Game Design Books Shelf

Showing 1-50 of 102
A Theory Of Fun For Game Design A Theory Of Fun For Game Design (Paperback)
by (shelved 4 times as game-design-books)
avg rating 3.90 — 3,445 ratings — published 2004
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The Art of Game Design: A Book of Lenses The Art of Game Design: A Book of Lenses (Paperback)
by (shelved 4 times as game-design-books)
avg rating 4.39 — 3,393 ratings — published 2008
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The Design of Everyday Things The Design of Everyday Things (Paperback)
by (shelved 2 times as game-design-books)
avg rating 4.15 — 47,302 ratings — published 1988
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A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design (Game Design/Usability) A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design (Game Design/Usability)
by (shelved 2 times as game-design-books)
avg rating 3.93 — 135 ratings — published 2013
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Game Design Theory Game Design Theory (Paperback)
by (shelved 2 times as game-design-books)
avg rating 3.14 — 71 ratings — published 2012
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Game Mechanics: Advanced Game Design Game Mechanics: Advanced Game Design (Paperback)
by (shelved 2 times as game-design-books)
avg rating 4.12 — 183 ratings — published 2012
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Casual Game Design Casual Game Design (Paperback)
by (shelved 2 times as game-design-books)
avg rating 3.57 — 51 ratings — published 2010
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Game Feel (Morgan Kaufmann Game Design Books) Game Feel (Morgan Kaufmann Game Design Books)
by (shelved 2 times as game-design-books)
avg rating 3.90 — 379 ratings — published 2008
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How to Do Things with Videogames (Electronic Mediations) How to Do Things with Videogames (Electronic Mediations)
by (shelved 2 times as game-design-books)
avg rating 3.62 — 492 ratings — published 2011
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Level Up!: The Guide to Great Video Game Design Level Up!: The Guide to Great Video Game Design (Paperback)
by (shelved 2 times as game-design-books)
avg rating 4.09 — 1,127 ratings — published 2010
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Game Design: Theory and Practice (Wordware Game Developer's Library) Game Design: Theory and Practice (Wordware Game Developer's Library)
by (shelved 2 times as game-design-books)
avg rating 3.65 — 89 ratings — published 2001
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The Art of Computer Game Design The Art of Computer Game Design (Paperback)
by (shelved 2 times as game-design-books)
avg rating 3.80 — 144 ratings — published 1984
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Chris Crawford on Game Design Chris Crawford on Game Design (Paperback)
by (shelved 2 times as game-design-books)
avg rating 3.73 — 184 ratings — published 2003
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Persuasive Games: The Expressive Power of Videogames Persuasive Games: The Expressive Power of Videogames (Hardcover)
by (shelved 2 times as game-design-books)
avg rating 3.84 — 358 ratings — published 2007
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Joyful: The Surprising Power of Ordinary Things to Create Extraordinary Happiness Joyful: The Surprising Power of Ordinary Things to Create Extraordinary Happiness (Hardcover)
by (shelved 1 time as game-design-books)
avg rating 3.85 — 10,306 ratings — published 2018
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Invisible Women: Data Bias in a World Designed for Men Invisible Women: Data Bias in a World Designed for Men (Hardcover)
by (shelved 1 time as game-design-books)
avg rating 4.34 — 165,678 ratings — published 2019
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Silent Hill 2 (Boss Fight Books, #27) Silent Hill 2 (Boss Fight Books, #27)
by (shelved 1 time as game-design-books)
avg rating 4.03 — 280 ratings — published 2021
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World of Warcraft (Boss Fight Books, #12) World of Warcraft (Boss Fight Books, #12)
by (shelved 1 time as game-design-books)
avg rating 3.68 — 192 ratings — published 2016
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Animal Crossing (Boss Fight Books, #33) Animal Crossing (Boss Fight Books, #33)
by (shelved 1 time as game-design-books)
avg rating 4.18 — 176 ratings — published
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Art and Fear Art and Fear (Paperback)
by (shelved 1 time as game-design-books)
avg rating 3.77 — 103,686 ratings — published 1994
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Wayfinding: The Art and Science of How We Find and Lose Our Way Wayfinding: The Art and Science of How We Find and Lose Our Way (Kindle Edition)
by (shelved 1 time as game-design-books)
avg rating 4.13 — 727 ratings — published 2020
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Resident Evil (Boss Fight Books, #25) Resident Evil (Boss Fight Books, #25)
by (shelved 1 time as game-design-books)
avg rating 4.01 — 213 ratings — published 2020
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Metal Gear Solid (Boss Fight Books, #9) Metal Gear Solid (Boss Fight Books, #9)
by (shelved 1 time as game-design-books)
avg rating 3.59 — 486 ratings — published 2015
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Landscapes of fear Landscapes of fear (Hardcover)
by (shelved 1 time as game-design-books)
avg rating 3.84 — 82 ratings — published 1979
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The Well-Played Game: A Player's Philosophy The Well-Played Game: A Player's Philosophy (Hardcover)
by (shelved 1 time as game-design-books)
avg rating 4.00 — 166 ratings — published 1978
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The Four Swords: A Parable of Leadership, Video Games, and Dead Dragons The Four Swords: A Parable of Leadership, Video Games, and Dead Dragons (Kindle Edition)
by (shelved 1 time as game-design-books)
avg rating 4.17 — 6 ratings — published
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Tomorrow, and Tomorrow, and Tomorrow Tomorrow, and Tomorrow, and Tomorrow (Hardcover)
by (shelved 1 time as game-design-books)
avg rating 4.12 — 1,328,723 ratings — published 2022
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Achievement Relocked: Loss Aversion and Game Design Achievement Relocked: Loss Aversion and Game Design (Hardcover)
by (shelved 1 time as game-design-books)
avg rating 4.26 — 101 ratings — published
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Practical Game Design: A modern and comprehensive guide to video game design Practical Game Design: A modern and comprehensive guide to video game design (Paperback)
by (shelved 1 time as game-design-books)
avg rating 3.20 — 5 ratings — published
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How to Make a Video Game All By Yourself: 10 steps, just you and a computer How to Make a Video Game All By Yourself: 10 steps, just you and a computer (Kindle Edition)
by (shelved 1 time as game-design-books)
avg rating 3.98 — 197 ratings — published
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A Practical Guide to Level Design: From Theory to Practice, Diplomacy and Production A Practical Guide to Level Design: From Theory to Practice, Diplomacy and Production (ebook)
by (shelved 1 time as game-design-books)
avg rating 4.17 — 6 ratings — published
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Characteristics of Games Characteristics of Games (Hardcover)
by (shelved 1 time as game-design-books)
avg rating 4.12 — 241 ratings — published 2012
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Elements of Game Design Elements of Game Design (Hardcover)
by (shelved 1 time as game-design-books)
avg rating 4.26 — 47 ratings — published
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Creativity, Inc.: Overcoming the Unseen Forces That Stand in the Way of True Inspiration Creativity, Inc.: Overcoming the Unseen Forces That Stand in the Way of True Inspiration (Hardcover)
by (shelved 1 time as game-design-books)
avg rating 4.21 — 102,109 ratings — published 2014
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Procedural Storytelling in Game Design Procedural Storytelling in Game Design (Paperback)
by (shelved 1 time as game-design-books)
avg rating 4.19 — 64 ratings — published
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Games, Design and Play: A Detailed Approach to Iterative Game Design Games, Design and Play: A Detailed Approach to Iterative Game Design (Kindle Edition)
by (shelved 1 time as game-design-books)
avg rating 3.73 — 90 ratings — published 2016
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Think Like A Game Designer: The Step-by-Step Guide to Unlocking Your Creative Potential Think Like A Game Designer: The Step-by-Step Guide to Unlocking Your Creative Potential (Kindle Edition)
by (shelved 1 time as game-design-books)
avg rating 4.05 — 172 ratings — published 2018
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Indie Games: From Dream to Delivery Indie Games: From Dream to Delivery (Kindle Edition)
by (shelved 1 time as game-design-books)
avg rating 4.44 — 89 ratings — published
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The Game Narrative Toolbox (Focal Press Game Design Workshops) The Game Narrative Toolbox (Focal Press Game Design Workshops)
by (shelved 1 time as game-design-books)
avg rating 4.00 — 106 ratings — published 2015
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The Kobold Guide to Board Game Design The Kobold Guide to Board Game Design (Paperback)
by (shelved 1 time as game-design-books)
avg rating 4.06 — 638 ratings — published 2011
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Universal Principles of Design Universal Principles of Design (Hardcover)
by (shelved 1 time as game-design-books)
avg rating 4.16 — 5,871 ratings — published 2003
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Game Writing: Narrative Skills for Videogames Game Writing: Narrative Skills for Videogames (Paperback)
by (shelved 1 time as game-design-books)
avg rating 3.79 — 52 ratings — published 2006
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DotCom Secrets: The Underground Playbook for Growing Your Company Online DotCom Secrets: The Underground Playbook for Growing Your Company Online (Kindle Edition)
by (shelved 1 time as game-design-books)
avg rating 4.23 — 6,408 ratings — published 2011
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Thinking, Fast and Slow Thinking, Fast and Slow (Hardcover)
by (shelved 1 time as game-design-books)
avg rating 4.17 — 581,997 ratings — published 2011
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The Abolition of Man The Abolition of Man (Paperback)
by (shelved 1 time as game-design-books)
avg rating 4.12 — 40,279 ratings — published 1943
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The Most Human Human: What Talking with Computers Teaches Us About What It Means to Be Alive The Most Human Human: What Talking with Computers Teaches Us About What It Means to Be Alive (Hardcover)
by (shelved 1 time as game-design-books)
avg rating 3.94 — 4,676 ratings — published 2011
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The Master Switch: The Rise and Fall of Information Empires The Master Switch: The Rise and Fall of Information Empires (Hardcover)
by (shelved 1 time as game-design-books)
avg rating 3.89 — 7,975 ratings — published 2010
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The Shallows: What the Internet Is Doing to Our Brains The Shallows: What the Internet Is Doing to Our Brains (Paperback)
by (shelved 1 time as game-design-books)
avg rating 3.89 — 32,847 ratings — published 2010
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Designing for the Digital Age: How to Create Human-Centered Products and Services Designing for the Digital Age: How to Create Human-Centered Products and Services (Paperback)
by (shelved 1 time as game-design-books)
avg rating 4.15 — 688 ratings — published 2009
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How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics (Paperback)
by (shelved 1 time as game-design-books)
avg rating 4.07 — 901 ratings — published 1999
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