Game Theory Quotes

Quotes tagged as "game-theory" Showing 1-30 of 42
“If you are a leader or someone who works for the interest of a community, first make sure that you understand the interest of the people who make up that community. In this way, you will have a good chance of minimizing, perhaps, avoiding the us versus them mentality.”
Duop Chak Wuol

Jane McGonigal
“When you strip away the genre differences and the technological complexities, all games share four defining traits: a goal, rules, a feedback system, and voluntary participation.”
Jane McGonigal, Reality is Broken: Why Games Make Us Better and How They Can Change the World

Avinash K. Dixit
“Tis better to have loved and lost than never to have loved at all.' In other words, love is a dominant strategy.”
Avinash K. Dixit, Thinking Strategically: The Competitive Edge in Business, Politics, and Everyday Life

Brian Christian
“The road to hell is paved with intractable recursions, bad equilibria, and information cascades.”
Brian Christian, Algorithms to Live By: The Computer Science of Human Decisions

“You have not seen desperation and helplessness till you have seen a man hopeless in love. Of course, unless you have seen a gamer.”
Vineet Raj Kapoor

Juli Zeh
“Das Spiel ist der Inbegriff demokratischer Lebensart. Es ist die letzt uns verbliebene Seinsform. Der Spieltrieb ersetzt die Religiosität, beherrscht die Börse, die Politik, die Gerichtssäle, die Pressewelt, und er ist es, der uns seit Gottes Tod mental am Leben hält.”
Juli Zeh, Spieltrieb

Matt Ridley
“There is a neat economic explanation for the sexual division of labour in hunter-gatherers. In terms of nutrition, women generally collect dependable, staple carbohydrates whereas men fetch precious protein. Combine the two – predictable calories from women and occasional protein from men – and you get the best of both worlds. At the cost of some extra work, women get to eat some good protein without having to chase it; men get to know where the next meal is coming from if they fail to kill a deer. That very fact makes it easier for them to spend more time chasing deer and so makes it more likely they will catch one. Everybody gains – gains from trade. It is as if the species now has two brains and two stores of knowledge instead of one – a brain that learns about hunting and a brain that learns about gathering.”
Matt Ridley, The Rational Optimist: How Prosperity Evolves

Michael Austin
“The actual rewards that come from arguing with other people have nothing to do with winning and losing. A good argument helps us refine our own ideas and discover where our reasoning is the weakest. Other people's opposition can help us turn our own half-formed ideas into clear assertions backed by solid reasoning. And setting our ideas and opinions against someone else's helps us know each other better, which makes us better friends. We get these benefits from arguments when we collaborate with a partner. We do not get them when we try to destroy an enemy. That is how non-zero-sum games work.”
Michael Austin, We Must Not Be Enemies: Restoring America's Civic Tradition

“If changing strategies doesn't help, you can try to change the game. And if that's not possible, you can at least exercise some control about which games you choose to play. The road to hell is paved with intractable recursions, bad equilibria, and information cascades. Seek out games where honesty is the dominant strategy. Then just be yourself.”
Brian Christian, Tom Griffiths

“Their behavior is based on your own, just as your behavior is being influenced by theirs.”
Brian Christian, Tom Griffiths

Avinash K. Dixit
“The nouveau riche flaunt their wealth, but the old rich scorn such gauche displays. Minor officials prove their status with petty displays of authority, while the truly powerful show their strength through gestures of magnanimity. People of average education show off the studied regularity of their script, but the well educated often scribble illegibly. Mediocre students answer a teacher’s easy questions, but the best students are embarrassed to prove their knowledge of trivial points. Acquaintances show their good intentions by politely ignoring one’s flaws, while close friends show intimacy by teasingly highlighting them. People of moderate ability seek formal credentials to impress employers and society, but the talented often downplay their credentials even if they have bothered to obtain them. A person of average reputation defensively refutes accusations against his character, while a highly respected person finds it demeaning to dignify accusations with a response.”
Avinash K. Dixit, The Art of Strategy: A Game Theorist's Guide to Success in Business and Life

“War is noble and heroic if a nation is defending its sovereignty from the invaders. War is disgraceful and unheroic, a despicable crime against humanity, if a dominant nation is invading another country and killing its innocent men, women, and children. The war, in the 21st century, is ostensibly the methodic game theory in offensive action that has no ethical and moral ground, whatsoever, but to intentionally kill and divide people, and, consequently, paralyze the political and economic stability of another nation. (—Danny Castillones Sillada, The Existentialist Homo Technologicus)”
Danny Castillones Sillada

Juli Zeh
“Ein Tier muss an nichts glauben außer an den unsinnigen Sinn des Überlebens. Allein, der pragmatische Mensch unterscheidet sich vom pragmatischen Tier in einer bedeutenden Einzelheit. Sein Spieltrieb erlischt nicht mit dem Eintritt der Geschlechtsreife. Sein Spieltrieb lebt ewig.”
Juli Zeh, Spieltrieb

“Love is like organized crime. It changes the structure of marriage game so that the equilibrium becomes the outcome that works for everybody.”
Brian Christian, Tom Griffiths

“And if you're the kind of person who always does what you think is right, no matter how crazy others think it is, take heart. The bad news is that you will be wrong more often that the herd followers. The good news is that sticking to your convictions creates a positive externality, letting people make accurate inferences from your behavior. There may come a time when you will save the entire herd from disaster.”
Brian Christian, Tom Griffiths

“Este constante cuestionamiento, unido a la socialización femenino, desarrolla en las mujeres el síndrome del impostor. Se trata de un trastorno psicológico que se caracteriza porque la persona (comúnmente una mujer) se siente un fraude y cree que no se merece estar en el puesto que ocupa. No es solamente baja autoestima, sino que la persona se cuestiona constantemente si lo que proyecta hacia los demás no es más que una farsa. Como consecuencia, muchas mujeres se encuentran en un estado de estrés constante para no «fallar» y hacer que la gente se dé cuenta de que ese no es su lugar de pertenencia. El síndrome del impostor, además, conduce al perfeccionismo y hace que las programadoras pierdan mucho más tiempo que sus compañeros en documentarse y aprender cada detalle. Esto también influye también a la hora de presentarse a un trabajo, ya que las mujeres suelen solicitar un puesto solo si cumplen todos los requisitos, mientras que los hombres confían más en sus habilidades incluso cuando no son adecuados para el puesto.”
Irene Alvarado, ¡Protesto! Videojuegos desde una perspectiva de género

“There's a rule that you really only want to play one level above your opponent,' explains poker professional Vanessa Rousso. 'If you play to far above your opponent, you're going to think they have information that you want them to glean from your actions.”
Brian Christian, Tom Griffiths

E.E.E.
“Objective facts are Nash equilibrium points in the contest of competing wills.”
E.E.E., A Warm Mirror Neuron On A Memory

“Esta metafórica casa del árbol es un club que se niega a poner un cartel de «solo hombres» en la puerta, pero donde se crean todo tipo de normas absurdas e inalcanzables para las mujeres con tal de que no puedan entrar. Puede resultar ridículo, pero el aislamiento de la mujer en la cultura geek produce una falta de identificación de esta con la tecnología. Lo cual lleva a que, aunque las mujeres dediquen tiempo a los videojuegos, raramente se lleguen a plantear el desarrollo como una opción profesional.”
Irene Alvarado, ¡Protesto! Videojuegos desde una perspectiva de género

“De primeras, se cuestiona hasta la saciedad que a las mujeres les gusten los videojuegos. Ya sea por ser «más sociables», por ser menos habilidosas o por no jugar desde niñas, siempre hay algo que hace que no seamos unas verdaderas aficionadas. Nunca juegas suficientes horas, no te sabes todos los detalles de tu juego favorito, no conoces todos los juegos de culto... E incluso cuando te esfuerzas en cumplir todos los requisitos, el desgaste mental es un precio demasiado alto. Personalmente, yo aun me sigo cuestionando si me gustan los videojuegos de verdad, y eso que me dedico a desarrollarlos.”
Irene Alvarado, ¡Protesto! Videojuegos desde una perspectiva de género

Sylvia Nasar
“It was the great Hungarian-born polymath John von Neumann who first recognized that social behavior could be analyzed as games.”
Sylvia Nasar, A Beautiful Mind

“In game theory, as in applications of other technologies that use RPT [Revealed Preference Theory], the purpose of the machinery is to tell us what happens when patterns of behavior instantiate some particular strategic vector, payoff matrix, and distribution of information—for example, a PD [Prisoner's Dilemma]—that we’re empirically motivated to regard as a correct model of a target situation. The motivational history that produced this vector in a given case is irrelevant to which game is instantiated, or to the location of its equilibrium or equilibria. As Binmore (1994, pp. 95–256) emphasizes at length, if, in the case of any putative PD, there is any available story that would rationalize cooperation by either player, then it follows as a matter of logic that the modeler has assigned at least one of them the wrong utility function (or has mistakenly assumed perfect information, or has failed to detect a commitment action) and so made a mistake in taking their game as an instance of the (one-shot) PD. Perhaps she has not observed enough of their behavior to have inferred an accurate model of the agents they instantiate. The game theorist’s solution algorithms, in themselves, are not empirical hypotheses about anything. Applications of them will be only as good, for purposes of either normative strategic advice or empirical explanation, as the empirical model of the players constructed from the intentional stance is accurate. It is a much-cited fact from the experimental economics literature that when people are brought into laboratories and set into situations contrived to induce PDs, substantial numbers cooperate. What follows from this, by proper use of RPT, not in discredit of it, is that the experimental setup has failed to induce a PD after all. The players’ behavior indicates that their preferences have been misrepresented in the specification of their game as a PD. A game is a mathematical representation of a situation, and the operation of solving a game is an exercise in deductive reasoning. Like any deductive argument, it adds no new empirical information not already contained in the premises. However, it can be of explanatory value in revealing structural relations among facts that we otherwise might not have noticed.”
Don Ross

Eric Berne
“A variant of "Psychiatry" is "Archaeology" (title by courtesy of Dr. Norman Reider of San Francisco), in which the patient takes the position that if she can only find out who had the button, so to speak, everything will suddenly be all right. This results in a continual rumination over childhood happenings.”
Eric Berne, Games People Play

“A game is the complete exploration of freedom within a restrictive environment”
Vineet Raj Kapoor

“A game is a construct to secure unrestricted freedom within a highly restricted setup.”
Vineet Raj Kapoor

“Game theory is about exploring of freedom of choices and the equilibrium which comes from understanding the consequences of freedom.

24 Dec National Mathematics Day”
Vineet Raj Kapoor

“We have a right to freedom and a duty to curb it some for the common good”
Vineet Raj Kapoor

“The theory of fun. The less the freedom, more the fun

8 Nov World Quality Day
8 Nov World Tongue Twister Day”
Vineet Raj Kapoor

“A classical Game Theory case. People are not taking vaccines in the hope that everyone else would be vaccinated and they would be safe.”
Vineet Raj Kapoor

Tom Golway
“Simplistic gamification strategies applied to complex problems generally deliver unexpected results due to overlooked sensitive dependencies that can be leveraged to "game" the system. - Tom Golway 2020”
Tom Golway

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