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Showing 1-30 of 49
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Hamlet on the Holodeck by Janet H. Murray Hamlet on the Holodeck: The Future of Narrative in Cyberspace Murray, Janet H. read     Vanissa 2017/11/04 view activity »
Inventing the Medium by Janet H. Murray Inventing the Medium: Principles of Interaction Design as a Cultural Practice Murray, Janet H. read     Vanissa 2017/11/04 view activity »
Patterns in Game Design by Staffan Björk Patterns in Game Design Björk, Staffan read     Vanissa 2017/11/04 view activity »
Game Programming Patterns by Robert Nystrom Game Programming Patterns Nystrom, Robert * read     Vanissa 2017/11/04 view activity »
Works of Game by John Sharp Works of Game: On the Aesthetics of Games and Art Sharp, John read     Vanissa 2017/11/04 view activity »
How Games Move Us by Katherine Isbister How Games Move Us: Emotion by Design Isbister, Katherine read     Vanissa 2017/11/04 view activity »
Play Matters by Miguel Sicart Play Matters Sicart, Miguel read     Vanissa 2017/11/04 view activity »
The Art of Failure by Jesper  Juul The Art of Failure: An Essay on the Pain of Playing Video Games Juul, Jesper * read     Vanissa 2017/11/04 view activity »
Uncertainty in Games by Greg Costikyan Uncertainty in Games Costikyan, Greg read     Vanissa 2017/11/04 view activity »
The Ambiguity of Play by Brian Sutton-Smith The Ambiguity of Play Sutton-Smith, Brian to-read     Vanissa 2016/10/22 view activity »
Game Frame by Aaron Dignan Game Frame: Using Games as a Strategy for Success Dignan, Aaron to-read     Vanissa 2016/10/22 view activity »
Game Feel by Steve Swink Game Feel (Morgan Kaufmann Game Design Books) Swink, Steve to-read     Vanissa 2016/10/22 view activity »
Designing Virtual Worlds by Richard Bartle Designing Virtual Worlds Bartle, Richard to-read     Vanissa 2016/10/22 view activity »
Challenges for Game Designers by Brenda Brathwaite Challenges for Game Designers Brathwaite, Brenda to-read     Vanissa 2016/10/22 view activity »
The Making of Prince of Persia by Jordan Mechner The Making of Prince of Persia Mechner, Jordan * to-read     Vanissa 2016/10/22 view activity »
Gamification by Design by Gabe Zichermann Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps Zichermann, Gabe to-read     Vanissa 2016/10/22 view activity »
Racing the Beam by Nick Montfort Racing the Beam: The Atari Video Computer System Montfort, Nick to-read     Vanissa 2016/10/22 view activity »
For the Win by Kevin Werbach For the Win: How Game Thinking Can Revolutionize Your Business Werbach, Kevin to-read     Vanissa 2016/10/22 view activity »
Homo Ludens by Johan Huizinga Homo Ludens: A Study of the Play Element in Culture Huizinga, Johan to-read     Vanissa 2016/10/22 view activity »
Play by Stuart M. Brown Jr. Play: How It Shapes the Brain, Opens the Imagination, and Invigorates the Soul Jr., Stuart M. Brown to-read     Vanissa 2016/10/22 view activity »
Drive by Daniel H. Pink Drive: The Surprising Truth About What Motivates Us Pink, Daniel H. * to-read     Vanissa 2016/10/22 view activity »
Evaluating User Experience in Games by Regina Bernhaupt Evaluating User Experience in Games: Concepts and Methods (Human–Computer Interaction Series) Bernhaupt, Regina read     Vanissa 2015/05/10 view activity »
Learning through Digital Game Design and Building in a Partic... by Qing Li Learning through Digital Game Design and Building in a Participatory Culture: An Enactivist Approach Li, Qing read     Vanissa 2015/05/10 view activity »
Routledge International Handbook of Participatory Design by Jesper Simonsen Routledge International Handbook of Participatory Design (Routledge International Handbooks) Simonsen, Jesper read     Vanissa 2015/05/10 view activity »
Participatory Design by Douglas Schuler Participatory Design: Principles and Practices Schuler, Douglas read     Vanissa 2015/05/10 view activity »
A Theory Of Fun For Game Design by Ralph Koster A Theory Of Fun For Game Design Koster, Ralph read     Vanissa 2015/05/10 view activity »
Level Up! by Scott Rogers Level Up!: The Guide to Great Video Game Design Rogers, Scott read     Vanissa 2015/05/10 view activity »
Mental Models by Indi Young Mental Models: Aligning Design Strategy with Human Behavior Young, Indi * read     Vanissa 2015/05/10 view activity »
The Game Changer by Jason  Fox The Game Changer: How to Use the Science of Motivation with the Power of Game Design to Shift Behaviour, Shape Culture and Make Clever Happen Fox, Jason * read     Vanissa 2015/05/10 view activity »
The Art of Failure by Jesper  Juul The Art of Failure: An Essay on the Pain of Playing Video Games (Playful Thinking Series) Juul, Jesper * read     Vanissa 2015/05/10 view activity »


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