David Petersen's Blog, page 63
November 12, 2013
Skyward Cover Process

My first step was to figure out what characters to feature. Jeremy and Kelly gave me to restrictions of the cover's subject, so I was open to do whatever I felt would be most interesting to me. Since I know I'm better at animal characters (and better known for them as well) rather than humans, I opted for the large bird character and three of the Rabites




Here again is the final cover art. The Dale's tell me it will be appearing on a future issue, and to keep up with them via Jeremy's site or his Twitter.

2014 Appearances:MSU Comics Forum: February 22Emerald City Comic Con: March 28-30C2E2: April 25-27Motor City Comic Con: May 16-18Comicpalooza: May 23-25Phoenix Comic Con: June 5-8Heroes Con: June 20-22San Diego Comic Con: July 23-27Boston Comic Con: August 8-10Baltimore Comic Con: Sept. 5-7NY Comic Con: Oct. 9-12
Published on November 12, 2013 06:00
November 5, 2013
Locke & Key Haed Games limited ed. originals
Locke & Key is a comic I was late to the game with but have been trumpeting as one of my favorite books ever since I discovered it. The folks over at IDW asked me to do artwork for their special limited editions of Head Games (the 2nd collection in the series). I was given 3 blank cover plates and 10 empty-head Bodies to fill with my take on imagery from the series (and not just limited to Head Games). An original (along with originals by Jim Mafood, Langdon Foss, Alan Robinson, & Tonya Harris) will be inserted in each book (Bodie Heads in the "Black Label books, Covers in the Black Label ones).
Below these final art images are sketches and in-progress shots as I worked on the project...
Black Label:
Beyond the Black Door
Keys
Tears & Fears
Toys
Undertree Key & Squirrel
Benjamin Locke
Open the Moon
Dodge & Ellie
The Crown of Black Currants
Animal Key
The Tempest
Open Mind
Keyhouse
Process:
It was a pleasure and honor to get to do these, and I hope I get to play in and around Keyhouse again someday.
Upcoming Appearances:North Carolina Comic Con: November 9-10
Below these final art images are sketches and in-progress shots as I worked on the project...
Black Label:













Process:


















It was a pleasure and honor to get to do these, and I hope I get to play in and around Keyhouse again someday.
Upcoming Appearances:North Carolina Comic Con: November 9-10
Published on November 05, 2013 06:00
October 29, 2013
Torchbearer RPG Chapter Illo
Luke Crane, who designed and wrote the Mouse Guard RPG wrote a new RPG called Torchbearer described by Luke as "Dungeon crawl roleplaying game and love letter to Basic D&D". He asked me to contribute a spot illustration for him for the chapter called "Winter". Here is the process for creating that piece for him.
The rough started with the description "Exterior of a walled town. Creatures of all sorts lurk in the tree line, leering. A lone wanderer, bundled against the cold, trudges through the snowy waste, casting an ever weakening spell to protect him. The traveler could be Varg, Taika or Ulrik". For the monsters I decided to go with a group of Owlbears. I sketched the owlbears seprately, scanned them and composited them with a reference photo of myself and a stock symbol given to me by Luke as part of Varg's model sheet.
Once I had a digital composite mocked up, I printed it out at 5" x 16". I taped that printout to the back of a sheet of Strathmore 300 series Bristol. On the lightbox I was able to see the printout as a guide as I inked.
Lastly I scanned the inked artwork and digitally "colored" the piece (all in greyscale for the book's printing specs). To add more depth & effects, I used colorholds on the linework for the snow, castle, and magic spell.
Torchbearer was Kickstarted as a project, but Luke will be offering copies for sale on his Burning Wheel Webstore starting Thursday: http://www.burningwheel.com/store/index.php/torchbearer.html
Upcoming Appearances:North Carolina Comic Con: November 9-10



Torchbearer was Kickstarted as a project, but Luke will be offering copies for sale on his Burning Wheel Webstore starting Thursday: http://www.burningwheel.com/store/index.php/torchbearer.html
Upcoming Appearances:North Carolina Comic Con: November 9-10
Published on October 29, 2013 06:00
October 22, 2013
Spotlight on Legends of the Guard contributor Bill Willingham:

Bill Willingham: You’re welcome. I’m happy to do the interview. I was absolutely tickled to be able to do the story.

Bill: I think I did a small two-page story for one of the Hero Initiative fundraising books a few years back. Before that, it was the two issues I did of my own DC series Shadowpact, when I foolishly thought I’d have time to both write and draw the series, without surrendering any of my other work – like Fables, for instance.
David: Why had you taken a break from the art side of storytelling?


Bill: Mythic Fiction is our first heroic storytelling genre. It’s Beowulf and Gilgamesh and The Iliad, and so much more. Superheroes, if anything, are a subset of that genre – one that is currently having a bit of trouble keeping in touch with the wondrous aspect of the form, but I’m confident they’ll find their way again. I can’t say for certain why Mythic Fiction is important in the grand scheme, but it’s vital for me, because most of what I want to say lies within its magical boundaries.

Bill: In our current pop fiction, most professional warriors are portrayed as dimwitted thugs, whereas the opposite is true. The best soldiers have always had to be smart. I liked the idea of an old retired campaigner who no longer had his strength and martial skill, but still had his wits about him.

Bill: Both. Depends on the story. In this case, I wrote it first and drew it following the script. In other cases it’s a more organic thing, creating art and story as I go.

Bill: I constantly wrestle with the two halves of the Jekyll and Hide artist/writer relationship. And I think that’s the only way to do it. If both sides are in harmony, I would immediately think that both sides are taking it easy.

Bill: Straight to the final page. Any joy I find in my own art comes from the spontaneity of the drawing. Start with thumbnails or layouts, or what-have-you, and that spontaneity gets leached out along the way. If I have the script and am doing my own lettering, I also letter each panel first, before a single line is placed on the page, to establish the real space I have in which to draw.
David: What are your preferred tools for drawing and inking?

David: What artists influenced your work as you developed as both an artist and writer? Do you still look to certain artists for visual inspiration today? or certain writers for inspiration?
Bill: All of them. Anyone who caught my eye. The greatest influences art-wise today can be found in the classic age of magazine illustration (now sadly passed). Writers are the same. Anyone and everyone who writes well inspires me.

Bill: You can find my main project, Fables, at any comic shop. We've been doing it for eleven years now and about 140 issues. By the time this is posted, Telltale Games will have also released the first of its many video games based upon Fables, called The Wolf Among Us. We keep the Fables books in print, in about 20 collections, and most shops are good at keeping those in stock. To find out more about me, I sort of have a website that I sort of keep up to date. I think it’s at BillWillingham.com. I also tweet via @BillWillingham.
Bill's Story The Vetran will appear in Legends of the Guardvolume 2 # 4 along with stories by Jackson Sze & Justin Gerard
Upcoming Appearances:North Carolina Comic Con: November 9-10
Published on October 22, 2013 06:00
October 15, 2013
Spotlight on Legends of the Guard contributor Justin Gerard:

As a note to the readers, Justin’s story is a little different from the others. The story takes the form of a song with musical notation. Each page is a verse and has a 1/3 page illustration of the verse by Justin. Because I don’t want to spoil much of the story, this interview will focus more on Justin and his work and process than the Legends story itself.
David Petersen: Justin, Thanks for doing the story on short notice! And I appreciate you doing the interview too. I was very glad to get you on-board for this project. When I’d asked you before the song framework was an option, you’d been worried about doing sequential storytelling. Do you have the desire to tell stories longer than a few illustrations allow? either with comics or prose? When I look at your sketchbooks I always feel like there is a bigger story you are itching to tell.

So most of these worlds end up with stories that I definitely wish I could cobble into some kind of larger and more cohesive whole. Sadly, I am not the most gifted writer, and when I try to mesh the writing with the images, it doesn't always work as well as I'd like.
But I do have some plans in the works for the next sketchbook that will involve a lot more writing with the images... (Can't really say more at the moment, but check back on my blog in August!)
David: Talk about your background in art. Were you one of those kids that was drawing before you were walking? Did you have family support to continue in art? What was your pre-college art education like?
Justin: Haha, yes I probably was one of those kids who was drawing before he was walking. My memory is terrible, so I can't say that for sure, but it seems like it.
My mother claims that she drew pictures in my peanut butter sandwiches and then takes all the credit for my stuff. (Which probably answers the second question) My parents were definitely very supportive and I owe them a great deal for everything.

I stole a step by step guide from the library while I was there. It was the one with the Peter DeSeve tutorial in it. (The one with the pirates.) I studied it voraciously and never returned it. To this day it has probably had more impact on how I work than anything else I ever came across.
However, probably the best education I got, I got at the universities book press, where I worked while I was in college. It was awesome experience and did tons to prepare me for the professional world and freelance illustration. I am really thankful for the opportunity to work there during college.
David: You now teach art and illustration through a few venues including the Lamp Post Guild. Was there something from your education you felt really needed to be passed on or a case of you wanting to help new students fill in all the gaps your formal training lacked? What is the best piece of illustration advice you have even been given or could give?

For now I would just like to do smaller presentations, and classes and demos where I can. Right now I still have all these ideas and things I want to try. Clients I want to work for, projects I want to do and shows I want to have. I would like to gain a bit more experience in the commercial art world before feeling like I would be ready to teach full-time. That way, when I go to teach, I will have the benefit of actual market experience, and won't just be theorizing about the way I think the market ought to be.
As far as advice goes, I would say, only do this if you really love just sitting alone and drawing. And if you do find that you love that, then just do it a lot. Just draw a ton, and draw the things you love.
David: By looking at your blog, it’s clear you do a great deal of process work before the final image including character studies, layouts, color composites, and preliminary paintings. How do you keep from going too far in an image’s development so you don’t feel it’s overworked or that you've overstayed your creative welcome in that image...all while still doing the right amount of preparation?

out, but you will definitely raise the overall quality of your work.
David: My readers enjoy hearing about tools of the trade, please share what you like to draw with, paper surfaces, color methods, etc.
Justin: I tend to switch things up a lot when I work. It is rarely the same method twice.

I will work in pencil or oil or acrylic or watercolor depending on what I am wanting to do with the piece.
But perhaps the method I end up going back to the most is colored pencils and watercolor on Strathmore 500 series vellum bristol which I then work digitally over top of.
David: Who would you cite as creative influences?

David: What projects are coming up next that folks should look out for?
Justin: I have got the aforementioned sketchbook that I hinted at earlier, as well as an illustrated book in the works. They are both still in development, but I am hoping to announce the details of it in August this year. Likely, there will be goblins, dwarves, trolls and dragons with bad table manners...

Justin: I am terrible with social media. I promise to reform and get my act together later this year. For now, the best place is my blog: www.quickhidehere.blogspot.com
Justin's Story The Timber Mice (with music written by Cliff Monear)
will appear in Legends of the Guard volume 2 # 4
along with stories by Bill Willingham & Jackson Sze
Upcoming Appearances:North Carolina Comic Con: November 9-10
Published on October 15, 2013 06:00
October 8, 2013
Spotlight on Legends of the Guard contributor Jackson Sze:

Jackson Sze: Thanks for chatting with me, and also, thank you so much for allowing me to spend some time in the world of MouseGuard. I am truly grateful for the opportunity! I am a Concept Artist based in Los Angeles. Right now I’m working in movies, but I’ve been fortunate enough to work in other areas such as videogames, television, advertising… and now, a little bit of Comics! Environment Design is what I concentrated on in school, but lately I’ve been trying to do more storytelling with my illustrations. Working on MouseGuard has been a great way for me to explore visual storytelling.

David: I am very pleased that Legends of the Guard is your comic debut! Had you wanted to do comics before? or did I just twist your arm enough?
Jackson: Comics has always seem an intimidating medium for me. I don’t have comic experience, and to be responsible for everything at once was a terrific challenge. Thanks to the support both you and Paul gave me, I think I managed to tell a coherent short story. Thanks for asking me to do it. I am so glad I did.


David: Since you normally are doing single images or a series of images meant to shape the viewers’ understanding of an environment’s atmosphere and design, did you find telling a story in pictures a great departure? or did it come naturally?

David: What artists inspire you and your work?

David: How about telling readers the process of making your artwork. It’s all digital, but walk us through your process and tell us about your set-up.

David: Lighting & atmosphere is very strong in your work. How early in image making are you thinking about the color palette and it’s lighting? Do you have a clear image in your mind before you start painting? or does it develop through early sketching and blocking in shapes?

David: Thanks Jackson. Where can readers find out more about you and your work?
Jackson: Thanks again David, for letting me do this. It has been educational and rewarding. My website is www.jacksonsze.com and my blog is at www.jacksonsze.blogspot.com
Jackson's Story Back and Forth will appear in Legends of the Guard
volume 2 # 4 along with stories by Bill Willingham & Justin Gerard
Upcoming Appearances:New York Comic Con: October 10-13North Carolina Comic Con: November 9-10
Published on October 08, 2013 06:00
October 1, 2013
Skelton Crew Replica Weapons update

Rand's Shield:




The next scheduled item is actually a pair of items. The hammer and tongs of Farrer, the mouse who forged the mythic Black Axe. For the control art I included a scale reference to the Black Axe, something Israel appreciated and requested I do in all the new pieces. I talked Israel out of having each hammer's handle be made of real wood...however, the tongs will pivot and function as real tongs would.
Beyond these pieces, we don;t have a release schedule or order set, but these are most likely the pieces that will follow the hammer and tongs...

The design of this sword started with a drawing Jeremy Bastian did for my 30th Birthday of a mouse wielding a sword like this one. I liked the drawing and sword so much, I told him I was stealing it. In the Mouse Guard comics it became Saxon's mentor Loukas' sword...which Saxon later inherits. Israel has informed me that while the hinge won't match mine, and there will be no working compass inside, the acorn-cap pommel will indeed open in the replica...even though it will be no bigger around than a pencil eraser.

That strange triangle sword I drew for Lieam has become an iconic weapon for the character (even though he only had it in issues #1 & half of #3 in Fall...) Because my drawings had changed so much between when I drew Fall 1152 and now (as well as the times I've drawn Lieam with this sword for spot illos and commissions) I had to really adjust the proportions and design of the sword into this version. Because the next volume of Mouse Guard will take place in 1149, Lieam will again have this sword...which will make the replica a welcome addition to my reference shelf.

Israel requested this one come sooner than later. I designed the weaspon for Gwendolyn as something of a cross between fuctional and cerimonial. I wanted it te be something she could 'knight' mice into the Guard with and keep enimies at a distance with. In taklking with Israel, I mentioned that I knew the braided cloth would be a pain for this replica so he could scrap them if he wanted...but not Israel. He said they will all have the braided cloth for certain when it comes time to make this replica.
Beyond these, Israel and I have a long list of things from the existing Mouse Guard books (including Legends of the Guard) and future Mouse Guard books. Here's a taste of what else we want to tackle:
-Kenzie's staff w/ lantern
-Sadie's daggers
-Celanawe's sword
-Delvin's Sheild
-Delvin's sword
-Bastian's bow~
-Leaf Hilt sword
-Sienna's mace
-Conrad's spear/hook
-Luthebon's sword (weasel scale)
-The tooth horns from the Legends cover
It's wonderful as a creator to entrust your world and designs to a skilled and talented craftsman like Israel Skelton. I hope you fans agree.
Upcoming Appearances:New York Comic Con: October 10-13North Carolina Comic Con: November 9-10
Published on October 01, 2013 06:00
September 24, 2013
Spotlight on Legends of the Guard contributor Eric Canete:

Eric Canete: Thanks for having me. Doing the story was probably the most notable highlight in my career in recent memory - it was such an honor and so much fun to do.

David: While you've drawn comics in the past, your background and day jobs are in animation, storyboarding, and design. Obviously comics and storyboarding have similar qualities, but from someone who does both well, can you talk about what makes them very different from one another?
Eric: Like you said, there are a handful of crossover in both disciplines. It's sort of funny that, whenever I do comic book pages, I draw them almost as if I'm storyboarding. I know many of my peers are really involved with page lay outs and what helps best draw the eye from panel to panel - there's a whole science to it all. I used to really invest in learning those theories, but these days, I just draw my pages like I'm storyboarding.

David: While I like giving the freedom to Legends of the Guard contributors to come up with their own stories, you specifically asked me to give you some story direction and outlines. I provided you several story seeds including: a story about a mouse with a flaming sword, a mouse who carved puppet children for himself, trees that could talk to animals, and an old world mouse who first brought fire to his species...but you opted for the one I suggested as a re-telling of an Aesop fable with a war between mice and weasels. Was there any reason you chose that story over the others?


David: In the development of your thumbnails, you asked if I could give you more space for a splash page...and it turned out, I was able to shift things around and offered you a two-page spread (the first in Legends of the Guard). This spread is incredible! And does exactly what a two page spread should, give the reader a sense of awe, grandeur, and scope. You are known for dynamic designs, but this must have been a killer series of pages to layout, draw and ink! Describe what it was like to work on them.

Eric: Wow! I didn't know you accommodated that double page lay out. I'm so grateful!

I wanted to capture a moment in time where it was just the absolute chaos of battle as those forces clashed and fought. But also, in order to add a different texture beyond just drawing tons and tons of detail, I tried to draw little stories within the story. I tried to give groups of mice their own set of characteristics, their own personalities. I scrutinized the weasels and convinced myself that they weren't all evil just for the sake of being evil. I would think, "I bet these mice over here are all pals and train together," or, "I bet this weasel in the back isn't sold on this whole idea, but he's involved only because he was bullied into it by the others."

David: What is your process of going from a script to the inked pages? Do you transfer thumbnails to larger board? or do you essentially redraw them all on the final surface? What tools do you use when penciling and inking?


David: Comic storytelling aside, you became a hero to me when you announced your new commission policies a few years ago, saying that after drawing countless Iron-Man, Bat-Man, Wonder Woman, and every other major character you wanted to only do original drawings in the spirit of certain characters. I know you’ve covered this before, but for the readers of my blog would you explain why you made that decision, how it’s been received, and after over a year of doing it how you feel about it now?

The story goes that I was in Lucca, Italy drawing for a fans who've never seen me in person and who were very kind to drop by my booth to buy a copy of my art book called 'FOTO' published by Lateral Studio. It's typical in European conventions to draw free sketches with every purchase and considering that I was there under the good graces of my publisher, I was more than happy to oblige.


After that experience, I went home and did some hard personal evaluation. The simple version is that I had drawn SO MUCH fan art which I updated on my blog, that I had inadvertently drawn any and all characters who I'd wanted to draw already. I spent five or six years drawing for myself or at conventions for other people (all the versions of Character X, Y and Z) that all the while I had somehow run out of an artistic opinion about them. Does that make any sense at all? Put simply, I had drawn so much... I don't know, let's say... Captain America, that I had simply nothing else to say about the character now. And it stopped being fun.

It's been a year a few months since then and it's still been a pretty exciting endeavor for me. The point of the whole thing is that I wanted to make sure that each fan willing to pay me money for an original is getting all my time and effort. With this new policy I find myself vested, excited, and most of all, I've found that the fans of my work are VERY happy to walk away with something that's not the typical fare. People are really amazing when they're given an opportunity to be. That's what I love the most about my fans.
David: When you aren’t storyboarding or making comics, what do you like to do for fun?

We have dogs that we love taking for walks. The sort of adventures they get themselves into in a the span of 45 minutes is pretty entertaining. I know this sort of sounds mundane and boring, but I get a lot out of it because I spend a bit too many hours sitting behind the desk.

David: What projects are coming up next that folks should look out for?

David: I think that's pretty exciting, it means big things are in the works :) Thanks again Eric. Where should Legends of the Guard fans find out more about you and your work?
Eric: It's my pleasure, David! They can find me in the usual social media haunts. My blog is updated less and less frequently these days: kahnehteh.blogspot.com. I have joined the present and opened a Tumblr account: ericcanete.tumblr.com. And if you want to track me in my semi-daily shenanigans, I'm on Twitter more than I should be: @EricCanete. Thanks again for the interview and the opportunity.
Eric's Story The Mouse Generals will appear in Legends of the Guard Volume 2 # 3along with stories by C.P. Wilson III & Cory Godbey
Upcoming Appearances:Granite State Comicon: September 28-29New York Comic Con: October 10-13North Carolina Comic Con: November 9-10
Published on September 24, 2013 06:00
September 17, 2013
Spotlight on Legends of the Guard contributor Charles Paul Wilson III:

David Petersen: Charles, It was great to have you on board to tell a Legends of the Guard story. I’d like to start by talking about your own comic series (with collaborators Mike Raicht & Brian Smith) The Stuff of Legend. I consider it to be an all-ages series. How do you artistically handle telling a story that will be read by adults and children? Is it something you work at and think about or just a natural subconscious process?









David: What do you have coming up next in your list of projects we should look out for?

Upcoming Appearances:Granite State Comicon: September 28-29New York Comic Con: October 10-13North Carolina Comic Con: November 9-10
Published on September 17, 2013 06:00
September 10, 2013
Spotlight on Legends of the Guard contributor Cory Godbey:

David Petersen: Cory, I really appreciate you doing a story for Legends of the Guard and for doing this interview. Let’s start with your background in art. Are you one of those people that started drawing before they could walk? Did you have an artistic family member? Were you enrolled in art classes? Did you go on to college or art school for it?

I didn't go to art school, exactly, but I majored in art in college. I feel largely self taught; I saw the work I wanted to do and pursued that learning from everyone I could find. From my own friends to Peter de Sève and Carter Goodrich, to the Golden Age Illustrators, to Maurice Sendak, I couldn't get enough.

Cory: Sure, I think that's what lends my comics work some of it's interest. Or maybe another way to put it is that's when people comment on my comics work that's what they notice. My background is illustration, especially fantasy illustration, and that's always been my passion. I love drawing and painting. I love creating a series of pieces that tell a story or give people an imaginative springboard to spark their own ideas. I'm drawn to that field because it marries together so many of the things that I prize: draftsmanship, creativity, imagination, storytelling, all that. And comics are great because naturally they do the same. I feel right at home. It can be tough for me sometimes to spread all the energy over the course of so many pages and panels (rather than pouring everything into single images) but I enjoy the challenge.

My involvement with Flight stemmed directly from my personal work and my love of picture books. I completed my first serious personal project, Ticket in 2008. I had met Kazu Kibuishi in 2005 at BookExpo in NYC (Flight was in it's second volume at the time). We talked a bit and he was just really kind, generous. He told me that when I felt I had something to show to feel free to send it his way. Once I had finished Ticket I thought, ok, I finally have something to show for myself. I wanted to send it to Kazu just to say thanks. We hadn't kept in touch since 2005 but I reached out in 2008 and told him that I was going to be at San Diego Comic-Con and I wanted to drop by and give him a copy. Next thing I knew Kazu was introducing me to the Flight crew saying I would join the sixth volume.
Beyond any comics I made in grade school, yeah, my work in Flight was my first comic. The sequential nature of Ticket (and picture books in general) was good preparation for it.

(Speaking of Ticket, on a whim I sent one to the Queen of England. She got the impression that I was a girl and addressed the response to a "Miss Cory Godbey.")

Cory: I draw my stories out in words first. My notes sprawl across pages and pages. It's a mess. It's almost indecipherable. Then I do pretty rough thumbnails based on all the notes. I work to find the panels and pacing. From there it's usually a digital rough (meaning I scan the thumbnails and do a quick digital pass to strengthen them).

Cory: Ha ha, yeah, my first Flight story, Walters, was exactly 60 pages. I was excited at the chance and wanted to show off a lot of huge illustrations, lots of single page pieces, several double page spreads. It just wasn't necessary. I edited that down to 40. It made the story tighter and it read much better. It was absolutely the right call on Kazu's part.


Cory: Like most people, I think, I've always been drawn to fairy tales. Adapting a story like "The Four Clever Brothers" let me play with a collection of mice and explore their personalities through the skills they acquired. Illustrating that particular fairy tale has just always been something I wanted to do. Legends was the perfect excuse to do just that. Plus, dragon. Or beast. Or massive princess snatching creature, whatever you'd like to call it.
David: When it’s time to do the final art for the story, what is your process? What are the steps you take and with what materials?


David: Did the digital aspect grow out of wanting a quicker easier way to color than traditional materials? or do you find a creative benefit from your digital colors?

David: Who would you cite as creative influences (feel free to venture outside the realm of illustrators or 2D artists into directors, sculptors, etc.)

At the same time I stumbled into picture books, the king of which I discovered to be Maurice Sendak. I also followed David Wiesner and Chris Van Allsburg. I love the works of Trina Schart Hyman.
Golden Age heroes include Arthur Rackham, Edmund Dulac, John Bauer. Studying those artists led me to follow Tony DiTerlizzi, Charles Vess, Brian Froud, J. B. Monge, Paul Bonner, and Petar Meseldžija.

Other favorites are James Jean, Sam Weber, Sam Bosma, Kazu Kibuishi, and you know what, yourself too, Mr. Petersen.
David: Awww, thanks Cory. Every year you do a ‘personal project’ which is then published as a nice thick sketchbook with an overarching theme (past years include The Hidden People & Menagerie) Each one has the sense that what you show is a very rich portion of a much larger world. Do you have plans to ever delve deeper into those subjects, or do you feel that the books represent what you had to artistically say about them and leaving the audience wanting more is a good place to leave it?


Ok, enough of that, here's the answer I think you're looking for: Part of the reason I got on this track was I just wasn't satisfied with my work. I had a bunch of stories I wanted to do but my drawing wasn't up to where my imagination was going. I set all of those aside for the time being and poured everything into bettering myself artistically. It's only been in the last year, really, that I've gotten back into any writing. It's something I love and something I'll always be pursuing but a quote by William-Adolphe Bouguereau expressing the sentiment perfectly, "And can there be such anguish compared to that felt by the artist who sees the realization of his dream compromised by weak execution?"

My most recent personal series is Lyrebird. It's available as a physical book on my etsy site
David: What hobbies do you have when not drawing and telling stories?
Cory: Other than that I ride my bike a lot, travel with my lovely wife Erin, and wrangle our four cats. And the usual I guess, books, movies, and some video games.
David: What projects are coming up next that folks should look out for?
Cory: The next one is great; I've partnered with a writer to illustrate a collection of short stories. If you at all enjoyed my book, The Hidden People, you're going to love this new project.

Cory: Here's a few ways to keep updated:
Twitter: @corygodbey Which, as it turns out, is the best way to reach me.
My "Cory Godbey Illustration" Facebook page
News and new work on my main blog: http://lightnightrains.blogspot.com
Or these portfolio sites: http://tinyurl.com/corygodbey-contact-portfolio
Cory's Story The Thief, the Stargazer, the Hunter, and the Tailor will appear in Legends of the Guard volume 2 # 3along with stories by C.P. Wilson III & Eric Canete
Upcoming Appearances:Granite State Comicon: September 28-29New York Comic Con: October 10-13North Carolina Comic Con: November 9-10
Published on September 10, 2013 06:00
David Petersen's Blog
- David Petersen's profile
- 339 followers
David Petersen isn't a Goodreads Author
(yet),
but they
do have a blog,
so here are some recent posts imported from
their feed.
