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Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Inventing the Medium: Principles of Interaction Design as a Cultural Practice (Mit Press)
Patterns in Game Design
Game Programming Patterns
Works of Game: On the Aesthetics of Games and Art (Playful Thinking)
How Games Move Us: Emotion by Design (Playful Thinking)

Play Matters
The Art of Failure: An Essay on the Pain of Playing Video Games (Playful Thinking)
Uncertainty in Games (Playful Thinking)
The Ambiguity of Play
Game Frame: Using Games as a Strategy for Success
Game Feel (Morgan Kaufmann Game Design Books)

Designing Virtual Worlds
Challenges for Game Designers
The Making of Prince of Persia
Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps
Racing the Beam: The Atari Video Computer System (Platform Studies)
For the Win: How Game Thinking Can Revolutionize Your Business

Homo Ludens: A Study of the Play Element in Culture
Play: How It Shapes the Brain, Opens the Imagination, and Invigorates the Soul
Drive: The Surprising Truth About What Motivates Us
Evaluating User Experience in Games: Concepts and Methods (Human–Computer Interaction Series)
Learning through Digital Game Design and Building in a Participatory Culture: An Enactivist Approach (New Literacies and Digital Epistemologies)
Routledge International Handbook of Participatory Design

Participatory Design: Principles and Practices
A Theory Of Fun For Game Design
Level Up!: The Guide to Great Video Game Design
Mental Models: Aligning Design Strategy with Human Behavior
The Game Changer: How to Use the Science of Motivation with the Power of Game Design to Shift Behaviour, Shape Culture and Make Clever Happen
The Art of Failure: An Essay on the Pain of Playing Video Games (Playful Thinking Series)




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