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Showing 1-30 of 37
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Hamlet on the Holodeck by Janet H. Murray Hamlet on the Holodeck: The Future of Narrative in Cyberspace Murray, Janet H. read     Vanissa 2017/11/04 view activity »
Inventing the Medium by Janet H. Murray Inventing the Medium: Principles of Interaction Design as a Cultural Practice Murray, Janet H. read     Vanissa 2017/11/04 view activity »
Patterns in Game Design by Staffan Björk Patterns in Game Design Björk, Staffan read     Vanissa 2017/11/04 view activity »
Game Programming Patterns by Robert Nystrom Game Programming Patterns Nystrom, Robert * read     Vanissa 2017/11/04 view activity »
Works of Game by John Sharp Works of Game: On the Aesthetics of Games and Art Sharp, John read     Vanissa 2017/11/04 view activity »
How Games Move Us by Katherine Isbister How Games Move Us: Emotion by Design Isbister, Katherine read     Vanissa 2017/11/04 view activity »
Play Matters by Miguel Sicart Play Matters Sicart, Miguel read     Vanissa 2017/11/04 view activity »
The Art of Failure by Jesper  Juul The Art of Failure: An Essay on the Pain of Playing Video Games Juul, Jesper * read     Vanissa 2017/11/04 view activity »
Uncertainty in Games by Greg Costikyan Uncertainty in Games Costikyan, Greg read     Vanissa 2017/11/04 view activity »
Evaluating User Experience in Games by Regina Bernhaupt Evaluating User Experience in Games: Concepts and Methods (Human–Computer Interaction Series) Bernhaupt, Regina read     Vanissa 2015/05/10 view activity »
Learning through Digital Game Design and Building in a Partic... by Qing Li Learning through Digital Game Design and Building in a Participatory Culture: An Enactivist Approach Li, Qing read     Vanissa 2015/05/10 view activity »
Routledge International Handbook of Participatory Design by Jesper Simonsen Routledge International Handbook of Participatory Design (Routledge International Handbooks) Simonsen, Jesper read     Vanissa 2015/05/10 view activity »
Participatory Design by Douglas Schuler Participatory Design: Principles and Practices Schuler, Douglas read     Vanissa 2015/05/10 view activity »
A Theory Of Fun For Game Design by Ralph Koster A Theory Of Fun For Game Design Koster, Ralph read     Vanissa 2015/05/10 view activity »
Level Up! by Scott Rogers Level Up!: The Guide to Great Video Game Design Rogers, Scott read     Vanissa 2015/05/10 view activity »
Mental Models by Indi Young Mental Models: Aligning Design Strategy with Human Behavior Young, Indi * read     Vanissa 2015/05/10 view activity »
The Game Changer by Jason  Fox The Game Changer: How to Use the Science of Motivation with the Power of Game Design to Shift Behaviour, Shape Culture and Make Clever Happen Fox, Jason * read     Vanissa 2015/05/10 view activity »
The Art of Failure by Jesper  Juul The Art of Failure: An Essay on the Pain of Playing Video Games (Playful Thinking Series) Juul, Jesper * read     Vanissa 2015/05/10 view activity »
Half-Real by Jesper  Juul Half-Real: Video Games Between Real Rules and Fictional Worlds Juul, Jesper * read     Vanissa 2015/05/10 view activity »
A Casual Revolution by Jesper  Juul A Casual Revolution: Reinventing Video Games and Their Players Juul, Jesper * read     Vanissa 2015/05/10 view activity »
Why Video Games Are Good for Your Soul by James Paul Gee Why Video Games Are Good for Your Soul: Pleasure and Learning Gee, James Paul read     Vanissa 2015/05/10 view activity »
Women and Gaming by James Paul Gee Women and Gaming: The Sims and 21st Century Learning Gee, James Paul read     Vanissa 2015/05/10 view activity »
How to do Discourse Analysis by James Paul Gee How to do Discourse Analysis: A Toolkit Gee, James Paul read     Vanissa 2015/05/10 view activity »
Good Video Games and Good Learning by James Paul Gee Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy Gee, James Paul read     Vanissa 2015/05/10 view activity »
An Introduction to Discourse Analysis by James Paul Gee An Introduction to Discourse Analysis: Theory and Method Gee, James Paul read     Vanissa 2015/05/10 view activity »
The Anti-Education Era by James Paul Gee The Anti-Education Era: Creating Smarter Students through Digital Learning Gee, James Paul read     Vanissa 2015/05/10 view activity »
What Video Games Have to Teach Us About Learning and Literacy by James Paul Gee What Video Games Have to Teach Us About Learning and Literacy Gee, James Paul read     Vanissa 2015/05/10 view activity »
The Art of Game Design by Jesse Schell The Art of Game Design: A Book of Lenses Schell, Jesse read     Vanissa 2015/05/10 view activity »
The Gameful World by Steffen P Walz The Gameful World: Approaches, Issues, Applications Walz, Steffen P read     Vanissa 2015/05/10 view activity »
Reality is Broken by Jane McGonigal Reality is Broken: Why Games Make Us Better and How They Can Change the World McGonigal, Jane read     Vanissa 2015/05/10 view activity »


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