ones into sports and the ones into video gaming. It seemed guys had to be obsessed with something, whether it was watching a game or playing in it or keeping some weird collection related to it.”
― Their Friend Scarlet
― Their Friend Scarlet

“When a Dragon, an Elf, and a Human walk into a bar, the Human is always going to be the punch line.”
― Dragon's Luck: The Dragonbound Chronicles
― Dragon's Luck: The Dragonbound Chronicles
“You have not seen desperation and helplessness till you have seen a man hopeless in love. Of course, unless you have seen a gamer.”
―
―

“Sadie was nearing the end of the level. "What's the secret to landing high on the flagpole?"
"Hold down the run button as long as you can, then crouch down and jump just before you're about to fall," the boy said.
Sadie/Mario landed on the top of the flagpole.”
― Tomorrow, and Tomorrow, and Tomorrow
"Hold down the run button as long as you can, then crouch down and jump just before you're about to fall," the boy said.
Sadie/Mario landed on the top of the flagpole.”
― Tomorrow, and Tomorrow, and Tomorrow

“Sam felt a peacefulness come over him when he was playing Donkey Kong in his grandparents' pizza parlor. When he could time the little Japanese Italian plumber's jumps and ascend the staircases at the right pace, it felt as if the universe was capable of being ordered. It felt as if it were possible to achieve a perfect timing. It felt like synchronicity.”
― Tomorrow, and Tomorrow, and Tomorrow
― Tomorrow, and Tomorrow, and Tomorrow

“What is a game?" Marx said. "It's tomorrow, and tomorrow, and tomorrow. It's all the possibility of infinite rebirth, infinite redemption. The idea that if you keep playing, you could win. No loss is permanent, because nothing is permanent, ever.”
― Tomorrow, and Tomorrow, and Tomorrow
― Tomorrow, and Tomorrow, and Tomorrow

“I actually believe games are important. The whole world thinks the only true, real reward is getting paid. But games know the only real reward is just feeling good. Enjoying yourself. Play is for serious.”
― Cosplayers #1
― Cosplayers #1

“Conceptual Games. Dr Nathan pondered the list on his desk-pad. (1) The catalogue of an exhibition of tropical diseases at the Wellcome Museum; (2) chemical and topographical analyses of a young woman’s excrement; (3) diagrams of female orifices: buccal, orbital, anal, urethral, some showing wound areas; (4) the results of a questionnaire in which a volunteer panel of parents were asked to devise ways of killing their own children; (5) an item entitled ‘self-disgust’ - someone’s morbid and hate-filled list of his faults. Dr Nathan inhaled carefully on his gold-tipped cigarette. Were these items in some conceptual game? To Catherine Austin, waiting as ever by the window, he said, ‘Should we warn Miss Novotny?’
Biomorphic Horror. With an effort, Dr Nathan looked away from Catherine Austin as she picked at her finger quicks. Unsure whether she was listening to him, he continued: ‘Travers’s problem is how to come to terms with the violence that has pursued his life - not merely the violence of accident and bereavement, or the horrors of war, but the biomorphic horror of our own bodies. Travers has at last realized that the real significance of these acts of violence lies elsewhere, in what we might term “the death of affect”. Consider our most real and tender pleasures - in the excitements of pain and mutilation; in sex as the perfect arena, like a culture-bed of sterile pus, for all the veronicas of our own perversions, in voyeurism and self-disgust, in our moral freedom to pursue our own psychopathologies as a game, and in our ever greater powers of abstraction. What our children have to fear are not the cars on the freeways of tomorrow, but our own pleasure in calculating the most elegant parameters of their deaths. The only way we can make contact with each other is in terms of conceptualizations. Violence is the conceptualization of pain. By the same token psychopathology is the conceptual system of sex.’
Sink Speeds. During this period, after his return to Karen Novotny’s apartment, Travers was busy with the following projects: a cogent defence of the documentary films of Jacopetti; a contribution to a magazine symposium on the optimum auto-disaster; the preparation, at a former colleague’s invitation, of the forensic notes to the catalogue of an exhibition of imaginary genital organs. Immersed in these topics, Travers moved from art gallery to conference hall. Beside him, Karen Novotny seemed more and more isolated by these excursions. Advertisements of the film of her death had appeared in the movie magazines and on the walls of the underground stations. ‘Games, Karen,’ Travers reassured her. ‘Next they’ll have you filmed masturbating by a cripple in a wheel chair.”
― The Atrocity Exhibition
Biomorphic Horror. With an effort, Dr Nathan looked away from Catherine Austin as she picked at her finger quicks. Unsure whether she was listening to him, he continued: ‘Travers’s problem is how to come to terms with the violence that has pursued his life - not merely the violence of accident and bereavement, or the horrors of war, but the biomorphic horror of our own bodies. Travers has at last realized that the real significance of these acts of violence lies elsewhere, in what we might term “the death of affect”. Consider our most real and tender pleasures - in the excitements of pain and mutilation; in sex as the perfect arena, like a culture-bed of sterile pus, for all the veronicas of our own perversions, in voyeurism and self-disgust, in our moral freedom to pursue our own psychopathologies as a game, and in our ever greater powers of abstraction. What our children have to fear are not the cars on the freeways of tomorrow, but our own pleasure in calculating the most elegant parameters of their deaths. The only way we can make contact with each other is in terms of conceptualizations. Violence is the conceptualization of pain. By the same token psychopathology is the conceptual system of sex.’
Sink Speeds. During this period, after his return to Karen Novotny’s apartment, Travers was busy with the following projects: a cogent defence of the documentary films of Jacopetti; a contribution to a magazine symposium on the optimum auto-disaster; the preparation, at a former colleague’s invitation, of the forensic notes to the catalogue of an exhibition of imaginary genital organs. Immersed in these topics, Travers moved from art gallery to conference hall. Beside him, Karen Novotny seemed more and more isolated by these excursions. Advertisements of the film of her death had appeared in the movie magazines and on the walls of the underground stations. ‘Games, Karen,’ Travers reassured her. ‘Next they’ll have you filmed masturbating by a cripple in a wheel chair.”
― The Atrocity Exhibition
“The sound in a game makes it interesting, it's interface makes it unique and its content makes it popular.”
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“Through the gaming world we gain more confidence and creativity but once not used leads to addiction”
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“There's nothing wrong with dreaming. Wishing for the impossible is just human nature. That's how I got started. Just a pencil and a dream. We all want everything without even having to lift a finger. They say you just have to believe.
Belief can make you succeed.
Belief can make you rich.
Belief can make you powerful.
Why with enough belief, you can even cheat death itself.
Now that... is a beautiful, and positively silly thought”
―
Belief can make you succeed.
Belief can make you rich.
Belief can make you powerful.
Why with enough belief, you can even cheat death itself.
Now that... is a beautiful, and positively silly thought”
―

“Lindsey Stirling?”
Shizuka gestured for Astrid’s laptop.
Astrid peered at the screen.
“Some sort of elf, fighting a very large dinosaur?”
“Dragon, Astrid. Dragon.”
“She’s beautiful, isn’t she? And quite flexible. Oh … goodness … do you think you could have done that while you were playing?”
― Light from Uncommon Stars
Shizuka gestured for Astrid’s laptop.
Astrid peered at the screen.
“Some sort of elf, fighting a very large dinosaur?”
“Dragon, Astrid. Dragon.”
“She’s beautiful, isn’t she? And quite flexible. Oh … goodness … do you think you could have done that while you were playing?”
― Light from Uncommon Stars

“But maybe people don’t want fantasy, they want to feel they’re in control, that they’re playing by rules they understand and that it’s possible to win.”
― Drunk on All Your Strange New Words
― Drunk on All Your Strange New Words

“For many years, video games gave him a person and a place to be, as well as things to do. But an event happens to a pair of eyes after enough hours before a computer screen—they will scan the display and mid-game, shatter. Consoles crack men. It’s massacre. Andrei would thumb plastic so often that his mind would flee reality, as well as the virtual world he was in, and enter a dimension of empty euphoria. But one euphoric day he felt games were a sophisticated way to keep a pig in its own corner. The videogames advanced to become more realistic—but one must not be fooled by decorations. The detail-rich galaxies he found himself investing his life in were in fact the same galaxy as Pacman or Tetris: 1s and 0s.”
― A Happy Ghost
― A Happy Ghost

“Gaming is my jam. It’s my total escape. It’s where I really get to be me: to be in control, to be a fighter, to break glass ceilings, to be a powerhouse.”
― Harp and the Lyre: Exposed
― Harp and the Lyre: Exposed
“Sometimes, I would be in so much pain. The only thing that kept me from wanting to die was the fact that I could leave my body and be in a body that worked perfectly for a while, better than perfectly, actually, with a set of problems that were not my own”
―
―

“Impact of the mobile phone
While 2G and 3G basic and feature phones were tremendously important for people to open their worlds, be able to communicate whenever and wherever they wanted and made life so much easier, 4G enabled the smartphone to revolutionize our lives in ways that go well beyond how we communicate. Besides calling and texting, almost 4 billion people around the world are connected to the mobile internet and use their devices to send money, navigate, book cab rides, follow the news, learn a new language, watch movies, listen to music, play video games, memorialize vacations, and, not least of all, participate in social media.”
― Your phone, my life: Or, how did that phone land in your hand?
While 2G and 3G basic and feature phones were tremendously important for people to open their worlds, be able to communicate whenever and wherever they wanted and made life so much easier, 4G enabled the smartphone to revolutionize our lives in ways that go well beyond how we communicate. Besides calling and texting, almost 4 billion people around the world are connected to the mobile internet and use their devices to send money, navigate, book cab rides, follow the news, learn a new language, watch movies, listen to music, play video games, memorialize vacations, and, not least of all, participate in social media.”
― Your phone, my life: Or, how did that phone land in your hand?

“What’s a LAN?” Viona asked.
Darryl scoffed.
Patiently, Owen explained to the novice, “It’s a gaming meet thing. Competitors link up on a ‘local area network’ together.”
“So there’s no lag,” Darryl chimed in.
Viona felt too silly to ask what a LAG was.”
― Harp and the Lyre: Exposed
Darryl scoffed.
Patiently, Owen explained to the novice, “It’s a gaming meet thing. Competitors link up on a ‘local area network’ together.”
“So there’s no lag,” Darryl chimed in.
Viona felt too silly to ask what a LAG was.”
― Harp and the Lyre: Exposed
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