Josh Clark's Blog, page 33

August 1, 2010

The Twitter Uncertainty Principle: How Tweeting Changes Us

I Tweet Therefore I Am is a lovely and thoughtful essay by Peggy Orenstein about the effects Twitter has on the way she experiences the moments of her day:

On a recent lazy Saturday morning, my daughter and I lolled on a blanket in our front yard, snacking on apricots, listening to a download of E. B. White reading "The Trumpet of the Swan." Her legs sprawled across mine; the grass tickled our ankles. It was the quintessential summer moment, and a year ago, I would have been fully...

 •  0 comments  •  flag
Share on Twitter
Published on August 01, 2010 17:23

July 23, 2010

How Big Is Big Enough?

The crew at O'Reilly Answers recently posted an excerpt from Tapworthy about the ideal size of iPhone tap targets. Forty-four is the magic number:

Just how big is big enough when it comes to iPhone tap targets? Well, what's the size of a fingertip? Apple pegs it precisely at 44 pixels and this measure appears reliably throughout the standard iPhone controls. In portrait orientation, 44 pixels is the height of buttons in the Calculator app, of the keys of the iPhone's virtual keyboard...

 •  0 comments  •  flag
Share on Twitter
Published on July 23, 2010 16:54

July 21, 2010

Develop iPhone Apps with Staying Power

This week at Mashable, I shared some ideas for extending the (alarmingly brief) lifespan of mobile apps. Here's the dilemma app developers face:

An app's shelf life lasts exactly as long as it can hold users' attention. iPhone owners chew through apps, gulping down their content, then tossing them out and moving on. that the average user never launches an app more than 20 times before abandoning it. of downloaded apps get so much as a glance over the...

 •  0 comments  •  flag
Share on Twitter
Published on July 21, 2010 19:42

July 18, 2010

June 30, 2010

Designing for iPhone 4's Retina Display

So, um, maybe you heard: there's a new iPhone out. For my money (and I shelled out plenty for it), the phone's best feature is the new "Retina display," the eye-popping high-resolution screen. Everything they say about it is true: at 320 ppi, the pixels are just plain invisible. The crisp bright screen really looks as good as print, absolutely gorgeous.

But what soothes the eye also adds headaches for designers. For three years, the iPhone came in just one flavor of screen resolution: the...

 •  0 comments  •  flag
Share on Twitter
Published on June 30, 2010 18:31

June 29, 2010

Graffiti Compasses, Welcome Mats, and the Art of the Generous Greeting

Love this. Seems an anonymous do-gooder is making some guerrilla usability improvements to the New York subway, spray-painting compass points outside stations to help emerging passengers get their bearings. NYC the Blog has the details along with photos.

NYC the

It's a simple solution to a common problem, how to ease the blinking confusion of disoriented straphangers arriving at a new station. Web and software designers oughtta have the same...

 •  0 comments  •  flag
Share on Twitter
Published on June 29, 2010 14:01

June 28, 2010

Dieter Rams and the Fresh Prince

Design

I was chuckling over this Fresh Prince photo at Design Dare the other day. "Now they all look dumb," wrote Design Dare's Jon Bell of Will Smith's fresh eighties entourage. "Oh, fashion."

Got me thinking about the difficulty of truly timeless design, whether for fashion or objects or software interfaces. Designers and their creations are captive to their times, and notions of "good design" constantly shift under our feet. I tweeted that...

 •  0 comments  •  flag
Share on Twitter
Published on June 28, 2010 06:08

Now Available: Tapworthy: Designing Great iPhone Apps

Tapworthy: Designing Great iPhone Apps is available on bookshelves everywhere starting this week. Grab the book at your favorite bookseller, [order it from Amazon:], or buy direct from my publisher O'Reilly Media, who also offers ebook versions. You can even save some major coin by buying the book as an iPhone app for just five bucks.

What's it about? I'll let the book jacket do the talking:

So you've got an idea for an iPhone app -- along with everyone else...

 •  0 comments  •  flag
Share on Twitter
Published on June 28, 2010 06:07

Tapworthy "Nails a Sea Change" in App Design

Software-startup guru Bob Walsh gave a glowing review of Tapworthy over the weekend. Thanks, Bob!

Yes, this is a book of chapter, verse, example, and tightly-edited interviews with developers behind some of the biggest iPhone apps. But that's a disguise. It's really an awesome set of fresh, up-to-date and useful ways to think about how you design iPhone apps, smartphone apps, desktop apps, web apps, you name it. This is not your typical rehash conventional software interface "best...

 •  0 comments  •  flag
Share on Twitter
Published on June 28, 2010 05:38

June 22, 2010

Patching Up Your iPhone Wallpaper

Nnngh, the iOS 4 wallpaper change makes me crazy.

Don't get me wrong, after 24 hours of casual use with the new iPhone operating system, I love it. It's fast, edges have been smoothed, and nearly every change is for the better. I have a few niggles, but on the whole, the thing is a terrific evolution, with subtle care and thinking throughout. It's saying something that my one serious quibble so far is an aesthetic one.

But eesh, it's an aesthetic issue that seriously hampers usability. The new...

 •  0 comments  •  flag
Share on Twitter
Published on June 22, 2010 23:07