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A Casual Revolution: Reinventing Video Games and Their Players
by
We used to think that video games were mostly for young men, but with the success of the Nintendo Wii, and the proliferation of games in browsers, cell phone games, and social games video games changed changed fundamentally in the years from 2000 to 2010. These new casual games are now played by men and women, young and old. Players need not possess an intimate knowledge o
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Hardcover, 252 pages
Published
October 9th 2009
by MIT Press (MA)
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How quickly the game world is changing! This is a 2010 book, finished sometime in 2009, and it almost completely misses the revolution in social gaming. The focus here is on casual web games, Guitar Hero, and the Wii, the burning hot parts of the game business in 2008.
Not that there's anything wrong with that. Juul's study of how game audiences and game or controller designs interact is thoughtful and just as applicable to social gaming as it is to casual and mimetic gaming. I've picked up some ...more
Not that there's anything wrong with that. Juul's study of how game audiences and game or controller designs interact is thoughtful and just as applicable to social gaming as it is to casual and mimetic gaming. I've picked up some ...more

I liked how clearly Juul defined his ideas and backed them up with historical and research evidence. I read this last year but put off reviewing it since I wanted to finish reading the appendix, but I guess that's not happening.
Some quotes that encapsulate Juul's theses:
"Where a casual game is flexible toward different types of players and uses, a hardcore games makes inflexible and unconditional demands on the skill and commitment of a player." (10)
"The casual revolution is that moment we real ...more
Some quotes that encapsulate Juul's theses:
"Where a casual game is flexible toward different types of players and uses, a hardcore games makes inflexible and unconditional demands on the skill and commitment of a player." (10)
"The casual revolution is that moment we real ...more

Un libro intetesante sobre diseño de videojuegos y el cambio de paradigma hacia un juego más "casual", en el que se castique menos al jugador, se pueda jugar en ratitos cortos, etc. Lo más interesante para mí han sido las entrevistas con los desarrolladores, por lo demás las ideas que maneja no son muchas y a ratos se hace repetitivo.
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A intersting book With lots of good Points and really good to know information for everyone interested in video games. When we are talking about videogames, if you have a passion for them this book may not help you understand it, but it sure can get you on the way. That is if you can get past the boredom of Reading it, which by the way is the books only drawback.

I felt like the book was more about the word "casual" in relation to games than anything else. It wasn't quite what I thought it would be about.
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I think I'll be citing this book a lot. It's also quite relevant right now with the bs in game culture against diversity of play.
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