Home
My Books
Browse ▾
Recommendations
Choice Awards
Genres
Giveaways
New Releases
Lists
Explore
News & Interviews
Genres
Art
Biography
Business
Children's
Christian
Classics
Comics
Cookbooks
Ebooks
Fantasy
Fiction
Graphic Novels
Historical Fiction
History
Horror
Memoir
Music
Mystery
Nonfiction
Poetry
Psychology
Romance
Science
Science Fiction
Self Help
Sports
Thriller
Travel
Young Adult
More Genres
Community ▾
Groups
Quotes
Ask the Author
Sign In
Join
Sign up
View profile
Profile
Friends
Groups
Discussions
Comments
Reading Challenge
Kindle Notes & Highlights
Quotes
Favorite genres
Friends’ recommendations
Account settings
Help
Sign out
Home
My Books
Browse ▾
Recommendations
Choice Awards
Genres
Giveaways
New Releases
Lists
Explore
News & Interviews
Genres
Art
Biography
Business
Children's
Christian
Classics
Comics
Cookbooks
Ebooks
Fantasy
Fiction
Graphic Novels
Historical Fiction
History
Horror
Memoir
Music
Mystery
Nonfiction
Poetry
Psychology
Romance
Science
Science Fiction
Self Help
Sports
Thriller
Travel
Young Adult
More Genres
Community ▾
Groups
Quotes
Ask the Author
Games and Gameful Design Bookshelf
>
books
> read
Only group members can add books.
search for books
group shelves
all
(49)
read
(37)
currently-reading
to-read
(12)
view:
main
|
covers
Showing 1-30 of 37
title
author
my rating
shelves
date started
date finished
added by
date added
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Murray, Janet H.
1 of 5 stars
2 of 5 stars
3 of 5 stars
4 of 5 stars
5 of 5 stars
read
Vanissa
2017/11/04
view activity »
Inventing the Medium: Principles of Interaction Design as a Cultural Practice
Murray, Janet H.
1 of 5 stars
2 of 5 stars
3 of 5 stars
4 of 5 stars
5 of 5 stars
read
Vanissa
2017/11/04
view activity »
Patterns in Game Design
Björk, Staffan
1 of 5 stars
2 of 5 stars
3 of 5 stars
4 of 5 stars
5 of 5 stars
read
Vanissa
2017/11/04
view activity »
Game Programming Patterns
Nystrom, Robert
*
1 of 5 stars
2 of 5 stars
3 of 5 stars
4 of 5 stars
5 of 5 stars
read
Vanissa
2017/11/04
view activity »
Works of Game: On the Aesthetics of Games and Art
Sharp, John
1 of 5 stars
2 of 5 stars
3 of 5 stars
4 of 5 stars
5 of 5 stars
read
Vanissa
2017/11/04
view activity »
How Games Move Us: Emotion by Design
Isbister, Katherine
1 of 5 stars
2 of 5 stars
3 of 5 stars
4 of 5 stars
5 of 5 stars
read
Vanissa
2017/11/04
view activity »
Play Matters
Sicart, Miguel
1 of 5 stars
2 of 5 stars
3 of 5 stars
4 of 5 stars
5 of 5 stars
read
Vanissa
2017/11/04
view activity »
The Art of Failure: An Essay on the Pain of Playing Video Games
Juul, Jesper
*
1 of 5 stars
2 of 5 stars
3 of 5 stars
4 of 5 stars
5 of 5 stars
read
Vanissa
2017/11/04
view activity »
Uncertainty in Games
Costikyan, Greg
1 of 5 stars
2 of 5 stars
3 of 5 stars
4 of 5 stars
5 of 5 stars
read
Vanissa
2017/11/04
view activity »
Evaluating User Experience in Games: Concepts and Methods (Human–Computer Interaction Series)
Bernhaupt, Regina
1 of 5 stars
2 of 5 stars
3 of 5 stars
4 of 5 stars
5 of 5 stars
read
Vanissa
2015/05/10
view activity »
Learning through Digital Game Design and Building in a Participatory Culture: An Enactivist Approach
Li, Qing
1 of 5 stars
2 of 5 stars
3 of 5 stars
4 of 5 stars
5 of 5 stars
read
Vanissa
2015/05/10
view activity »
Routledge International Handbook of Participatory Design (Routledge International Handbooks)
Simonsen, Jesper
1 of 5 stars
2 of 5 stars
3 of 5 stars
4 of 5 stars
5 of 5 stars
read
Vanissa
2015/05/10
view activity »
Participatory Design: Principles and Practices
Schuler, Douglas
1 of 5 stars
2 of 5 stars
3 of 5 stars
4 of 5 stars
5 of 5 stars
read
Vanissa
2015/05/10
view activity »
A Theory Of Fun For Game Design
Koster, Ralph
1 of 5 stars
2 of 5 stars
3 of 5 stars
4 of 5 stars
5 of 5 stars
read
Vanissa
2015/05/10
view activity »
Level Up!: The Guide to Great Video Game Design
Rogers, Scott
1 of 5 stars
2 of 5 stars
3 of 5 stars
4 of 5 stars
5 of 5 stars
read
Vanissa
2015/05/10
view activity »
Mental Models: Aligning Design Strategy with Human Behavior
Young, Indi
*
1 of 5 stars
2 of 5 stars
3 of 5 stars
4 of 5 stars
5 of 5 stars
read
Vanissa
2015/05/10
view activity »
The Game Changer: How to Use the Science of Motivation with the Power of Game Design to Shift Behaviour, Shape Culture and Make Clever Happen
Fox, Jason
*
1 of 5 stars
2 of 5 stars
3 of 5 stars
4 of 5 stars
5 of 5 stars
read
Vanissa
2015/05/10
view activity »
The Art of Failure: An Essay on the Pain of Playing Video Games (Playful Thinking Series)
Juul, Jesper
*
1 of 5 stars
2 of 5 stars
3 of 5 stars
4 of 5 stars
5 of 5 stars
read
Vanissa
2015/05/10
view activity »
Half-Real: Video Games Between Real Rules and Fictional Worlds
Juul, Jesper
*
1 of 5 stars
2 of 5 stars
3 of 5 stars
4 of 5 stars
5 of 5 stars
read
Vanissa
2015/05/10
view activity »
A Casual Revolution: Reinventing Video Games and Their Players
Juul, Jesper
*
1 of 5 stars
2 of 5 stars
3 of 5 stars
4 of 5 stars
5 of 5 stars
read
Vanissa
2015/05/10
view activity »
Why Video Games Are Good for Your Soul: Pleasure and Learning
Gee, James Paul
1 of 5 stars
2 of 5 stars
3 of 5 stars
4 of 5 stars
5 of 5 stars
read
Vanissa
2015/05/10
view activity »
Women and Gaming: The Sims and 21st Century Learning
Gee, James Paul
1 of 5 stars
2 of 5 stars
3 of 5 stars
4 of 5 stars
5 of 5 stars
read
Vanissa
2015/05/10
view activity »
How to do Discourse Analysis: A Toolkit
Gee, James Paul
1 of 5 stars
2 of 5 stars
3 of 5 stars
4 of 5 stars
5 of 5 stars
read
Vanissa
2015/05/10
view activity »
Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy
Gee, James Paul
1 of 5 stars
2 of 5 stars
3 of 5 stars
4 of 5 stars
5 of 5 stars
read
Vanissa
2015/05/10
view activity »
An Introduction to Discourse Analysis: Theory and Method
Gee, James Paul
1 of 5 stars
2 of 5 stars
3 of 5 stars
4 of 5 stars
5 of 5 stars
read
Vanissa
2015/05/10
view activity »
The Anti-Education Era: Creating Smarter Students through Digital Learning
Gee, James Paul
1 of 5 stars
2 of 5 stars
3 of 5 stars
4 of 5 stars
5 of 5 stars
read
Vanissa
2015/05/10
view activity »
What Video Games Have to Teach Us About Learning and Literacy
Gee, James Paul
1 of 5 stars
2 of 5 stars
3 of 5 stars
4 of 5 stars
5 of 5 stars
read
Vanissa
2015/05/10
view activity »
The Art of Game Design: A Book of Lenses
Schell, Jesse
1 of 5 stars
2 of 5 stars
3 of 5 stars
4 of 5 stars
5 of 5 stars
read
Vanissa
2015/05/10
view activity »
The Gameful World: Approaches, Issues, Applications
Walz, Steffen P
1 of 5 stars
2 of 5 stars
3 of 5 stars
4 of 5 stars
5 of 5 stars
read
Vanissa
2015/05/10
view activity »
Reality is Broken: Why Games Make Us Better and How They Can Change the World
McGonigal, Jane
1 of 5 stars
2 of 5 stars
3 of 5 stars
4 of 5 stars
5 of 5 stars
read
Vanissa
2015/05/10
view activity »
« previous
1
2
next »
per page
10
20
30
40
50
75
100
Welcome back. Just a moment while we sign you in to your Goodreads account.