Gamification Quotes

Quotes tagged as "gamification" Showing 1-30 of 33
“The Game gives you a Purpose. The Real Game is, to Find a Purpose.”
Vineet Raj Kapoor

“You have not seen desperation and helplessness till you have seen a man hopeless in love. Of course, unless you have seen a gamer.”
Vineet Raj Kapoor

“The believability of virtuality is oft superior to the unrealness of reality”
Vineet Raj Kapoor

Bernard Suits
“Playing a game is the voluntary attempt to overcome unnecessary obstacles.”
Bernard Suits, The Grasshopper: Games, Life and Utopia

“Gamification is the objectification of user experience”
Vineet Raj Kapoor

“Gamification is at the core of revolutions”
Vineet Raj Kapoor

“मैं नहीं चाहता कि मेरा मन खंगाला जाए
चाहे उसमें इस्तेमाल लायक कुछ भी न हो

MAIN NAHIN CHAHTA KI MERA MANN KHANGALA JAYE
CHAHE USMEIN ISTEMAL LAYAK KUCHH BHI NA HO

I DON'T WANT THAT MY MIND BE SCRUTINIZED
EVEN IF THERE WAS NO THING OF VALUE INSIDE

24 Dec National Mathematics Day”
Vineet Raj Kapoor

“Behind every screen there is someone controlling you. And he is not your father.”
Vineet Raj Kapoor

“There's no one without purpose in a game. That's what Gamification is all about.”
Vineet Raj Kapoor

“If the problem affects you. You must solve it.
Complaining is not Productive.”
Vineet Raj Kapoor

“Do you have enough money?
Can you afford to pay yourself to do good?

Your wealth and your game score is no use when you finally quit. Only those good things you did free of charge remain.”
Vineet Raj Kapoor

“I was introduced to gamification and developed a strong love for it because, in the end, I was the player. And all others looked on.”
Kingsley Ofosu-Ampong

“Do not expect Ordinary Gameplay on the upside of Life.”
Vineet Raj Kapoor, UNCHESS: Untie Your Shoes and Walk on the Chessboard of Life

“The Game is gonna get you one day. Keep changing the Game in time.”
Vineet Raj Kapoor

“Gamification provides fun tools for micromanagement”
Vineet Raj Kapoor

“Gamification is how to string-the-fun”
Vineet Raj Kapoor

“Exploitation was getting a bad name so Gamification was founded”
Vineet Raj Kapoor

“LIFE IS A GAME WHICH YOU CANNOT JOIN FROM START”
Vineet Raj Kapoor

“We have a right to freedom and a duty to curb it some for the common good”
Vineet Raj Kapoor

“The theory of fun. The less the freedom, more the fun

8 Nov World Quality Day
8 Nov World Tongue Twister Day”
Vineet Raj Kapoor

A.D. Aliwat
“There are no real breaks in video games—no rooms or lounges where the characters go to chill for a bit, reflect on the previous level, take a load off. Depending on the game, you might have to restock inventory, or there could be something text- or scene-based that suspends play to move the story along. But otherwise it’s always a smash cut to the next challenge.”
A.D. Aliwat, In Limbo

Victoria Ichizli-Bartels
“Approaching the writing process as one of my favorite games and adjusting its design so that I couldn’t wait to engage in working on the book was of big help and enormous fun.”
Victoria Ichizli-Bartels

Tom Golway
“Simplistic gamification strategies applied to complex problems generally deliver unexpected results due to overlooked sensitive dependencies that can be leveraged to "game" the system. - Tom Golway 2020”
Tom Golway

“The right to experience was given at birth, but this right is always undermined by the infused human monkey game.”
Kayo K.

“If COVID-19 can shut [down] an entire nation, then it’s time to look at our African educational system again, especially for ways to engage students in their respective places – and that is the gamification way.”
Kingsley Ofosu-Ampong

“If Covid-19 can [shut] an entire nation, then it is time to look at our educational systems again. Especially for ways to engage learners in their respective places - and that is the gamification way.”
Kingsley Ofosu-Ampong

“Assigning research projects promotes independent inquiry and critical thinking skills, allowing students to explore topics of interest in depth and communicate their findings effectively, preparing them for success in academia and beyond.”
Asuni LadyZeal

“Encouraging enquiry-based learning empowers students to take ownership of their education by fostering curiosity, independence, and a lifelong love of learning, preparing them to thrive in an ever-evolving world.”
Asuni LadyZeal

“By incorporating gamification elements into lesson plans, educators can harness the power of play to increase student motivation, participation, and retention, transforming the learning process into an engaging and immersive experience.”
Asuni LadyZeal

Daniel Thorman
“[ Quest Offered: Go to Prom with David ]
[ Reward Offered: variable based on performance ]”
Daniel Thorman, Rise of the Tong: A LitRPG

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