David Petersen's Blog, page 66
April 23, 2013
Other People's Characters Part II:Last week I addressed f...

Last week I addressed finding a creative voice when working with other people’s character's specifically licensed characters. This week, I want to touch on what I said was a different category of work, doing pieces for sole creators and or friends. This will again give insight to my thoughts for long-time readers, and offer up a look at perhaps unseen artwork by new blog readers.While some of the message from last week's blogpost rings true here also, there are a few key differences. Left: My piece for Katie Cook's Gronk where I focused on rendering Harli & Kitty being portrayed as real animals while keeping as true to Katie's design of Gronk & Kitteh as possible.

Right: My piece for Jeremy Bastian's Cursed Pirate Girl didn't come together for me until I talked to him about getting the right balance of distorted anatomy and my flavor of illustration. Knowing Jeremy so well helped give me the freedom to do this piece that way.

Left: Subtle changes or wardrobe changes can occur between series, so there may need to be some creative choice making over what versions of the characters to show. For Sean Wang's Runners, I knew the piece was to coincide with the 2nd arc taking place on a wintry planet...but I had to balance his character designs with the way I render the textures and materials in question: rocks, snow, alien skin, wrinkles fur cloaks, quilted parkas etc.






Last week's watercolors were all of mushrooms. After painting the first piece, and thinking it would be fun to do another, I wondered "what will be an easy way to tell them apart for the purposes of labeling for the store & blog?" The answer I came up with was to paint a different quantity in each piece and name them accordingly. Another note, on the trio, I used rubber cement to mask out the dots on the mushroom cap, something I don't tend to do with these Watercolor Wednesday pieces.


Tomorrow I'll post more paintings in my online store.
2013 Appearances:
C2E2: April 26-28
Spectrum Live: May 17-19
Heroes Con: June 7-9
Albuquerque Comic Expo June 21-23
San Diego Comic Con: July 17-21
*more 2013 dates coming*
Published on April 23, 2013 06:00
April 16, 2013
A Creative Voice with Licensed Characters:Today...

Today’s blogpost topic comes from a fan who asked: “How do you find your POV/voice as an artist when using licensed properties?” This is an interesting question, partly because I didn't have an answer spring to mind when first asked. Another reason was that while I explored an answer, this post would give new readers a look at some of my licensed character cover work. These pieces were all done as work-for-hire and have been published as either covers, posters, trading cards, or as pin-ups in hardcover collections.







I didn't include examples of work I've done for Usagi Yojimbo, Cursed Pirate Girl, or the Abominable Charles Christopher in this post. That's because unlike the pieces I've shown today, they are owned by a single creator and therefore is a slightly different process of making it and making them happy. Next week I'll focus on those.
To read more about some of these covers and the process behind them here's a list of links:
-Fraggle Rock cover
-TMNT Leonardo cover
-Jim Henson's The Storyteller pinup
-Brave poster for Mondo
-TMNT Splinter cover

Watercolor Wednesday:
I got into a D&D beastie style mood when doing last week watercolors. First up is a half-orc. I imagine that he fancies himself an intellectual and perhaps a decent spell-caster. In my high-school roleplaying group we had a paladin that died. We then used several methods in the game to resurrect reincarnate him...but it was with mixed results....he came back as a goblin. A heated debate started about if he could still use his paladin abilities (as in those days only humans could be paladin. My main gripe was in the game...where my thief had to surrender my hat of disguise so our goblin-paladin could go into towns.


Tomorrow I'll post more paintings in my online store.
2013 Appearances:
C2E2: April 26-28
Spectrum Live: May 17-19
Heroes Con: June 7-9
Albuquerque Comic Expo June 21-23
San Diego Comic Con: July 17-21
*more 2013 dates coming*
Published on April 16, 2013 06:00
April 9, 2013
Genres & Diversity of Audience in Comics -or- A ...

-or- A Comic for Everyone:
I find myself delivering the same message at 80% of the panels I speak on at conventions. I figured it bears repeating here: Comics are a means of telling a story as valid as film, television, prose, poetry, and theater. Any type of story is fair game in comics and can be told with sequential imagery...any genre, any topic, which also means, any audience can be addressed. Comics are not simply superheroes. While the industry could benefit from having a more diverse offering of material, as it stands right now, there is a comic for any and every person willing to try comics. Male, female, very old, very young, any race, creed, or interest, there is a book on the market today for them.
Sequential stories can cover Comedy, Horror, Westerns, Sci-Fi, Adaptations, Talking Animals, Popular Characters, Autobiographical, Historic Fiction, Non-fiction, Fantasy, Romance...basically there is a comic to cover all the any genres or shelves in a bookstore or video store (though that reference is going to go the way of the dodo in a matter of years). I cobbled together this post from slides I've used at a few library/school/educator talks I've done. I limited myself to only three titles per-subject and tried to make sure I had at least read if not also own the material.
It is by no means a complete list of book types or good material within that category...It's more of a 'best of' from my bookshelves. Also note that the categories are broad...'romance' doesn't need to mean 'trashy romance'...just a story about relationships...'horror' can also be 'suspense'..etc. But instead of belaboring the explanations...here are the titles:












I encourage you to look through these suggestions and links and try something new you have never tried before. And if you see something you already know and enjoy, suggest it (or lend it) to a friend or relative who isn't a comic reader, but may be interested in the subject matter or genre of the book. Everyone loves stories, so everyone should love comics.

Last week I posted three watercolors for sale. I enjoy drawing dragons and thought they'd make for good Watercolor Wednesday material. Here are three metallic dragons: Gold, Silver, & Bronze..


2013 Appearances:
C2E2: April 26-28
Spectrum Live: May 17-19
Heroes Con: June 7-9
Albuquerque Comic Expo June 21-23
San Diego Comic Con: July 17-21
*more 2013 dates coming*
Published on April 09, 2013 06:00
April 2, 2013
Writing Process:'ve told interviewers and fans that I don...
Writing Process:
've told interviewers and fans that I don’t consider myself to be as much a writer as I am a storyteller. The difference there is that I use images as my primary tool to explain & explore a story, not words. Sure Mouse Guard has dialogue and narration, and even before that I have to write something for myself to draw, but I don’t tend to smith words into the shapes of my imagination. I use them as bracing to hold up the pictures and as notes to remind me of the flash of images as I thought about my next story.
oday’s blogpost will be about my writing process and also how it evolved. Today I write differently and with a different purpose than I did back in late 2004 when writing Mouse Guard Belly of the Beast. Then I was merely making notes, now I write scripts that help me shape the character's actions. But then and now I did always start with an end goal and an outline of notes. For that first issue I knew my goal was to have introduced the characters, concept of the Guard, and to have shown the real dangers of the natural world to the mice. I then wrote something that would work to that goal.
t’s similar to something I've heard other writers talk about as ‘know the ending’. But I don’t always know the ending of an issue or chapter when I sit to write it, but I know my goal for writing it. Sometimes they are one in the same: Character X dies and on his deathbed passes the torch to character Y. That was both the goal and ending to the last chapter of winter. But my goal in some issues is to explain a societal nuance or get the reader involved and to care about a character or place...and that is not an ending. Any number of endings could satisfy that goal.
y next step is to write an outline of steps I think should take me to an end. This is the same with writing the outline for an entire series like Fall, Winter, or Black Axe, or just for getting though one issue. The outline hits all the major steps of the story I want or need to include. I tend to write this rather quickly and without writing too many sub-notes under any given plot point. So some of those points come naturally and are just gut decisions. Other times I play out two (or more) variations of the same story, but with characters or situations taking opposing turns to the other version I've typed. It’s a bit of an exploration process, but also just a way to dump my thoughts one step beyond my head, because just the act of saying them aloud or writing them down give you the instant insight to edit or reject them.
nowing how to explore those ideas with writing or just brainstorming in the shower (a place I still find inspirational, so I keep a wax pencil & piece of plexiglass nearby for jotting down notes with wet hands) is something I judge by gut reaction. However I also think it stems from playing and running roleplaying games in my younger days. As a player, I was responsible for making my character as interesting as they can be for the GM to have moments to work off of and as a GM, I had to play off players’ decisions. When I ran games, I’d often not prepare a great deal, because I knew with any one choice my players could divert the entire story away from anything I’d thought of and into new and interesting or troublesome territory that I had to make work. Thinking on my feet like that helps with story writing when I write myself into a corner or the story shifts in a direction I didn't plan.
ow because I write AND draw Mouse Guard, the document I write is different than other comic writers’ text-for-the-artist. Just like theirs, it is meant to inspire and direct the artwork while providing a framework that fits into a larger whole. But the writer me doesn't have to worry as much about ideas getting lost in translation to my artist. Even if I have a good idea while writing, I don’t belabor the description of it, I rely that with just the seed of that inspiration jotted down, I’ll either have the same visuals I imagined when writing (it’s all in my brain after all) or I will have improved on it by leaving room for it to breathe.
hen I started Mouse Guard I was writing the outlines with no dialogue and then drawing the story only filling in dialogue at the end where it was needed or perhaps making notes on the backs of pages as dialogue occurred to me. Through the Winter 1152 series, I started writing scenes of dialogue, still drawing mostly from outline, but using some character conversations as training wheels to get characters ‘acting’ more meaningfully at the right moments. Now for The Black Axe, I've been writing full on scripts. Not that they would make sense to work from for anyone other than myself, they exist to help me imagine and pace the art. There are no stage directions, location descriptions, page break notes, or emotion cues...just dialogue. The rest comes to me as I layout panels and make handwritten notes on the outline & script as I do so.
elow, I've posted examples of the finished outlines used to write scripts for Black Axe #5 & #6. I have not included the scripts themselves, because for the most part they are just the text from the issues. I advise that if you have not yet read any of Black Axe, you avoid looking at the images.
Watercolor Wednesday:
Last week I posted three watercolors for sale.I had a sheet of paper with some watercolor smudges and splashes on it, and instead of scrapping the paper, gave it an equal wash and then painted the mummies in after that dried.
Tomorrow I'll post more paintings in my online store.
2013 Appearances:
C2E2: April 26-28
Spectrum Live: May 17-19
Heroes Con: June 7-9
Albuquerque Comic Expo June 21-23
San Diego Comic Con: July 17-21
*more 2013 dates coming*











Last week I posted three watercolors for sale.I had a sheet of paper with some watercolor smudges and splashes on it, and instead of scrapping the paper, gave it an equal wash and then painted the mummies in after that dried.
Tomorrow I'll post more paintings in my online store.
2013 Appearances:
C2E2: April 26-28
Spectrum Live: May 17-19
Heroes Con: June 7-9
Albuquerque Comic Expo June 21-23
San Diego Comic Con: July 17-21
*more 2013 dates coming*
Published on April 02, 2013 06:00
March 26, 2013
Legends of the Guard Vol.2 #1 Cover Process:The second vo...

Legends of the Guard Vol.2 #1 Cover Process:
The second volume of Legends of the guard will be starting up soon. The first issue is being solicited this month, so let your comic shop know you want a copy. In this post, I wanted to share the process of making the cover for issue one.The inspiration for this cover came from two sources: The Mouse Guard RPG handbook and illustrator J. B. Monge.




For the final rendering, I muted a lot of the colors and tried to get more contrasting lighting effects than I normally would. Here's another look at the cover art sans-logo & text.

Legends of the Guard Volume 2 #1 will feature stories from Ben Caldwell, Nick Tapalansky & Alex Eckman-Lawn, and Stan Sakai.

The watercolor from last week's Watercolor Wednesday is a piece called "The President of Nothing...Yet".
Tomorrow I'll post more paintings in my online store.
2013 Appearances:
C2E2: April 26-28
Spectrum Live: May 17-19
Heroes Con: June 7-9
Albuquerque Comic Expo June 21-23
San Diego Comic Con: July 17-21
*more 2013 dates coming*
Published on March 26, 2013 06:00
March 19, 2013
Reference Model: Upper Port Sumac:As I described in Black...

As I described in Black Axe #2, Port Sumac is really 2 towns...the lower one down by the water and the upper one, high atop the bluff. For Black Axe #6, I had to show the upper town. I wanted to keep with the stacked, assembled hodge-podge look of lower Port Sumac, but without the emphisis on docks & ship parts. I decided that there are a few buildings that are exposed to the open air, but the rest of the city proper, is inside the grassy loam and accessed through one of the buildings like a gatehouse.



When it came time to draw each of these structures, I had to fill in the details myself. I didn't want the faces provided on the purchased models, and I needed to compensate for there the joints were from the kitbashing.


Just a single piece from last week's Watercolor Wednesday: The Angel of Death. My goal wasn't to make it look evil or particularly scary, more that what it represents is scary. The I took traits for the skull from horse & ram skulls. The white dots inside the cloak are meant to represent stars while outside of the angel the stippling is meant to look like it's casting off darkness.
Tomorrow I'll post more paintings in my online store.
2013 Appearances:
Fabletown Con: March 22-24
C2E2: April 26-28
Spectrum Live: May 17-19
Heroes Con: June 7-9
Albuquerque Comic Expo June 21-23
San Diego Comic Con: July 17-21
*more 2013 dates coming*
Published on March 19, 2013 06:00
March 12, 2013
Runners: "The Big Snow Job" Pinup:I did a pinup for my pa...

I did a pinup for my pal Sean Wang's sci-fi comic "Runners" second arc: The Big Snow Job. Runners is like all the Han, Lando, & Chewbacca adventures you imagined happened in the Star Wars universe. I met Sean after his first arc had been collected and I was just in the middle of Fall 1152 and we clicked as friends pretty quickly. I did a pinup exchange with him back when he first started posting his second arc as a webcomic (you can see that process post here). Sean invited me back to do another piece, but this time in theme with the 2nd arc as he worked toward collecting it as a single volume...which is now being Kickstarted here.





Runners is a really fun and well written and drawn comic. You can read both arcs on Sean's website RunnersUniverse.com for free! BUT, consider going to his Kickstarter where you can get volume 2, and select not only volume 1 as a reward, but also BOTH of my Runner's pieces as prints!: Click here to view the Runner's Kickstarter
Watercolor Wednesday:


I'll post a new painting in the store next week.
2013 Appearances:
Emerald City: March 1-3
Fabletown Con: March 22-24
C2E2: April 26-28
Spectrum Live: May 17-19
Heroes Con: June 7-9
Albuquerque Comic Expo June 21-23
San Diego Comic Con: July 17-21
*more 2013 dates coming*
Published on March 12, 2013 06:00
March 5, 2013
Reference Model: Haven Guildroom:With Black Axe #6 (the f...

With Black Axe #6 (the final issue in that series) having been out for nearly three weeks, I figure it's safe to publish & talk about the model for the Haven Guildroom. If you have not read the issue and are worried about spoilers, it may be time to close this window (but please come back after you've read it!)



The Haven Guildroom as it appears in Black Axe #6.


Keeping up with the tradition I mentioned on last week's blog, these Watercolors are redesigns of old characters of mine. First up is Roan a red dragon from a project Jesse Glenn and I started plotting out on my 18th birthday. A while back I posted one of the other dragons from this un-pursued project as a Watercolor Wednesday piece: Loden.

Tomorrow I'll post more paintings in my online store.
2013 Appearances:
Fabletown Con: March 22-24
C2E2: April 26-28
Spectrum Live: May 17-19
Heroes Con: June 7-9
Albuquerque Comic Expo June 21-23
San Diego Comic Con: July 17-21
*more 2013 dates coming*
Published on March 05, 2013 06:00
February 26, 2013
Mondo Poster: Brave process:Last Sunday Mondo released a ...

Last Sunday Mondo released a Brave poster I did for their Oscar themed release night. Mondo has a great reputation for working with talented illustrators & designers and terrific production quality on their prints, so I was thrilled and honored to be asked to participate. I loved Brave and took my nieces to see it at their first Drive-In movie experience last summer. When released after Brave won for Best Animated Film on Sunday, the poster sold out in a few minutes (as Mondo prints tend to do). In this week's blogpost (which preempted the normally scheduled Mouse Guard architectural model, now to-be-seen next week) I'll run through the process of creating the image and the tricks in preparing it for the silkscreen process.






Here are a few detail images of Mordu & Merida from the final version of the poster:

And another look at the poster in full.



The 2nd is a redesign of a lizard creature I wanted to do as a puppetry project in the late 90's. These lizard guys would be a party of adventurers in the arctype tradition of fantasy RPGs. I still hope to build some of these puppets some day...
Tomorrow I'll post more paintings in my online store.
2013 Appearances: Emerald City: March 1-3Fabletown Con: March 22-24C2E2: April 26-28Spectrum Live: May 17-19Heroes Con: June 7-9Albuquerque Comic Expo June 21-23San Diego Comic Con: July 17-21*more 2013 dates coming*
Published on February 26, 2013 06:00
February 19, 2013
Monsters & Dames 2013:The Emerald City Comic Con has ...

The Emerald City Comic Con has a fantastic Art book they put on every year at their show called: Monsters & Dames. The book features art with...well...Monsters & Dames by the various guests of the convention and the money raised goes to a Seattle Children's Hospital. As I am returning to Emerald City this year, I contributed a piece for the 2013 book. In year's past I've done a Frankenstein's Monster & Bride piece and a Dame riding a dragon. This year I wanted to do something a bit more fairy-tale-ish. So I did my take on Beauty and the Beast.




The Monsters & Dames book will be available at the Emerald City Comic Con for purchase (as well as the original art being auctioned off there) and remaining books are usually offered for sale online through the Emerald City website after the con ends.

First up: 7 Horcruxes. I'm a big Harry Potter fan. I came across a 7 pointed star design while researching patterns for my Free Comic Book Day story. It occured to me that it would be a great template to make a Horcrux chart. I organized them in the order in which Voldemort made each (starting with the book and rotating clockwise)


Tomorrow I'll post more paintings in my online store.
2013 Appearances:
Emerald City: March 1-3
Fabletown Con: March 22-24
C2E2: April 26-28
Spectrum Live: May 17-19
Heroes Con: June 7-9
Albuquerque Comic Expo June 21-23
San Diego Comic Con: July 17-21
*more 2013 dates coming*
Published on February 19, 2013 06:00
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