Board Games Books

Showing 1-50 of 360
Escape from Mr. Lemoncello's Library (Mr. Lemoncello's Library, #1) Escape from Mr. Lemoncello's Library (Mr. Lemoncello's Library, #1)
by (shelved 24 times as board-games)
avg rating 4.12 — 62,228 ratings — published 2013
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It's All a Game: The History of Board Games from Monopoly to Settlers of Catan It's All a Game: The History of Board Games from Monopoly to Settlers of Catan (Hardcover)
by (shelved 10 times as board-games)
avg rating 3.96 — 1,045 ratings — published 2017
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The Kobold Guide to Board Game Design The Kobold Guide to Board Game Design (Paperback)
by (shelved 8 times as board-games)
avg rating 4.06 — 641 ratings — published 2011
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The Monopolists: Obsession, Fury, and the Scandal Behind the World's Favorite Board Game The Monopolists: Obsession, Fury, and the Scandal Behind the World's Favorite Board Game (Hardcover)
by (shelved 6 times as board-games)
avg rating 3.71 — 1,587 ratings — published 2015
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Zones of Control: Perspectives on Wargaming (Game Histories) Zones of Control: Perspectives on Wargaming (Game Histories)
by (shelved 5 times as board-games)
avg rating 3.81 — 53 ratings — published
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Homo Ludens: A Study of the Play Element in Culture Homo Ludens: A Study of the Play Element in Culture (Paperback)
by (shelved 5 times as board-games)
avg rating 3.98 — 3,025 ratings — published 1938
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Board Games in 100 Moves Board Games in 100 Moves (Hardcover)
by (shelved 4 times as board-games)
avg rating 3.80 — 123 ratings — published
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Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms (Paperback)
by (shelved 4 times as board-games)
avg rating 4.50 — 121 ratings — published 2019
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The White Box Essays The White Box Essays (ebook)
by (shelved 4 times as board-games)
avg rating 3.80 — 66 ratings — published
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Learn to Play Go: A Master's Guide to the Ultimate Game (Learn to Play Go, #1) Learn to Play Go: A Master's Guide to the Ultimate Game (Learn to Play Go, #1)
by (shelved 4 times as board-games)
avg rating 4.25 — 472 ratings — published 1994
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Eurogames: The Design, Culture and Play of Modern European Board Games Eurogames: The Design, Culture and Play of Modern European Board Games (Paperback)
by (shelved 4 times as board-games)
avg rating 3.78 — 137 ratings — published 2012
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The Art of Game Design: A Book of Lenses The Art of Game Design: A Book of Lenses (Paperback)
by (shelved 4 times as board-games)
avg rating 4.39 — 3,424 ratings — published 2008
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Rules of Play: Game Design Fundamentals (Mit Press) Rules of Play: Game Design Fundamentals (Mit Press)
by (shelved 4 times as board-games)
avg rating 3.99 — 1,015 ratings — published 2003
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Bobby Fischer Teaches Chess Bobby Fischer Teaches Chess (Paperback)
by (shelved 4 times as board-games)
avg rating 4.02 — 7,255 ratings — published 1966
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Backgammon Backgammon (Paperback)
by (shelved 4 times as board-games)
avg rating 4.44 — 144 ratings — published 1976
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Oxford History of Board Games Oxford History of Board Games (Hardcover)
by (shelved 4 times as board-games)
avg rating 4.02 — 57 ratings — published 1999
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A Gamut of Games (Dover Brain Games & Puzzles) A Gamut of Games (Dover Brain Games & Puzzles)
by (shelved 4 times as board-games)
avg rating 4.27 — 129 ratings — published 1969
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Playing at the World: A History of Simulating Wars, People, and Fantastic Adventure from Chess to Role-Playing Games Playing at the World: A History of Simulating Wars, People, and Fantastic Adventure from Chess to Role-Playing Games (Mass Market Paperback)
by (shelved 3 times as board-games)
avg rating 4.11 — 583 ratings — published 2012
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Ancient Board Games Ancient Board Games (Hardcover)
by (shelved 3 times as board-games)
avg rating 3.82 — 11 ratings — published
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The Way of the Moving Horse (Learn to Play Go, #2) The Way of the Moving Horse (Learn to Play Go, #2)
by (shelved 3 times as board-games)
avg rating 4.21 — 331 ratings — published 1995
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Boardgames That Tell Stories Boardgames That Tell Stories (ebook)
by (shelved 3 times as board-games)
avg rating 3.80 — 201 ratings — published 2014
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Storytelling in the Modern Board Game: Narrative Trends from the Late 1960s to Today (Studies in Gaming) Storytelling in the Modern Board Game: Narrative Trends from the Late 1960s to Today (Studies in Gaming)
by (shelved 3 times as board-games)
avg rating 4.13 — 23 ratings — published
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The Board Game Designer's Guide: The Easy 4 Step Process to Create Amazing Games That People Can't Stop Playing The Board Game Designer's Guide: The Easy 4 Step Process to Create Amazing Games That People Can't Stop Playing (Kindle Edition)
by (shelved 3 times as board-games)
avg rating 3.71 — 82 ratings — published
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My System: A Treatise on Chess My System: A Treatise on Chess (Paperback)
by (shelved 3 times as board-games)
avg rating 4.19 — 1,240 ratings — published 1925
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A History of Board-Games Other Than Chess A History of Board-Games Other Than Chess (Hardcover)
by (shelved 3 times as board-games)
avg rating 4.00 — 12 ratings — published 1951
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Board and Table Games from Many Civilizations Board and Table Games from Many Civilizations (Paperback)
by (shelved 3 times as board-games)
avg rating 3.91 — 55 ratings — published 1979
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Dice Games Properly Explained Dice Games Properly Explained (Paperback)
by (shelved 3 times as board-games)
avg rating 3.89 — 134 ratings — published 2000
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A Theory Of Fun For Game Design A Theory Of Fun For Game Design (Paperback)
by (shelved 3 times as board-games)
avg rating 3.90 — 3,472 ratings — published 2004
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Word Freak: Heartbreak, Triumph, Genius, and Obsession in the World of Competitive Scrabble Players Word Freak: Heartbreak, Triumph, Genius, and Obsession in the World of Competitive Scrabble Players (Paperback)
by (shelved 3 times as board-games)
avg rating 3.83 — 5,632 ratings — published 2002
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The Player of Games (Culture, #2) The Player of Games (Culture, #2)
by (shelved 3 times as board-games)
avg rating 4.28 — 81,235 ratings — published 1988
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Piece Out Piece Out (Hardcover)
by (shelved 2 times as board-games)
avg rating 4.24 — 165 ratings — published
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Darkly Darkly (Hardcover)
by (shelved 2 times as board-games)
avg rating 3.67 — 7,084 ratings — published 2024
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The Game Changers: How Playing Games Changed the World and Can Change You Too The Game Changers: How Playing Games Changed the World and Can Change You Too (Kindle Edition)
by (shelved 2 times as board-games)
avg rating 3.87 — 399 ratings — published 2024
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Zathura Zathura (Hardcover)
by (shelved 2 times as board-games)
avg rating 3.80 — 3,418 ratings — published 2002
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What Board Games Mean To Me What Board Games Mean To Me (Paperback)
by (shelved 2 times as board-games)
avg rating 3.93 — 44 ratings — published
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Everybody Wins: Four Decades of the Greatest Board Games Ever Made Everybody Wins: Four Decades of the Greatest Board Games Ever Made (Kindle Edition)
by (shelved 2 times as board-games)
avg rating 4.15 — 217 ratings — published
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Your Move: What Board Games Teach Us about Life Your Move: What Board Games Teach Us about Life (Paperback)
by (shelved 2 times as board-games)
avg rating 3.58 — 323 ratings — published 2019
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Gametek: The Math and Science of Gaming Gametek: The Math and Science of Gaming (ebook)
by (shelved 2 times as board-games)
avg rating 3.95 — 228 ratings — published
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How to Reassess Your Chess: The Complete Chess Mastery Course How to Reassess Your Chess: The Complete Chess Mastery Course (Paperback)
by (shelved 2 times as board-games)
avg rating 4.35 — 1,299 ratings — published
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Clue Clue (Paperback)
by (shelved 2 times as board-games)
avg rating 3.25 — 975 ratings — published 2018
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The Backgammon Book The Backgammon Book (Mass Market Paperback)
by (shelved 2 times as board-games)
avg rating 3.74 — 54 ratings — published 1970
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The Glass Bead Game The Glass Bead Game (Paperback)
by (shelved 2 times as board-games)
avg rating 4.10 — 42,674 ratings — published 1943
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Replay: The History of Video Games Replay: The History of Video Games (Paperback)
by (shelved 2 times as board-games)
avg rating 4.04 — 1,508 ratings — published 2010
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Ancient Board Games in Perspective Ancient Board Games in Perspective (Hardcover)
by (shelved 2 times as board-games)
avg rating 4.67 — 6 ratings — published 2007
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The World of Games: Their Origins and History, How to Play Them, and How to Make Them (English and Dutch Edition) The World of Games: Their Origins and History, How to Play Them, and How to Make Them (English and Dutch Edition)
by (shelved 2 times as board-games)
avg rating 4.00 — 9 ratings — published 1989
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The Lewis Chessmen (Objects in Focus) The Lewis Chessmen (Objects in Focus)
by (shelved 2 times as board-games)
avg rating 3.96 — 126 ratings — published 2004
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Chess In Iceland And In Icelandic Literature: With Historical Notes On Other Table-Games Chess In Iceland And In Icelandic Literature: With Historical Notes On Other Table-Games (Paperback)
by (shelved 2 times as board-games)
avg rating 0.0 — 0 ratings — published 2007
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Magia Gry: Sztuka Rywalizacji = the Magic of the Game: The Art of the Contest Magia Gry: Sztuka Rywalizacji = the Magic of the Game: The Art of the Contest (Hardcover)
by (shelved 2 times as board-games)
avg rating 0.0 — 0 ratings — published 2012
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GameTek GameTek (Kindle Edition)
by (shelved 2 times as board-games)
avg rating 3.91 — 127 ratings — published
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N.D. Stevenson
“Well, what is there to do around here, anyway?"

"Well, here we have World Domination; it builds strategy skills—you can play as a dog, a boot, or a trebuchet."
Bewilder builds language and observation skills..."

"I said I wanted to play VIDEO games."

"Video games are a waste of time."

"And board games AREN'T?
Why do you even have these? No one lives here but you!"

"I used to have some henchmen. Game night was a big hit."

"Henchmen? What happened to them?"

"I can't work with mercenaries. It's impossible to build trust when they only care about their paychecks. "

"Oooh. Let me guess. The Institution paid them off?"

"I don't want to talk about it.”
N.D. Stevenson, Nimona

“Above all, a game is an opportunity, an easy- to-understand instrument by which context is defamiliarized just enough to allow what Huizinga famously refers to as his “a magic circle” of play to occur.”
Mary Flanagan, Critical Play: Radical Game Design

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