David Petersen's Blog, page 61
April 1, 2014
Harry Potter Art collection

























I've also made arrangements for later pieces from:Phil NotoSean RubinStephane Rouxand Matthew Dow Smith
I hope you guys enjoyed the look at these pieces. Not only for perhaps an introduction to some artists work you may not be familiar with, but also to see how a variety of styles, mediums, and layouts can all serve one property or theme. You may have favorites among these, but every one does a great job at capturing some part of the Potter mythos. How amazing would it be to see a Harry Potter anthology graphic novel featuring artwork from the contributors above? WB? JK?
2014 Appearances:C2E2: April 25-27Motor City Comic Con: May 16-18Comicpalooza: May 23-25Phoenix Comic Con: June 5-8Heroes Con: June 20-22San Diego Comic Con: July 23-27Boston Comic Con: August 8-10Baltimore Comic Con: Sept. 5-7NY Comic Con: Oct. 9-12
Published on April 01, 2014 06:00
March 25, 2014
Turtles in Time Cover #1 process

I have been asked back by IDW to do the covers for the new TMNT mini series Turtles in Time! I've done 8 TMNT covers for IDW already and getting this assignment for 4 more is a real treat. The Ninja Turtles were some of my first comics, and what started my mind toward writing and drawing my own stories.
To the left is the finished cover for issue #1, where the turtles are in pre-history.
For today's post, I'll break down my process for creating the cover.




The last step was the final rendering and adding special effect color-holds. Here is another look at the final cover:

2014 Appearances:Emerald City Comic Con: March 28-30C2E2: April 25-27Motor City Comic Con: May 16-18Comicpalooza: May 23-25Phoenix Comic Con: June 5-8Heroes Con: June 20-22San Diego Comic Con: July 23-27Boston Comic Con: August 8-10Baltimore Comic Con: Sept. 5-7NY Comic Con: Oct. 9-12
Published on March 25, 2014 06:00
March 18, 2014
2014 Bookplate Process





2014 Appearances:Emerald City Comic Con: March 28-30C2E2: April 25-27Motor City Comic Con: May 16-18Comicpalooza: May 23-25Phoenix Comic Con: June 5-8Heroes Con: June 20-22San Diego Comic Con: July 23-27Boston Comic Con: August 8-10Baltimore Comic Con: Sept. 5-7NY Comic Con: Oct. 9-12
Published on March 18, 2014 06:00
March 11, 2014
Mondo Poster: The Rescuers





Here are a few detail images of Bianca & Bernard, Brutus, Teddy, Evinrude, Penny, & Nero from the final version of the poster:



And another look at the poster in full.

Later this week, I will have some Artist Copies to sell through my online store ...I'll Tweet and Facebook update when they become available. *UPDATE* My signed artist copies are now up for sale (along with the original art pieces): http://mouseguard.bigcartel.com/produ...
2014 Appearances:Emerald City Comic Con: March 28-30C2E2: April 25-27Motor City Comic Con: May 16-18Comicpalooza: May 23-25Phoenix Comic Con: June 5-8Heroes Con: June 20-22San Diego Comic Con: July 23-27Boston Comic Con: August 8-10Baltimore Comic Con: Sept. 5-7NY Comic Con: Oct. 9-12
Published on March 11, 2014 06:00
March 4, 2014
Hellboy's 20th Anniversary
Comic news website Multiversity Comics is helping celebrate Hellboy's 20th anniversary. And with Hellboy being my favorite comic character, and Mike Mignola being so important in my understanding of what comics can be (from both an artistic and professional perspective), I was thrilled when Multiversity asked me to do a piece for the month long-reveal of Hellboy artwork by other comic creators.
I decided to have Hellboy all dressed up with no where to go...walking down a hallway with painted images of his past in ornate frames covering the walls. Each one is a reference to something from a Hellboy story, and below, I've provided bigger images of each framed image & info on what it references.
The 'Drinking with Skeletons' from "The Island". I own a page from this story, the page just before this reveal shot when the sailors are still seen as alive. Not only is the reveal panel great (they were dead all along) it also leads to this awesomely quotable dialogue "Don't mess with me, lady. I've been drinking with skeletons"
The WWII era photo taken the night Hellboy arrived on earth and was adopted by Trevor Bruttenholm. I debated having a more formal portrait of Hellboy's adoptive father on the wall, but felt there were so many other bits to show in 20 years of stories, this tiny one would have to do.
Baby Alice and the Wee Fairy Folk. This scene is from the one-shot issue The Corpse, but fans who have kept up with Hellboy comics will know that Alice grows up and plays in important role in Hellboy's life before he dies and goes to Hell. Showing Alice as a baby gave reference to both stories in a way showing adult Alice might not have.
Pandemonium. Capitol City of the Hellboy version of Hell. I love how Mike shows Hell as a place of beauty...and that the hellish nature is in what goes on there and the disorienting feeling of time and space not syncing up properly.
The Bird from "Nature of the Beast". In the story Hellboy is reluctantly hunting down a worm/dragon in a wooded area covered in flowers. When he first arrives, a bird is chirping a song (shown by a word balloon with musical notes) but when the menacing dragon is slithering through the low floral coverage and approaching Hellboy, the bird's word balloon is empty. Birds going suddenly silent is used in prose and film as a warning...and Mike's trick with the balloons to use it here is such a great visual.
The Baba Yaga. Hidden behind the candelabra Hellboy is holding is the famous witch of Russian folklore with her collection of skull lanterns.
:Looming over Hellboy's head are the Ogdru Jahad...the seven dragons of the apocalypse destined to destroy the world if unleashed. Hellboy's right hand has the power to un-imprison them.
Hellboy's Father
Hellboy's Mother Sarah Hughes, a was a witch & also a descendant of King Arthur.
Cavendish Hall. The setting of the first Hellboy mini-series. looming over it is Sadu-Hem..the Lovecraftian monster in the series climax.
This piece is not a direct reference to any specific Hellboy characters or story. Just a few of the impish demons Mike's been drawing in "Hellboy In Hell" carrying around Hellboy's crown (in case he should want to take it up)
The Troll Witch riding a goat wielding a wooden spoon into battle against an army of trolls. I really like this story for it's folktale quality and it's pacing. And the image of her riding a goat into battle with only a wooden spoon is too great.
Lastly, this sliver of a painting shows Excalibur set in the stone waiting for the rightful heir of Arthur to pluck it up and command all of England with it.
Because Hellboy is also one of the subjects celebrated in this year's Comic Con Souvenir book and that is a color-only book, I colored the piece and will submit it with fingers crossed it will make the cut. I'm a big fan of Mike Mignola and a big fan of Hellboy, so getting to celebrate 20 years of that work was an honor and a pleasure.
2014 Appearances:Emerald City Comic Con: March 28-30C2E2: April 25-27Motor City Comic Con: May 16-18Comicpalooza: May 23-25Phoenix Comic Con: June 5-8Heroes Con: June 20-22San Diego Comic Con: July 23-27Boston Comic Con: August 8-10Baltimore Comic Con: Sept. 5-7NY Comic Con: Oct. 9-12















2014 Appearances:Emerald City Comic Con: March 28-30C2E2: April 25-27Motor City Comic Con: May 16-18Comicpalooza: May 23-25Phoenix Comic Con: June 5-8Heroes Con: June 20-22San Diego Comic Con: July 23-27Boston Comic Con: August 8-10Baltimore Comic Con: Sept. 5-7NY Comic Con: Oct. 9-12
Published on March 04, 2014 06:00
February 25, 2014
Usagi CAPS auction piece process





Here again are the final inks. 11" x 17" I sent in for the auction.

I wanted to also add color to this piece. Not for the auction though. I colored it for myself, sent off a high-res to Stan. After this, Dark Horse announced a tribute book titled "The Sakai Project" including most of the CAPS auction pieces will be sold to benefit Stan & Sharon as well. The color version will appear in tha book (slated for release around SDCC) Here is a link to the Dark Horse announcement

The CAPS auctions will be conducted through eBay.com beginning on Thursday, March 6, with a new set of auctions every following Thursday. Each auction, sold under the seller name of "CAPSauction", will be ten days in length with twenty to forty items in each set of auctions. So I don't know when my piece will be up for auction, but with a list of names like Adam Hughes, Arthur Adams, Eric Powell, Matt Groening, Mike Mignola, Jim Steranko, Tim Sale, William Stout, Bill Sienkiewicz, Cameron Stewart, Dan Brereton, Dave Gibbons, Dustin Nguyen, Bill Morrison, Sergio Aragonés, Fabio Moon, Francisco Francavilla, Gene Ha, Geof Darrow, Kevin Eastman, Jeff Smith, Kazu Kibuishi, Paul Chadwick, Richard Corben, Walter Simonson, Charles Vess, J. Scott Campbell (and many many more) it will be exciting to watch & bid on all the auction postings each week.
2014 Appearances:Emerald City Comic Con: March 28-30C2E2: April 25-27Motor City Comic Con: May 16-18Comicpalooza: May 23-25Phoenix Comic Con: June 5-8Heroes Con: June 20-22San Diego Comic Con: July 23-27Boston Comic Con: August 8-10Baltimore Comic Con: Sept. 5-7NY Comic Con: Oct. 9-12
Published on February 25, 2014 06:00
February 18, 2014
Feb 2014 Q & A

Q: When a mouse is forced to combat a snake or larger creature would it be like a human battling a dragon or is my thinking off scale?-Neil Rickmond

A: Yes, the scale is as accurate as it can be...provided dragons aren't real and so their size varies from fantasy realm to fantasy realm. For that same reason, I find the mouse vs snake story more compelling. Mice are very tiny real creatures and snakes are quick and deadly adversaries...we know this because they exist and we've seen them. Humans are us, and we don't think of ourselves as fragile, like we think of mice...and dragons don't exist, so the idea of that battle is more of excitement, thrill and fantasy, where the mouse and snake battle resonates from a place of our worry for the characters.
Q: Do you think you'll ever be able to up my Mouse Guard "fix" to occur monthly? Possibly by alternating Mouse Guard and Legends of the Guard issues?-Kirk Vangilder
A: Early on when planning solicitation for the Black Axe series, the plan was to do a monthly shedule alternating between Legends and Black Axe. However, I couldn't do it. Black Axe (or any Mouse Guard feature storyline) is a full time job, and Legends is a rather large undertaking as well, so I couldn't manage the full-time project and also take on all my duties with Legends (and that was still with Paul Morrissey as co-editor on Legends) We ended up putting Legends out first and then having me get back to Black Axe. The only way to make a tighter Mouse Guard release schedule work is that I'd need to have almost all the book done before we started soliciting and shipping issues, which would also mean a longer break in between story-lines. This is what I'm hoping to do for the Weasel War of 1149. As a one-man show (who doesn't want to, nor do I think you want me to, pass off any of the duties: writing, drawing, inking, & coloring) it takes a long time to get a book done.
Q: Are you planning to touch more upon the matriarchal structure of the guard in future stories?
-Holy Frickkin Sanjula

Q: Do you have any plans to introduce rats to your world? I love reading about the mice, but rats are a special favorite of mine.
-Malcolm Young
A: Sorry, Malcolm (and to all other lovers of rats), but I don't think I'll ever use rats in Mouse Guard. The Rats I eliminated because I didn't want a "big brother" species that close to the mice. Rats also come with some connotations I'd have to work though: being vicious, and filthy, and an auto-villain, but also as a dweller of rural environments. The species I choose to use tend to feel more woodsy, native, and indigenous to the Mouse Guard world. For this same reason we won't ever see cats or dogs....they imply a human world right around the corner that I don't have in Mouse Guard. However, Bill Willingham asked to have a cat in his Legends story, and it made it in, so perhaps if someone in the future pitches me a good rat story I'll also open that door in Legend form.
Q: Do you use photo references? or any of that kind to make those dynamic angles? -Dean Carantes

Q: Which is harder for you to do in a comic, a full, single panel page or a page with a number of panels?
-Aaron Ebertowski
A: Since I do everything on Mouse Guard, there are several different points of view I can have on this question depending on which part of production I'm doing: writing, layouts, pencils/inks, or colors. From my writing point of view, the harder is the single panel page, but mainly because of my 23 page count per issue, I'm giving up a full page for one moment. That moment will need to be worth it to justify cutting away from other moments and scenes. When I'm doing the layouts, a page with a number of panels is the more difficult since I have to puzzle piece together a series of moments (some in tall panels some in wide panels) in a way that fits in the page and still has clear flow for the reader. Once a layout is established and I'm drawing and/or inking, the two are often the same amount of difficulty. Both occupy 11" x 11" on my original pages...and while the multiple panel pages have gutters, that space is negligible. When coloring I can also go either way as to which is harder, and is more dependent on what the content is on each page rather than the size or number of the panels.
2014 Appearances:MSU Comics Forum: February 22Emerald City Comic Con: March 28-30C2E2: April 25-27Motor City Comic Con: May 16-18Comicpalooza: May 23-25Phoenix Comic Con: June 5-8Heroes Con: June 20-22San Diego Comic Con: July 23-27Boston Comic Con: August 8-10Baltimore Comic Con: Sept. 5-7NY Comic Con: Oct. 9-12
Published on February 18, 2014 06:00
February 11, 2014
2014 FCBD Cover Art







The Archaia FCBD Hardcover featuring this cover, a Mouse Guard story, and several more from Archaia's stock of quality storytellers and titles, will be FREE in comic book stores on May 3 (First Saturday in May). I encourage you to go to FCBD and take a friend who doesn't know about the day ad/or doesn't read comics...because there is a comic out there for everyone, and on May 3rd the first one's free.
2014 Appearances:MSU Comics Forum: February 22Emerald City Comic Con: March 28-30C2E2: April 25-27Motor City Comic Con: May 16-18Comicpalooza: May 23-25Phoenix Comic Con: June 5-8Heroes Con: June 20-22San Diego Comic Con: July 23-27Boston Comic Con: August 8-10Baltimore Comic Con: Sept. 5-7NY Comic Con: Oct. 9-12
Published on February 11, 2014 06:00
February 4, 2014
Updated Tower Portraits








Fike is a Human Barbarian. In the game, Fike served as a baseline character with no extra-special abilities or any handicaps (though later we gave him a special bag that allows him to hide 3 treasure cards to they can not be stolen). Fike's original portrait came from me trying to draw a box-headed barbarian build with my friend Mike Davis' hair and beard of the time (the scar was just to show how tough Fike was). Mike tended to name all his RPG characters Mike Fox, and somewhere along the line, we started mocking him calling all his characters Fike Mox. I added a 'the' to imply that Mox was some sort of tribe or region. For the update I just tried my best to make Fike look less goofy and more imposing as a physical specimen.


Fisher is a Dwarven Berzerker. In the game, he has multiple attacks per turn. Fisher is based on my friend Seyth Mirsma's old D&D character (Seyth helped co-create the rules for Tower). I don't think my original version of Fisher looks anything like Seyth's idea of him, but I used this older portrait as my only starting point for the new one (so he still doesn't look like Seyth's idea of Fisher). I pushed for a more expressive face and some texture details for the fur cloak (a garment I think implies toughness, wealth, and determination). The way his front tuft of hair falls down into his face is something my Father's hair does when he gets worked up.


Jhan is an Elven Mage. In the game, he has the widest range of magical spells to choose from. The original portrait of Jhan was based on Seyth's college roommate John. The name Silverthatch was a joke on John's desire to dye his hair silver. For this updated portrait, I did debate giving him premature silver locks, but opted to retain the original design and started coming up with options for where the Silverthatch surname came from...is it a place? a guild? do elves in this bloodline tend to go silver before their time and Jhan hasn't yet? I focused on shifting the facial features away from bing a bad caricature and into looking more like a believable elf.


Lucas is an Elven Thief. In the game he can move quickly and pick what he steals from other players instead of choosing randomly. Lucas was my long-time D&D character. I don't think I played with any one incarnation of him more than twice, but I kept re-making him for new adventures. The original version was meant to look like me in my college days, but for the update, I tried to blend that young David Petersen visage with something that looked like a proper elf from a fantasy realm. The floppy hat was scaled back to feel more manageable for a thief to wear and still go un-noticed. The hat band being of a more reddish color and tying into a knot like that is an homage to my Mouse Guard alter-ego Saxon.


Luthor is a Halfling Battle Mage. In the game he has only offensive spells like Fireball and Lightning as well as a few chances to cast two spells in the same turn.
The original Luthor art probably owes something to anime I was watching at the time. For the update I tried to keep the old hair, but give it more of a curly Halfling texture, though he still looks more Dwarven than Halfling in every other respect. I gave the stole a more elaborate design that somehow felt cultural rather than just a pattern for-the-sake-of pattern


Madalyne is a Human Paladin. In the game, she has the ability to heal herself more quickly than other players, as well as being a good fighter. Tower was an attempt by Seyth and I to fix our gameplay & design issues with TSR's Dungeon board game. Madalyne the Paladin was a character card from Dungeon we decided to bring over to Tower. The original art was just an elaboration on the Dungeon art, and in that same way, the update is mostly an elaboration on the original. The flourishes added to the armor include designs I found in historic and ren-faire fantasy armor, etched sun-motif patterns, and a peacock feather for her heraldic plume. Madalyne also got an updated name with the addition of the surname Chevalier.


Packus Shortbeard:
Packus is a Dwarven Cleric. In the Game Packus has some cleric spells at his disposal as well as a special 1 use spell that redistributes all the discovered treasure cards equally amongst the players. For his updated portrait, I gave him a bit more of a beard while still keeping it short. His overall facial structure became more traditional Dwarf, and I gave the armor a touch of believeability to the construction. His front tuft of hair as well as his mole stayed for this incarnation.


Pax is a Halfling Priest. In the game Pax has the widest range of clerical spells and a special spectral sword she can summon twice to help her attacks. The original portrait of Pax was an instance of me looking at a photo of someone to base the drawing on because of my inexperience & comfort drawing women well. For her update, I wanted to make her look more like a Halfling, so I broadened her face and gave her hair a bit more texture. While struggling to draw her features this time around I tried to think of Tony DiTerlizzi drawings I liked. The costume dress was one I always liked from the original version, so I didn't do anything really to update it.


Quiver is a Gnomish Acrobat. In the game, he can tumble while defending against monsters to lower his chances of being killed by that beast. Quiver is another D&D character of Seyth's. The original portrait was a bit of a caricature (the sideburns mostly) of Seyth, but I don't know why I added the Mike Nesmith-esque wool hat. For the update, I decided to make the hat shaped a bit more like a traditional gnome hat, I kept the diamond pattern tunic because it felt like something a performer-adventurer might wear. The facial structure for Quiver was the biggest change. I wanted him to look less human and more fey-like. I enlarged the nose, sunk the jawline and compacted the eyes/nose/mouth relationship. But I kept the sideburns.


Rien Draak (originally un-named) is a Gnomish Ninja. In the game he has a few spells to help him attack quickly. He also has a hooked rope which allows him to quickly escape rooms with monsters with no penalty. The original character and portrait was Seyth & I scraping the bottom of the barrel for ideas. For the update, because there was nothing Gnomish about my original art, I did the biggest re-design of this series. I approached it with what ninja apparel would look like if it came from Gnomish culture. The folded hood is meant to echo a folded Gnome hat. Since he was un-named in the original, I thought he deserved better. The Rien comes from Rien Poortvliet the Dutch illustrator of the Gnomes Book. Draak is the Dutch word for dragon...to evoke the culture associated with ninjitsu.


Solae is an Elven Ranger. In the game she has an animal companion that allows her a second attack on a monster at a reduced efficacy. The art for Solae was always meant to show a confident, capeable, and dangerous woman. I didn't want to loose those qualities, but had to figure out how to apply them to a less stylized facial structure. I remembered that when I drew the original I'd looked at photos of Julianne Moore, so I did that again this time, but made sure I was only trying to capture her personality qualities and not her actual facial features. I added a small flourish to the collar of her tunic and had a lot of fun drawing in the texture and drape of her hair.


Tyne is a Halfling Druid. In the game she has a small mix of magic spells, but also some special seed pods that grow rapidly and ensnare monsters. Tyne was the last character I painted for the original game. I think Seyth and I re-designed her a number of times and I couldn't do the art for her until we had something nailed down. I meant for her not to be a representation of my friend Ann Glenn, but more of a character I could see her play in D&D. For the re-design I widened the face to feel more like a Halfling's, and I added texture and detail to the costume as it stood.

Luke Crane, game designer who wrote the Mouse Guard RPG, visited me last week, he and I discussed what game mechanics were broken with Tower. We made a mental list of what worked and what was broken. He and I hammered out a few ideas on where I could take the game (in design terms) to get it to a place I could release this game (which fans have asked about since the first I shared it.) I don't know when I'll get to that point, but I have a direction, and 15 new character portraits to go with it.
2014 Appearances:MSU Comics Forum: February 22Emerald City Comic Con: March 28-30C2E2: April 25-27Motor City Comic Con: May 16-18Comicpalooza: May 23-25Phoenix Comic Con: June 5-8Heroes Con: June 20-22San Diego Comic Con: July 23-27Boston Comic Con: August 8-10Baltimore Comic Con: Sept. 5-7NY Comic Con: Oct. 9-12
Published on February 04, 2014 06:00
January 28, 2014
Monsters & Dames 2014







The Monsters & Dames book will be available at the Emerald City Comic Con for purchase (as well as the original art being auctioned off there) and remaining books are usually offered for sale online through the Emerald City website after the con ends.
Also this year at Emerald City, I'll be debuting an offset print of last year's Beauty & Beast piece and offering more of them for sale in my online store after I return home.
2014 Appearances:MSU Comics Forum: February 22Emerald City Comic Con: March 28-30C2E2: April 25-27Motor City Comic Con: May 16-18Comicpalooza: May 23-25Phoenix Comic Con: June 5-8Heroes Con: June 20-22San Diego Comic Con: July 23-27Boston Comic Con: August 8-10Baltimore Comic Con: Sept. 5-7NY Comic Con: Oct. 9-12
Published on January 28, 2014 06:00
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