David Petersen's Blog, page 64
September 3, 2013
Spotlight on Legends of the Guard contributor Jemma Salume:

Jemma Salume: Most people know me for my cover work for Boom! Studios (Adventure Time, Candy Capers), but there's also fan projects like my Skyrim Valentines and superhero redesigns featured on Project:Rooftop.
David: What is your background in art from an education standpoint? Did you take classes or go to school for art?

David: You've written and illustrated Captain Kitten before, but how different was it working on your Legends story? or was the process not very different at all?

Compare that to Mouse Guard, where I was coming into it as a huge fan. I love the juxtaposition of adorable mice and overwhelming danger! Where Kitten was about goofing around, I had a fairly rigid idea of what my Legends story needed to be and what it needed to get across. It was almost paralyzing to work on at first, but once it began to fall into the exact shape I saw in my mind, I was invigorated! I sort of feel more proud of my Legends story than my own original book, for that reason. Put simply, Legends is a finished image, while Kitten is a sketch.
David: When you start working on a comic story, what’s first after your story idea? Character designs, thumbnails? a script?

Once I have the characters, it's just a matter of thinking of the situations they would naturally seek out or find themselves in, and how they would interact with others. That becomes a very loose script (main beats of the story with a few panel descriptions), which guides page thumbnails, which then guide the final page and writing dialogue into the script. I'm much more of a visual than a linguistic thinker, so scripts are kind of a drag for me to work on - I don't spend more time on them than I have to, and will frequently be alter dialogue right on the page rather than go into the script for another rewrite. Legends was one of the most finished scripts I've ever done, because I needed to show it to others to review and approve. Compare that to the script for Kitten, which is nearly incomprehensible -- just a bunch of scribbles to remind myself what to draw from one day to the next.
David: All of your work is digital, can you explain the process of building up from a rough to the final art? Are there similar steps to the traditional media method of thumbnails, pencils, inks, colors?

As for the final drawings, I'm just drawing directly into Photoshop using the simplest default tools available to me - Pencil for lines, Bucket Fill on a separate layer for colors. Nothing fancy, no special brushes. That's similar to how I work traditionally, actually - I just hate bringing in a bunch of different tools when one or two will do. It breaks my concentration, haha!
David: Your story starts with two Guardmice on patrol...one is headstrong and the other is more grounded. What made you choose these character archetypes?


Jemma: My mind did indeed go to "Oh boy ghost story time" first, yes! I wanted to do a story with little chance of overlapping with someone else's (variety is the spice of life and all that), and a ghost story is a natural for that - Little precedent in the canon, but not strictly implausible. And ghosts are fun!
David: Who would you cite as creative influences?

David: What projects are coming up next that folks should look out for?

David: Jemma, thanks again for doing the story and interview. Where can people find out more about you and your work?
Jemma: All of my art can be found at my Deviantart ( oxboxer.deviantart.com ), my art plus anything I'm currently interested in is over at my Tumblr ( oxboxer.tumblr.com ), and I've also got a Twitter ( twitter.com/oxboxer ) if you just want pages and pages of me screaming about things. Thank you for having me on for Legends of the Guard vol.2! Go Mouse Guard!
Jemma's Story "The Shade"will appear in Legends of the Guard volume 2 # 2along with stories by Rick Geary & Christian Slade
Upcoming Appearances:Baltimore Comic Con: September 7-8
Granite State Comicon: September 28-29New York Comic Con: October 10-13North Carolina Comic Con: November 9-10
Published on September 03, 2013 06:00
August 27, 2013
Spotlight on Legends of the Guard contributor Christian Slade:


David: What was your artistic background? Were you always drawing? Did you know even at a young age that art had to be your career?
Christian: As with many artists, I consider this field a calling. I knew from as early as I can remember that I wanted to draw and make pictures every day of my life. I have drawn or looked at things as drawings as long as I can remember.

Christian: I started in animation but before that, I started in book illustration which is my primary workload these days. I approach comics kind of like book illustration, only, they are told with more pictures. I love animation and still work in it occasionally I have also been involved with magazine illustration, theme park design, advertising campaigns and still love working in my sketchbook and doing plein air painting. Basically, I will go to wherever the art party is. As long as I can express ideas through drawing and painting...I am there!!

Christian: The way I see it, animation and comics are brothers. There are more similarities than differences. Both are the sequential arts. Both have artists that do both mediums. I kind of see animated films as a moving comic on the screen with music and sound. I would say that comics offer a bit more freedom and immediacy. One person can create a comic on their own in a relatively short period of time. A quality animated film often takes many hands in a group effort over a good stretch of time.

Christian: The fact that pre-readers and disabled children can enjoy Korgi is wonderful side effect to my decision to sit down and finally create the graphic novel comic story I always wanted to read. In essence, Korgi is the realization of a dream I had since childhood to create a silent story in which the art can be the main showcase and vehicle. I did not have a target audience in mind when I set out to write Korgi. I just wrote it and put it out there. Even though it is considered all-ages, it really is for anyone who loves comics told in a sci fi fantasy woodland setting. Oh yeah, and it helps if you like welsh corgi dogs too :)

Christian: I do not feel much restriction with silent storytelling. In a way I find it liberating to just tell things through drawings. I consider drawing a language so if I properly think things through in sketches, I can say anything I want. As long as I can draw it, it can be told.
David: When doing a comic without words, do you have any type of script? or is it an outline? And describe the process of breaking it into pages and deciding how much of the story goes onto each page.

David: For your Legends of the Guard story, you tell a tale about a sailing-mouse who falls in love with a mermouse. Without spoiling the story can you describe where this story came from and what you wanted to touch on while there.
Christian: We discussed previous entries in this series over the phone and it sounded like romance tales where not really covered that much. So I thought that would be fun. Plus I spent a greta deal of my childhood at the beach, even living right next to it for a great stretch. I feel it is a subject that often calls for me. I am always excited when this setting comes up in my art projects. It seemed like a natural place to stage this tale.
David: When it was time to do the final art for this story, what was your process?

David: Who would you cite as creative influences? and feel free to venture outside the realm of illustrators or 2D artists into directors, sculptors, etc.
Christian: My creative influences are too numerous to name here but I will throw a few out there: Albert Dorne, Norman Rockwell, Franklin Booth, Heinrich Kley, Rein Poortvliet, Walt Disney, Herb Ryman, Ralph McQuarrie, Graham Ingels, Eyvind Earle, Harry Rountree, Corot, Rembrandt, Franz Hals.....too many artists I enjoy. That said, artists as a source of inspiration are nothing compared to real life. My BIGGEST influences are the wonderful people in my family. My awesome wife Ann and our twin children Nate and Kate, our Welsh corigs Penny and Leo and all the inspiring places we visit....those are the things I truly love. Drawing and artmaking is more of an addiction and one I gladly partake in on a daily basis, but it is the people and places in this world, and the time spent there, that matter the most to me.
David: Christian, I appreciate your story and your time. Where should folks go to keep up with you and your work?
Christian: I actually just finished building a new website which has a blog and a portfolio at www.christianslade.com Thanks for the opportunity to work on a Mouse Guard story David. It was a lot of fun and I hope the readers enjoy it.
Christian's story Love of the Sea will appear in Legends of the Guardvolume 2 #2 along with stories by Jemma Salume & Rick Geary.
Upcoming Appearances:Baltimore Comic Con: September 7-8
Granite State Comicon: September 28-29New York Comic Con: October 10-13North Carolina Comic Con: November 9-10
Published on August 27, 2013 06:00
August 20, 2013
Legends of the Guard Vol.2 Hardcover Cover Process:





I'm really proud of this second round of Legends of the Guard. I think the contributors did a fantastic job. I hope you all enjoy the hardcover when it comes out later this year, and that you enjoy the one paragraph story that accompanies this cover.
Upcoming Appearances:Baltimore Comic Con: September 7-8
Granite State Comicon: September 28-29New York Comic Con: October 10-13North Carolina Comic Con: November 9-10
Published on August 20, 2013 06:00
August 13, 2013
Spotlight on Legends of the Guard creator: Rick Geary:


David: As fans of Mouse Guard have heard before, it was discovering one of your books in my local library that made me re-think doing comics. I saw all your hatching and stippling and patterns and felt a printmaking kinship to that inkwork that felt like things I did, but didn’t see in comics (so thank you!). Did your sense of linework and pattern-for-tone arrive through some natural development? or were there other artists or processes that influenced that look?

David: How did you start down the path of tackling true crimes as non-fiction comic stories?

David: Did you have any concerns about trying to find an audience or publisher for your style of story and artwork in this comic marketplace dominated by cape and cowl superheroes?
Rick: I've been lucky in that I've worked with the same publisher (NBM) for over 20 years, and have been able to establish a little niche for myself in the true crime genre. Non-fiction comics are assuredly a small corner of publishing, but the genre has been growing and attracting readers in recent years, and I've had the opportunity to work on historical and biographical projects outside my Treasury of Murder series.

Rick: Hmm. I've never thought of that before. I enjoyed growing up in Kansas, and, though I've never been much of an outdoorsy person, I feel a sort of spiritual connection to the prairie. This has probably shown up in my stories in various ways, but it's not a conscious thing.
David: How do you start work on a story like this Legends story? Does it start with a script first, or do you thumbnail create the dialogue & narration later?
Rick: I always start with as complete a script as possible, and the visuals grow out of it.

Rick: My method has become so standardized over the years that by now it's set in stone. I like to start with a pretty detailed pencil rough, and then I do a simple preliminary ink line over it with a thick-tipped pen, and then erase the pencils, and fill in the solid black areas with a Sharpie. Finally I do the finished ink work with a #0 or #1 Rapidograph pen.
David: Unlike your crime books (which are black and white) and your work on Gumby (which was colored digitally) this Legends of the Guard story is colored by you and by hand. Was there a difference of thought process while creating the linework knowing the story would be hand colored? What materials did you use for the color work (feel free to name brands)

David: Do you listen to or watch anything special while working?
Rick: Sometimes I listen to music (mostly Classical), sometimes I have the TV on, mostly old movies or old episodes of Criminal Minds or CSI Miami, mindless stuff that I don't have to pay strict attention to.

Rick: Give a mention of my website, if you wouldn't mind: www.rickgeary.com
Rick's story Over the Falls will appear in Legends of the Guardvolume 2 #2 along with stories by Jemma Salume & Christian Slade
Upcoming Appearances:Baltimore Comic Con: September 7-8New York Comic Con: October 10-13North Carolina Comic Con: November 9-10
Published on August 13, 2013 06:00
August 6, 2013
Eleanor Oddbody Arcane & Modern: MTV Creator Pitch Live '13

I want to stop right here and say that the images and story I created for this pitch were for the pitch alone and not a project I plan to work on. Though I've talked about taking a mouse-break before getting to The Weasel War of 1149, this is not a project I would or could tackle alone or in that time.



Art Notes: I never do well with drawing any face meant to be pretty. So I drew & painted these Eleanor character pieces based on photos of my niece Kate.

Art Notes: This was the first piece I did for the pitch. I had fun with the lighting effects and Gwain's hands. This drawing also established Eleanor's costume for the other images, something I wished I'd designed a bit differently as I went, as it's a bit boring.

Art Notes: I based this building on a real french castle (the reason for which I'll explain later) but altered it to make it less royal and more cozy.

Art Notes: I'm rather fond of my design for Edmund, but Oscar is a bit too monochrome. My goal was to show a more laid back "uncle" and another who is more rigid. Not with a Bert & Ernie range in temperament, but with a few of those characteristics working on a subtle level.

Art Notes: This was my favorite series of paintings to do for the pitch. Each portrait got to sum up a personality and history and adding the text gave the audience a full picture of each character

Art Notes: This is the second pass at Sinclair. The first version didn't have enough bird cues in the face design leaving it to not feel like a gryphon at all, and was overall a lion-ish yellow color. This version has more of a mixed animal feel and I prefer this coloration.

Art Notes: This piece really sums up the feel of the project for me. It's kids and pets being more inventive and intelligent than adults give them credit for and the level of mischief those qualities can get them into.

Art Notes: I have to thank Cory Godbey for this one. He gave me this idea, and I did my best to capture it as a sepia-toned old photograph.


Art Notes: For the pitch, I found this papermodel of a real French castle that felt like it could be a basis for Oddbody's before I did the exterior painting. This way I didn't need to build a mock-up papermodel if I had designed something from scratch.



Since Roleplaying traditionally allows players to take their characters on their own route, this proved to be a design challenge so that the end of any variation of the players choices could sync up with the next chapter of the story itself...


At the end of the pitch panel, I received the most applause and won the panel for the second year in a row. I really do like this pitch and idea, but I know that I could not do this project alone, even if I wanted to. It would take a team of artists, writers, and designers and a very forward-thinking publisher (to see publishing something like this in an era of digital-is-the-future) to make this work. I'm not saying Eleanor will never see the light of day, but with my dedication to Mouse Guard, it will take the right people coming forward to make this work.
Also of note, I have been retired (for the time being) from the Pitch Panel. This means I go out undefeated and that next year before SDCC I can stick to my usual amount of panic and scrambling and not the amount required to pitch something like what I've just shown you. I am curious to see what new blood enters the panel next year...
While it's not up there yet, I believe MTV Geek will be posting the video of this panel on their site soon.
Watercolor Wednesday: *announcement*


So my plan is, to collect all of the non-copyrighted Watercolor pieces I did for this project and publish them in a nice little hardcover art book. I'm still in the planning stages of this project, but hope to have something ready before Christmas available for purchase. And I'll gladly start up Watercolor Wednesday again sometime soon-ish...but a year felt like a good place to rest. And then I'll measure out another 52 weeks from the point I start up again as a planned break. Thanks to everyone who participated in buying, spreading the word, and taking the time to look at my paintings this last year.
Upcoming Appearances:Baltimore Comic Con: September 7-8New York Comic Con: October 10-13North Carolina Comic Con: November 9-10
Published on August 06, 2013 06:00
July 30, 2013
Bodie Troll Pinup Process:



With the sketch printed out to full scale, I taped it on to the back of a sheet of Strathmore 300 series bristol. I inked the piece on my lightbox where I was able to see the printed sketch through the bristol to use as a guide for my inks. I tried to give Bodie's varied fur types some texture and movement as well as to stitching texture to the theater's banner and Socko's wooden head. I only used Jay's version of the theater as a guide and added my own movement and embellishments to the curtains and awning.

The last step was to scan the inks and color them digitally. Jay is using a lot of color holds on Bodie Troll, so I wanted to do a similar treatment. None of the lineart is black, but different shades of brown, with the lighter browns being used to convey distance. Otherwise the colors are just kept as close to on-model for Jay's book as I could get.
The pinup will appear in Bodie Troll #4 which is in Previews now for pre-order (ask your store to get you a copy) for release in October.


.Upcoming Appearances:Boston Comic Con: August 3-4Baltimore Comic Con: September 7-8New York Comic Con: October 10-13North Carolina Comic Con: November 9-10
Published on July 30, 2013 06:00
July 23, 2013
Weasel War: 1149 limited print process

Last weekend at SDCC, at the Mouse Guard panel, I announced that while I'm going on a short Mouse-Break to focus on some small personal projects, the next Mouse Guard book upon my hasty return will be the Weasel War of 1149. For attendees of the panel, Archaia and I offered an exclusive print, technically, the first artwork I've done for that series. Now that the image has been revealed, I figured I could show the process of making it and my thoughts about it.




I want to answer the questions I figure many folks have about this print and the next book:
The print was an exclusive for the panel as a big Thank You to the folks who came to listen to me babble about Mouse Guard past, present and future, at SDCC. I do not believe it will be available anywhere (other than perhaps the secondary market: ebay)...but that's not to say the artwork won't get reprinted in a future sketchbook or hardcover.
I do not have a start date set for Weasel War, nor do I have a completion date yet. I have a few side projects I want to take some time to work on and publish before I dive into another Mouse Guard hardcover. I'll update on all of that through twitter and this blog, when I'm ready to share more info. And do not worry about my return to Mouse Guard, this is simply a short vacation...Mouse Guard will be the project I work on for the rest of my life.

Looking back at last week's watercolors I'd say that I was in the mood to paint some inanimate objects. The first of the two was an antique phone. I thought about this as a subject after a conversation with my nieces revealed that they had never used a payphone or a rotary dial. With the oldest only 13, it makes perfect sense, but the realization that there are objects I used as 'modern conveniences' they have never touched threw me. I've never used a phone like this, but I got to touch one in a kids hands on museum once.

Upcoming Appearances:
Boston Comic Con: August 3-4Baltimore Comic Con: September 7-8New York Comic Con: October 10-13North Carolina Comic Con: November 9-10
Published on July 23, 2013 06:00
July 16, 2013
San Diego Comic Con 2013 Info

Where:
Most of the five days of the show I'll be in Artist Alley GG-09. I have scheduled signing times at the Archaia booth (#2229) every day (see their schedule), but I am happy to sign anything of yours that I've worked on at either location. I'll do quick head sketches at either place so long as there isn't too much of a line. If I'm not at either of those locations, I'm most likely at a panel (see below) or taking a bathroom break.
Items:I'll have my standard con items at my table: books (including Black Axe), prints, watercolor commissions (first come first served each day), &original art....but at SDCC I'll have a few new items:

New Black Axe Tee:


Skelton Crew released a special finish version of the Black Axe in an antique gold. These will be available at both my table and the Archaia booth for $30. I believe Skelton Crew will make any remaining available through their website after SDCC.Panels:I'll be on three panels over the course of this weekend. Here are their descriptions, locations, and times.MTV: Creator Pitch LIVE

Friday July 19, 2013 12:00pm - 1:00pm
Room 28DE

Some of the biggest "kids" in comics discuss the current state of the industry and what steps are necessary for comics to secure a place in the hearts and minds of the next generation. What are the benefits and challenges involved in writing all-ages comics? How are licensed comics playing a role in our future? How might webcomics, digital publishing, emerging technologies, and self-publishing change the landscape? And how can we ensure that more young readers today become readers for life? Panelists include Andy Runton (Owly), David Petersen (Mouse Guard), Katie Cook (My Little Pony), Mike Kunkel (Herobear and the Kid), Neo Edmund (Jurassic Strike Force 5), Otis Frampton (Oddly Normal), Royden Lepp (Rust), and Jimmy Gownley (creator of Amelia Rules!). Moderated by all-ages comics writer and editor Joe LeFavi (Fraggle Rock).
Sunday July 21, 2013 11:00am - 12:00pm
Room 28DE

Sunday July 21, 2013 3:00pm - 4:00pm Room 28DE(* Israel won't be there in-person, but will send a video message, and we will also be joined by Legends of the Guard contributor Eric Canete)
Watercolor Wednesday:


Upcoming Appearances:
San Diego Comic Con: July 17-21Boston Comic Con: August 3-4Baltimore Comic Con: September 7-8New York Comic Con: October 10-13North Carolina Comic Con: November 9-10
Published on July 16, 2013 06:00
July 9, 2013
Black Axe Hardcover!




Then we have the extras. In Fall and Winter there were 8 pages (four two-page-spreads)....for Black Axe, there are 22 (eleven two-page-spreads). These make up location guides, multiple maps, better looks at artifacts, and ships. Below I'll share a few examples of some of the inked original art for the guides:



All six awesome pinups will be included in the hardcover. I love seeing other artists interpretations of my mousey world. So huge thanks to the following folks for their pieces:







Sir Bedevere, the Nude Organist, and Mr. Creosote.
Watercolor Wednesday:
Last week's pieces came from the basic principle that it's always fun to draw animals with clothes (I've made a career out of it so-far). I wondered what animal it would be fun to paint that I hadn't tackled already and I decided on parrots. I started with two, but after a friend saw them, he encouraged me to do some more. So last week saw 4 paintings.




Upcoming Appearances:
San Diego Comic Con: July 17-21
Boston Comic Con: August 3-4Baltimore Comic Con: September 7-8New York Comic Con: October 10-13North Carolina Comic Con: November 9-10
Published on July 09, 2013 06:00
July 2, 2013
Legends of the Guard Vol2 #4 cover

The second volume of Legends of the Guard will close with issue #4. The last issue is the focus of this week's blogpost...well the cover rather. This cover I think has taken the place of Winter #4 as my favorite Mouse Guard cover. My original notes for this cover were "ritual or ceremony w/ pedestal basin and chalice. interesting architecture in background". But I had already done a piece like that as a commission (which was later colored & included in the 2012 sketchbook) and couldn't figure out a new take on it and assumed I'd just repeat myself. Inspired by the Watercolor Wednesday painting of coins, I thought "It would be fun to do mouse discovering a Smaug-esque treasure horde with a weasel skeleton atop it"...so that's the direction I went.




Here's a look at the color cover art without the logo & text. The rendering was all done using a textured brush in Photoshop and the dodge & burn tools.


Odd items were on my mind when painting last week's Watercolor Wednesday pieces (paintings I offer for sale every Wednesday in my online store). The first of the two I titled "Royal, Holy, & Chivalrous" depicting a king, bishop, and knight from a carved chess set. I looked at a few carved sets for inspiration, but made each piece my own in some way.

Upcoming Appearances:San Diego Comic Con: July 17-21Boston Comic Con: August 3-4Baltimore Comic Con: September 7-8New York Comic Con: October 10-13North Carolina Comic Con: November 9-10
Published on July 02, 2013 06:00
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