Gaming Quotes

Quotes tagged as "gaming" Showing 1-30 of 138
Gary Gygax
“Games give you a chance to excel, and if you're playing in good company you don't even mind if you lose because you had the enjoyment of the company during the course of the game.”
Gary Gygax

Joey Comeau
“Dear Nintendo, We need a new Mario game, where you rescue the princess in the first ten minutes, and for the rest of the game you try and push down that sick feeling in your stomach that she’s ‘damaged goods’, a concept detailed again and again in the profoundly sex negative instruction booklet, and when Luigi makes a crack about her and Bowser, you break his nose and immediately regret it. When Peach asks you, in the quiet of her mushroom castle bedroom ‘do you still love me?’ you pretend to be asleep. You press the A button rhythmically, to control your breath, keep it even.”
Joey Comeau , Overqualified

Ernest Cline
“If I was feeling depressed or frustrated about my lot in life, all I had to do was tap the Player One button, and my worries would instantly slip away as my mind focused itself on the relentless pixelated onslaught on the screen in front of me. There, inside the game's two-dimensional universe, life was simple: It's just you against the machine. Move with your left hand, shoot with your right, and try to stay alive as long as possible.”
Ernest Cline, Ready Player One

C.G. Jung
“One of the most difficult tasks men can perform, however much others may despise it, is the invention of good games.”
Carl Jung

Joe Dunthorne
“After that, we had a short conversation about how your body can sometimes seem totally separate. She said her body can feel like a distant bureaucracy controlled by telegrams from her brain, and I said my body is sometimes like that of Mario Mario, being controlled with a Nintendo joypad. Mario's surname is Mario.”
Joe Dunthorne, Submarine

Victoria Kahler
“In her experience, there were only two kinds of guys: the ones into sports and the ones into video gaming. It seemed guys had to be obsessed with something, whether it was watching a game or playing in it or keeping some weird collection related to it.”
Victoria Kahler, Their Friend Scarlet

Ethan Gilsdorf
“Who needs sports stardom when you can shoot fireballs from your fingertips?”
Ethan Gilsdorf

Robert Lynn Asprin
“There's gotta be a way out of this dungeon."- G. Gygax”
Robert Lynn Asprin, Myth-ion Improbable

Bryan Fields
“When a Dragon, an Elf, and a Human walk into a bar, the Human is always going to be the punch line.”
Bryan Fields, Dragon's Luck: The Dragonbound Chronicles

“You have not seen desperation and helplessness till you have seen a man hopeless in love. Of course, unless you have seen a gamer.”
Vineet Raj Kapoor

“That's alright, boys. All failure is, is a step toward success ... and gangrape by skeletons, but that's neither here, nor there.”
Aaron Kyle Andresen

“That Greta Thunberg chick's gonna be a crazy ass fuck in the bedroom when she gets older. Can you imagine? I can see it now: 'Choke me while you throw that plastic straw in the gutter over there and fuck me like you hate the polar bears of the Great Arctic White North, you insolent piece of shit man who ruined my childhood!”
Aaron Kyle Andresen

“I'm not a fan of time a lot of the, maybe I should appreciate it more. It made this sentence possible.”
Aaron Kyle Andresen

“Toad Man's weakness is his own ineptitude, but he does the truffle shuffle, and he does it well.”
Aaron Kyle Andresen

“So, can I have kids with the bitch before I put her six-feet deep?”
Aaron Kyle Andresen

“I've never been more excited to murder my wife.”
Aaron Kyle Andresen

“And I got the like, crazy mental illness, so like, maybe someday they'll be like, 'Yeah, he was like Rembrandt, or, uh, Picasso, only he didn't, he didn't cut his ear off, but he ate his own shit. That's so funny, dude. Oh, that's so funny. I'm glad I'm secure in my own idiocy.”
Aaron Kyle Andresen

“I just shoved a sword up his ass, dude. That was just a whole separate level of savage.”
Aaron Kyle Andresen

Jean Baudrillard
“Unlike all the illusions which present themselves as truth (including that of reality), the illusion of gaming presents itself as just that. Gaming does not require us to believe in it, any more than we are called on to believe in appearances once they present themselves as such (in art, for example). But because they do not believe in the game, there is an all the more necessary relationship between the players and the rules of the game: there is between them a symbolic pact, which is never the same relationship one has with the law. The law is necessary, the rule is of the order of fate. There is nothing to understand in the rule. The players themselves do not have to understand each other. They are not real for one another, they merely partake of the same illusion, and this must indeed be shared between them -- a fact which renders it superior to truth and the law, both of which claim an undivided sovereignty.”
Jean Baudrillard, The Perfect Crime

“The thought of "cheating" to win will never even cross a true competitive player's mind. For the true win, the competitive player will accept defeat. The cheater already accepted defeat for the false win.”

“Mitä on ilmainen peliraha? Ilmainen peliraha, tai peliraha ilman talletusta on nimensä mukaisesti juuri sitä. Se on kasinobonus ilman talletusta. Yleensä nettikasinot antavat bonusrahaa eli pelirahaa talletusta vastaan. Ensitalletusbonukset toimivat juuri näin – uusi nettikasinon asiakas rekisteröityy ja tekee pelitilin nettikasinolle, jonka jälkeen kasinon määräämän minimitalletuksen teon jälkeen kasino antaa pelaajalle tietyn määrän (yleensä prosentin, kuten 100 % joka on talletuksen määrä kaksinkertaisena) bonusrahaa.”

Jean Baudrillard
“Revolutionary theory also enshrined the living utopian hope that the State would wither away, and that the political sphere would negate itself as such, in the apotheosis of a finally transparent social realm. None of this has come to pass. The political sphere has disappeared, sure enough - but so far from doing so by means of a self-transcendence into the strictly social realm, it has carried that realm into oblivion with it. We are now in the transpolitical sphere; in other words, we have reached the zero point of politics, a stage which also implies the reproduction of politics, its endless simulation. For everything that has not successfully transcended itself can only fall prey to revivals without end. So politics will never finish disappearing - nor will it allow anything else to emerge in its place. A kind of hysteresis of the political reigns.
Art has likewise failed to realize the utopian aesthetic of modern times, to transcend itself and become an ideal form of life. (In earlier times, of course, art had no need of self-transcendence, no need to become a totality, for such a totality already existed - in the shape of religion.) Instead of being subsumed in a transcendent ideality, art has been dissolved within a general aestheticization of everyday life, giving way to a pure circulation of images, a transaesthetics of banality. Indeed, art took this route even before capital, for if the decisive political event was the strategic crisis of 1929, whereby capital debouched into the era of mass trans politics, the crucial moment for art was undoubtedly that of Dada and Duchamp, that moment when art, by renouncing its own aesthetic rules of the game, debouched into the transaesthetic era of the banality of the image.
Nor has the promised sexual utopia materialized. This was to have consisted in the self-negation of sex as a separate activity and its self-realization as total life. The partisans of sexual liberation continue to dream this dream of desire as a totality fulfilled within each of us, masculine and feminine at once, this dream of sexuality as an assumption of desire beyond the difference between the sexes. In point of fact sexual liberation has succeeded only in helping sexuality achieve autonomy as an undifferentiated circulation of the signs of sex. Although we are certainly in transition towards a transsexual state of affairs, this has nothing to do with a revolution of life through sex - and everything to do with a confusion and promiscuity that open the door to virtual indifference (in all senses of the word) in the sexual realm.”
Jean Baudrillard, The Transparency of Evil: Essays in Extreme Phenomena

Jean Baudrillard
“The same indifference to content, the same obsessional and operational, performative and interminable aspects, also characterize the present-day use of computers: people no more think at a computer than they run when jogging.
They have their brain function in the first activity much as they have their body run in the second. Here too the operation is virtually endless: a head-to-head confrontation with a computer has no more reason to come to an end than the physical effort that jogging demands. And the kind of hypnotic pleasure involved, the ecstatic absorption or resorption of energy - bodily energy in one case, cerebral in the other - is identical. On the one hand, the static electricity of skin and muscles - on the other, the static electricity of the screen.
Jogging and working at a computer may be looked upon as drugs, as narcotics, to the extent that all drugs are directly governed by the dominant performance principle: they get us to take pleasure, get us to dream, get us to feel. Drugs are not artificial in the sense of inducing a secondary state distinct from a natural state of the body; they are artificial, however, in that they constitute a chemical prosthesis, a mental surgery of performance, a plastic surgery of perception.
It is hardly surprising that the suspicion of systematic drug use hangs over sport today. Different forms of obeisance to the performance principle can easily set up house together. Not only muscles and nerves but also neurons and cells must be made to perform. (Even bacteria will soon have an operational role.) Throwing, running, swimming and jumping have had their day: the point now is to send a satellite called 'the body' into artificial orbit. The athlete's body has become both launcher and satellite; no longer governed by an individual will gauging the effort expended with a view to self-transcendence, it is controlled by an internal microcomputer working by calculation alone.”
Jean Baudrillard, The Transparency of Evil: Essays in Extreme Phenomena

Jean Baudrillard
“Fortunately, there are other, more poetic ways of ridding oneself of freedom - that of gaming, for example, where what is at stake is not a freedom subject to the law, but a sovereignty subject to rules. A more subtle and paradoxical freedom which consists in a rigorous observance, an enchanted form of voluntary servitude that is, as it were, the miraculous combination of master and slave: in gaming no one is free, everyone is both the master and the slave of the game.”
Jean Baudrillard, The Intelligence of Evil or the Lucidity Pact

Jean Baudrillard
“We must have a sense of this illusion of the Virtual somewhere, since, at the same time as we plunge into this machinery and its superficial abysses, it is as though we viewed it as theatre. Just as we view news coverage as theatre.
Of news coverage we are the hostages, but we also treat it as spectacle, consume it as spectacle, without regard for its credibility. A latent incredulity and derision prevent us from being totally in the grip of the information media.
It isn't critical consciousness that causes us to distance ourselves from it in this way, but the reflex of no longer wanting to play the game.
Somewhere in us lies a profound desire not to have information and transparency (nor perhaps freedom and democracy - all this needs looking at again). Towards all these ideals of modernity there is something like a collective form of mental reserve, of innate immunity.
It would be best, then, to pose all these problems in terms other than those of alienation and the unhappy destiny of the subject (which is where all critical analysis ends up).
The unlimited extension of the Virtual itself pushes us towards something like pataphysics, as the science of all that exceeds its own limits, of all that exceeds the laws of physics and metaphysics. The pre-eminently ironic science, corresponding to a state in which things reach a pitch that is simultaneously paroxystic and parodic.”
Jean Baudrillard, The Intelligence of Evil or the Lucidity Pact

Jean Baudrillard
“Such is 'real time', the time of communication, information and perpetual interaction: the finest deterrence-space of time and events. On the real-time screen, by way of simple digital manipulation, all possibilities are potentially realized - which puts an end to their possibility. Through electronics and cybernetics, all desires, all play of identity and all interactive potentialities are programmed in and auto-programmed. The fact that everything here is realized from the outset prevents the emergence of any singular event.
Such is the violence of real time, which is also the violence of information.”
Jean Baudrillard, The Intelligence of Evil or the Lucidity Pact

Jean Baudrillard
“Or, rather, there is a duel between them: death toys with life, life toys with death.
Which of the two succumbs?
Stanislaw Lec reverses the terms here: it is not we who defend ourselves against death, it is death that defends itself against us: 'Death resists us, but it gives in in the end.'
Nothing else so stunning as this has ever been said about death.
Needless to say, this dual relationship has nothing to do with interactivity, which is a parody of it. There is nothing interactive in the antagonistic process of reversibility and becoming.
The feminine and the masculine are not 'interactive': that is ridiculous.
Life and the world are not interactive -life isn't a question-and-answer session or a video game.
There is nothing interactive in words when they are articulated in language.
Interactivity is a gigantic mythology, a mythology of integrated systems or of systems craving integration, a mythology in which otherness is lost in feedback, interlocution and interface - a kind of generalized echography.”
Jean Baudrillard, The Intelligence of Evil or the Lucidity Pact

Jean Baudrillard
“The more daily life is eroded, routinized and interactivized, the more we must counter this trend with complex, initiatory sets of rules.
The more reality becomes reconciled with its concept in an objectless generality, the more we must seek out the initiatory rupture and the power of illusion.
If we cannot make the world the object of our desires, we can at least make it the object of a higher convention - which, precisely, eludes our desire.
Any illusion, any initiatory form, involves a severe rule.
Any created object, visual or analytic, conceptual or photographic, has to condense all the dimensions of the game into a single one: the allegorical, the representative (mimicry), the agonal (agon), the random (alea) and the vertiginous (ilinx).
Recomposing the spectrum.
A work, an object, a piece of architecture, a photograph, but equally a crime or an event, must: be the allegory of something, be a challenge to someone, bring chance into play and produce vertigo.”
Jean Baudrillard, The Intelligence of Evil or the Lucidity Pact

“Pakistan is the country of Impossible men”
Ameer Moavia

Tyler "Ninja" Blevins
“The phrase "it's just a game" is such a weak mindset. You are ok with what happened, losing, imperfection of a craft. When you stop getting angry after losing, you've lost twice. There's always something to learn, and always room for improvement, never settle.”
Tyler "Ninja" Blevins

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