Video Games Quotes
Quotes tagged as "video-games"
Showing 1-30 of 149

“Over the centuries, mankind has tried many ways of combating the forces of evil... prayer, fasting, good works and so on. Up until Doom, no one seemed to have thought about the double-barrel shotgun. Eat leaden death, demon...”
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“I like video games, but they're really violent. I'd like to play a video game where you help the people who were shot in all the other games. It'd be called 'Really Busy Hospital.”
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“If Pac-Man had affected us as kids, we'd all be running around in dark rooms, munching pills and listening to repetitive electronic music.”
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“My peak? Would I even have one? I hardly had had anything you could call a life. A few ripples. some rises and falls. But that's it. Almost nothing. Nothing born of nothing. I'd loved and been loved, but I had nothing to show. It was a singularly plain, featureless landscape. I felt like I was in a video game. A surrogate Pacman, crunching blindly through a labyrinth of dotted lines. The only certainty was my death.”
― Dance Dance Dance
― Dance Dance Dance

“The worst thing a kid can say about homework is that it is too hard. The worst thing a kid can say about a game is it's too easy.”
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―

“A game is an opportunity to focus our energy, with relentless optimism, at something we’re good at (or getting better at) and enjoy. In other words, gameplay is the direct emotional opposite of depression.”
― Reality is Broken: Why Games Make Us Better and How They Can Change the World
― Reality is Broken: Why Games Make Us Better and How They Can Change the World

“I burned through all of my extra lives in a matter of minutes, and my two least-favorite words appeared on the screen: GAME OVER.”
― Ready Player One
― Ready Player One

“We are no longer worried that children are missing school because of video games, though. We are worried that they are murdering their classmates because of video games.”
―
―

“HS is supposedly a story that is also a game. In games, the characters die all the time. How many times did you let Mario fall in the pit before he saved the princess? Who weeps for these Marios. In games your characters die, but you keep trying and trying and rebooting and resetting until finally they make it. When you play a game this process is all very impersonal. Once you finally win, when all is said and done those deaths didn’t “count”, only the linear path of the final victorious version of the character is considered “real”. Mario never actually died, did he? Except the omniscient player knows better. HS seems to combine all the meaningless deaths of a trial-and-error game journey with the way death is treated dramatically in other media, where unlike our oblivious Mario, the characters are aware and afraid of the many deaths they must experience before finally winning the game.”
― Homestuck
― Homestuck

“In video games you sometimes run into what they call a side quest, and if you don't manage to figure it out you can usually just go back into the normal world of the game and continue on toward your objective. I felt like I couldn't find my way back to the world now: like I was somebody locked in a meaningless side quest, in a stuck screen.”
― Wolf in White Van
― Wolf in White Van

“Only the framing material," Lucas demurely, "obvious influences, Neo-Tokyo from Akira, Ghost in the Shell, Metal Gear Solid by Hideo Kojima, or as he's known in my crib, God.”
― Bleeding Edge
― Bleeding Edge

“Maybe I could use a little metal on the inside, I thought. If I'd kept my heart better armored, where would I be now?
Easy—I’d be at home, medicating myself into a monotone. Drowning my sorrows in video games. Working shifts at Smart Aid. Dying inside, day by day, from regret.”
― Hollow City
Easy—I’d be at home, medicating myself into a monotone. Drowning my sorrows in video games. Working shifts at Smart Aid. Dying inside, day by day, from regret.”
― Hollow City

“I saw a news report recently that measured average video game use by American men between the ages of twenty-five and thirty-five: twenty hours per week. Do you mean the flower of America's masculinity can't think of anything more important to do with twenty hours a week than sit in front of a video screen? Folks, this ain't normal. Can't we unplug already?”
― Folks, This Ain't Normal: A Farmer's Advice for Happier Hens, Healthier People, and a Better World
― Folks, This Ain't Normal: A Farmer's Advice for Happier Hens, Healthier People, and a Better World

“She looked like a character from a video game. One of those improbably busty, impossibly well-armed superchicks who could do acrobatics and hit the kill zone even while firing guns from both hands during a cartwheel.
"You look fucking ridiculous," she told herself.”
― Dead of Night
"You look fucking ridiculous," she told herself.”
― Dead of Night

“Being the Cool Girl means I am a hot, brilliant, funny woman who adores football, poker, dirty jokes, and burping, who plays video games, drinks cheap beer, loves threesomes and anal sex, and jams hot dogs and hamburgers into her mouth like she’s hosting the world’s biggest culinary gang bang while somehow maintaining a size 2, because Cool Girls are above all hot. Hot and understanding. Cool Girls never get angry; they only smile in a chagrined, loving manner and let their men do whatever they want. Go ahead, shit on me, I don’t mind, I’m the Cool Girl.”
― Gone Girl
― Gone Girl
“Hard fun is, of course, the idea that we take pleasure in accomplishing something difficult: the joy in meeting and mastering a challenge. As a result, when someone is doing something that is hard fun, moment by moment it looks more like "work" than "fun," but the net effect is pleasurable overall.”
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“The Government set the stage economically by informing everyone that we were in a depression period, with very pointed allusions to the 1930s. The period just prior to our last 'good' war. ... Boiled down, our objective was to make killing and military life seem like adventurous fun, so for our inspiration we went back to the Thirties as well. It was pure serendipity. Inside one of the Scripter offices there was an old copy of Doc Smith's first LENSMAN space opera. It turned out that audiences in the 1970s were more receptive to the sort of things they scoffed at as juvenilia in the 1930s. Our drugs conditioned them to repeat viewings, simultaneously serving the ends of profit and positive reinforcement. The movie we came up with stroked all the correct psychological triggers. The fact that it grossed more money than any film in history at the time proved how on target our approach was.'
'Oh my God... said Jonathan, his mouth stalling the open position.
'Six months afterward we ripped ourselves off and got secondary reinforcement onto television. We pulled a 40 share. The year after that we phased in the video games, experimenting with non-narcotic hypnosis, using electrical pulses, body capacitance, and keying the pleasure centers of the brain with low voltage shocks. Jesus, Jonathan, can you *see* what we've accomplished? In something under half a decade we've programmed an entire generation of warm bodies to go to war for us and love it. They buy what we tell them to buy. Music, movies, whole lifestyles. And they hate who we tell them to. ... It's simple to make our audiences slaver for blood; that past hasn't changed since the days of the Colosseum. We've conditioned a whole population to live on the rim of Apocalypse and love it. They want to kill the enemy, tear his heart out, go to war so their gas bills will go down! They're all primed for just that sort of denouemment, ti satisfy their need for linear storytelling in the fictions that have become their lives! The system perpetuates itself. Our own guinea pigs pay us money to keep the mechanisms grinding away. If you don't believe that, just check out last year's big hit movies... then try to tell me the target demographic audience isn't waiting for marching orders. ("Incident On A Rainy Night In Beverly Hills")”
― Seeing Red
'Oh my God... said Jonathan, his mouth stalling the open position.
'Six months afterward we ripped ourselves off and got secondary reinforcement onto television. We pulled a 40 share. The year after that we phased in the video games, experimenting with non-narcotic hypnosis, using electrical pulses, body capacitance, and keying the pleasure centers of the brain with low voltage shocks. Jesus, Jonathan, can you *see* what we've accomplished? In something under half a decade we've programmed an entire generation of warm bodies to go to war for us and love it. They buy what we tell them to buy. Music, movies, whole lifestyles. And they hate who we tell them to. ... It's simple to make our audiences slaver for blood; that past hasn't changed since the days of the Colosseum. We've conditioned a whole population to live on the rim of Apocalypse and love it. They want to kill the enemy, tear his heart out, go to war so their gas bills will go down! They're all primed for just that sort of denouemment, ti satisfy their need for linear storytelling in the fictions that have become their lives! The system perpetuates itself. Our own guinea pigs pay us money to keep the mechanisms grinding away. If you don't believe that, just check out last year's big hit movies... then try to tell me the target demographic audience isn't waiting for marching orders. ("Incident On A Rainy Night In Beverly Hills")”
― Seeing Red

“Computers had their origin in military cryptography—in a sense, every computer game represents the commandeering of a military code-breaking apparatus for purposes of human expression.”
― You
― You

“I told you, I’m awesome at everything,” he teased, putting the PS3 controller on the floor between us. “That includes video games.”
I watched as the character Wesley had been operating moved across the screen, doing some sort of odd victory dance. “Not fair,” I muttered. “Your sword was bigger than mine.”
“My sword is bigger than everyone’s.”
― The DUFF: Designated Ugly Fat Friend
I watched as the character Wesley had been operating moved across the screen, doing some sort of odd victory dance. “Not fair,” I muttered. “Your sword was bigger than mine.”
“My sword is bigger than everyone’s.”
― The DUFF: Designated Ugly Fat Friend

“Rashid did not give in. "Look how his hands move on the contols," he told her. "In those worlds left-handedness does not impede him. Amazingly, he is almost ambidextrous." Soraya snorted with annoyance. "Have you seen his handwriting?" she said. "Will his hedgehogs and plumbers help with that? Will his 'pisps' and 'wees' get him through school? Such names! They sound like going to the bathroom or what." Rashid began to smile placatingly. "The term is consoles," he began but Soraya turned on her heel and walked away, waving one hand high above her head. "Do not speak to me of such things," she said over her shoulder, speaking in her grandest voice. "I am in-console-able.”
― Luka and the Fire of Life
― Luka and the Fire of Life

“Hocking was slender in the way that writers and musicians are sometimes slender: not out of any desire or design but rather because his days were spent being consumed rather than consuming.”
― Extra Lives: Why Video Games Matter
― Extra Lives: Why Video Games Matter

“It suddenly occurred to me just how absurd this scene was: a guy wearing a suit of armor, standing next to an undead king, both hunched over the controls of a classic arcade game. It was the sort of surreal image you'd expect to see on the cover of an old issue of Heavy Metal or Dragon magazine.”
― Ready Player One
― Ready Player One
“*PO
>Diadem Ring Circlet 8, 6, 1<
>Mana Pi Sphere Abstracter 14, 8, 2<
>Golden Items 5, 3<
>Hexagonal Prism 9, 5<
“Paisbox randomizer finds Rainbow Facets Inna hash table, prefixes, suffixes, searches and sorts globs Inna standard normal distribution, inspired by Blizzard Entertainment’s Diablo, Secret Of Mana on Nintendo, Altered Carbon, B2B/B2C Business Intelligence, Knowledge Management, and Blockchain. The Five pointed star forges the Model View Projection Matrix, binds or halves coins Inna 3-dimensional P2P hashing scheme.”
―
>Diadem Ring Circlet 8, 6, 1<
>Mana Pi Sphere Abstracter 14, 8, 2<
>Golden Items 5, 3<
>Hexagonal Prism 9, 5<
“Paisbox randomizer finds Rainbow Facets Inna hash table, prefixes, suffixes, searches and sorts globs Inna standard normal distribution, inspired by Blizzard Entertainment’s Diablo, Secret Of Mana on Nintendo, Altered Carbon, B2B/B2C Business Intelligence, Knowledge Management, and Blockchain. The Five pointed star forges the Model View Projection Matrix, binds or halves coins Inna 3-dimensional P2P hashing scheme.”
―
“*PO GPL
>Diadem Ring Circlet 8, 6, 1<
>Mana Pi Sphere Abstracter 14, 8, 2<
>Golden Items 5, 3<
>Hexagonal Prism 9, 5<
“Paisbox randomizer finds Rainbow Facets Inna hash table, prefixes, suffixes, searches and sorts globs Inna standard normal distribution, inspired by Blizzard Entertainment’s Diablo, Secret Of Mana on Super Nintendo, Altered Carbon, B2B/B2C Business Intelligence, Knowledge Management, and Blockchain. The Five pointed star forges the Model View Projection Matrix, binds or halves coins Inna 3-dimensional P2P hashing scheme.”
―
>Diadem Ring Circlet 8, 6, 1<
>Mana Pi Sphere Abstracter 14, 8, 2<
>Golden Items 5, 3<
>Hexagonal Prism 9, 5<
“Paisbox randomizer finds Rainbow Facets Inna hash table, prefixes, suffixes, searches and sorts globs Inna standard normal distribution, inspired by Blizzard Entertainment’s Diablo, Secret Of Mana on Super Nintendo, Altered Carbon, B2B/B2C Business Intelligence, Knowledge Management, and Blockchain. The Five pointed star forges the Model View Projection Matrix, binds or halves coins Inna 3-dimensional P2P hashing scheme.”
―
“*>PGEMSIX< GPL
>Unique 1<
>Diadem Ring Circlet 8, 6, 1<
>Abstracter 2<
>Golden Items 5, 3<
>Hexagonal Prism 9, 5<
“>PGEMSIX< GPL forsees rainbow facets in randomized hash tables, prefixes, suffixes, searches, and sorts globs Inna standard normal distribution, inspired by Blizzard Entertainment’s Diablo, SNES'S Secret Of Mana, B2B/B2C Business Intelligence, Knowledge Management, and Blockchain. The five pointed star forgoes Model View Projection Matrices, and halves coins Inna 3-dimensional P2P hashing scheme”
―
>Unique 1<
>Diadem Ring Circlet 8, 6, 1<
>Abstracter 2<
>Golden Items 5, 3<
>Hexagonal Prism 9, 5<
“>PGEMSIX< GPL forsees rainbow facets in randomized hash tables, prefixes, suffixes, searches, and sorts globs Inna standard normal distribution, inspired by Blizzard Entertainment’s Diablo, SNES'S Secret Of Mana, B2B/B2C Business Intelligence, Knowledge Management, and Blockchain. The five pointed star forgoes Model View Projection Matrices, and halves coins Inna 3-dimensional P2P hashing scheme”
―
“(PuzzleBoxGPL) Inventor, Jonathan Roy McKinney
>Unique 1<
>Diadem Ring Circlet 8, 6, 1<
>Mana Pi Sphere Abstracter 14, 2, 6, 2<
>Golden Items 5, 3<
>Hexagonal Prism 9, 5<
“PuzzleBoxGPL forsees rainbow facets Inna hash table, and gets prefixes, suffixes, searches, and sorts randomized objects Inna standard normal distribution, inspired by Blizzard Entertainment’s Diablo, SNES'S Secret Of Mana, B2B/B2C Business Intelligence, Knowledge Management, and Blockchain, given that the five pointed star encapsulates the hexagon Inna Model View Projection Matrix, it halves the coins Inna three-dimensional P2P hashing scheme”
―
>Unique 1<
>Diadem Ring Circlet 8, 6, 1<
>Mana Pi Sphere Abstracter 14, 2, 6, 2<
>Golden Items 5, 3<
>Hexagonal Prism 9, 5<
“PuzzleBoxGPL forsees rainbow facets Inna hash table, and gets prefixes, suffixes, searches, and sorts randomized objects Inna standard normal distribution, inspired by Blizzard Entertainment’s Diablo, SNES'S Secret Of Mana, B2B/B2C Business Intelligence, Knowledge Management, and Blockchain, given that the five pointed star encapsulates the hexagon Inna Model View Projection Matrix, it halves the coins Inna three-dimensional P2P hashing scheme”
―
“(PuzzleBoxGPL) Inventor, Jonathan Roy McKinney
>Unique 1<
>Diadem Ring Circlet 8, 6, 1<
>Mana Pi Sphere Abstracter 14, 2, 6, 2<
>Golden Items 5, 3<
>Hexagonal Prism 9, 5<
“PuzzleBoxGPL ingots rainbow facets Inna hash table, forges prefixes, suffixes, and finds randomized objects Inna standard normal distribution, inspired by Blizzard Entertainment’s Diablo, SNES'S Secret Of Mana, LOTR, B2B/B2C Business Intelligence, Knowledge Management, and Blockchain, given the five pointed star binds the hexagon Inna Model View Projection Matrix, it halves the coins Inna three-dimensional P2P hashing scheme.
"Three Rings for the Elven-kings under the sky,
Seven for the Dwarf-lords in their halls of stone,
Nine for Mortal Men doomed to die,
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
One Ring to rule them all...”-LOTR. Given that the one ring was forged from one too many golden ingots, it was forseen that Sauron's deception poisoned all the land and covered it in a sickened darkness for the one ring that finds them and one ring that binds them, for they were all deceived...I before E except after C.”
―
>Unique 1<
>Diadem Ring Circlet 8, 6, 1<
>Mana Pi Sphere Abstracter 14, 2, 6, 2<
>Golden Items 5, 3<
>Hexagonal Prism 9, 5<
“PuzzleBoxGPL ingots rainbow facets Inna hash table, forges prefixes, suffixes, and finds randomized objects Inna standard normal distribution, inspired by Blizzard Entertainment’s Diablo, SNES'S Secret Of Mana, LOTR, B2B/B2C Business Intelligence, Knowledge Management, and Blockchain, given the five pointed star binds the hexagon Inna Model View Projection Matrix, it halves the coins Inna three-dimensional P2P hashing scheme.
"Three Rings for the Elven-kings under the sky,
Seven for the Dwarf-lords in their halls of stone,
Nine for Mortal Men doomed to die,
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
One Ring to rule them all...”-LOTR. Given that the one ring was forged from one too many golden ingots, it was forseen that Sauron's deception poisoned all the land and covered it in a sickened darkness for the one ring that finds them and one ring that binds them, for they were all deceived...I before E except after C.”
―
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