37 books
—
8 voters
Board Games Books
Showing 1-50 of 360
Escape from Mr. Lemoncello's Library (Mr. Lemoncello's Library, #1)
by (shelved 24 times as board-games)
avg rating 4.12 — 62,228 ratings — published 2013
It's All a Game: The History of Board Games from Monopoly to Settlers of Catan (Hardcover)
by (shelved 10 times as board-games)
avg rating 3.96 — 1,045 ratings — published 2017
The Kobold Guide to Board Game Design (Paperback)
by (shelved 8 times as board-games)
avg rating 4.06 — 641 ratings — published 2011
The Monopolists: Obsession, Fury, and the Scandal Behind the World's Favorite Board Game (Hardcover)
by (shelved 6 times as board-games)
avg rating 3.71 — 1,587 ratings — published 2015
Zones of Control: Perspectives on Wargaming (Game Histories)
by (shelved 5 times as board-games)
avg rating 3.81 — 53 ratings — published
Homo Ludens: A Study of the Play Element in Culture (Paperback)
by (shelved 5 times as board-games)
avg rating 3.98 — 3,025 ratings — published 1938
Around the World in Eighty Games: From Tarot to Tic-Tac-Toe, Catan to Chutes and Ladders, a Mathematician Unlocks the Secrets of the World's Greatest Games (Hardcover)
by (shelved 4 times as board-games)
avg rating 3.58 — 1,009 ratings — published 2023
Board Games in 100 Moves (Hardcover)
by (shelved 4 times as board-games)
avg rating 3.80 — 123 ratings — published
Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms (Paperback)
by (shelved 4 times as board-games)
avg rating 4.50 — 121 ratings — published 2019
The White Box Essays (ebook)
by (shelved 4 times as board-games)
avg rating 3.80 — 66 ratings — published
Learn to Play Go: A Master's Guide to the Ultimate Game (Learn to Play Go, #1)
by (shelved 4 times as board-games)
avg rating 4.25 — 472 ratings — published 1994
Eurogames: The Design, Culture and Play of Modern European Board Games (Paperback)
by (shelved 4 times as board-games)
avg rating 3.78 — 137 ratings — published 2012
The Art of Game Design: A Book of Lenses (Paperback)
by (shelved 4 times as board-games)
avg rating 4.39 — 3,424 ratings — published 2008
Rules of Play: Game Design Fundamentals (Mit Press)
by (shelved 4 times as board-games)
avg rating 3.99 — 1,015 ratings — published 2003
Bobby Fischer Teaches Chess (Paperback)
by (shelved 4 times as board-games)
avg rating 4.02 — 7,255 ratings — published 1966
Backgammon (Paperback)
by (shelved 4 times as board-games)
avg rating 4.44 — 144 ratings — published 1976
Oxford History of Board Games (Hardcover)
by (shelved 4 times as board-games)
avg rating 4.02 — 57 ratings — published 1999
A Gamut of Games (Dover Brain Games & Puzzles)
by (shelved 4 times as board-games)
avg rating 4.27 — 129 ratings — published 1969
Playing at the World: A History of Simulating Wars, People, and Fantastic Adventure from Chess to Role-Playing Games (Mass Market Paperback)
by (shelved 3 times as board-games)
avg rating 4.11 — 583 ratings — published 2012
Ancient Board Games (Hardcover)
by (shelved 3 times as board-games)
avg rating 3.82 — 11 ratings — published
The Way of the Moving Horse (Learn to Play Go, #2)
by (shelved 3 times as board-games)
avg rating 4.21 — 331 ratings — published 1995
Boardgames That Tell Stories (ebook)
by (shelved 3 times as board-games)
avg rating 3.80 — 201 ratings — published 2014
Storytelling in the Modern Board Game: Narrative Trends from the Late 1960s to Today (Studies in Gaming)
by (shelved 3 times as board-games)
avg rating 4.13 — 23 ratings — published
The Board Game Designer's Guide: The Easy 4 Step Process to Create Amazing Games That People Can't Stop Playing (Kindle Edition)
by (shelved 3 times as board-games)
avg rating 3.71 — 82 ratings — published
My System: A Treatise on Chess (Paperback)
by (shelved 3 times as board-games)
avg rating 4.19 — 1,240 ratings — published 1925
A History of Board-Games Other Than Chess (Hardcover)
by (shelved 3 times as board-games)
avg rating 4.00 — 12 ratings — published 1951
Board and Table Games from Many Civilizations (Paperback)
by (shelved 3 times as board-games)
avg rating 3.91 — 55 ratings — published 1979
Dice Games Properly Explained (Paperback)
by (shelved 3 times as board-games)
avg rating 3.89 — 134 ratings — published 2000
A Theory Of Fun For Game Design (Paperback)
by (shelved 3 times as board-games)
avg rating 3.90 — 3,472 ratings — published 2004
Word Freak: Heartbreak, Triumph, Genius, and Obsession in the World of Competitive Scrabble Players (Paperback)
by (shelved 3 times as board-games)
avg rating 3.83 — 5,632 ratings — published 2002
The Player of Games (Culture, #2)
by (shelved 3 times as board-games)
avg rating 4.28 — 81,235 ratings — published 1988
Darkly (Hardcover)
by (shelved 2 times as board-games)
avg rating 3.67 — 7,084 ratings — published 2024
The Game Changers: How Playing Games Changed the World and Can Change You Too (Kindle Edition)
by (shelved 2 times as board-games)
avg rating 3.87 — 399 ratings — published 2024
Zathura (Hardcover)
by (shelved 2 times as board-games)
avg rating 3.80 — 3,418 ratings — published 2002
What Board Games Mean To Me (Paperback)
by (shelved 2 times as board-games)
avg rating 3.93 — 44 ratings — published
Everybody Wins: Four Decades of the Greatest Board Games Ever Made (Kindle Edition)
by (shelved 2 times as board-games)
avg rating 4.15 — 217 ratings — published
Your Move: What Board Games Teach Us about Life (Paperback)
by (shelved 2 times as board-games)
avg rating 3.58 — 323 ratings — published 2019
Gametek: The Math and Science of Gaming (ebook)
by (shelved 2 times as board-games)
avg rating 3.95 — 228 ratings — published
How to Reassess Your Chess: The Complete Chess Mastery Course (Paperback)
by (shelved 2 times as board-games)
avg rating 4.35 — 1,299 ratings — published
The Backgammon Book (Mass Market Paperback)
by (shelved 2 times as board-games)
avg rating 3.74 — 54 ratings — published 1970
The Glass Bead Game (Paperback)
by (shelved 2 times as board-games)
avg rating 4.10 — 42,674 ratings — published 1943
Replay: The History of Video Games (Paperback)
by (shelved 2 times as board-games)
avg rating 4.04 — 1,508 ratings — published 2010
Ancient Board Games in Perspective (Hardcover)
by (shelved 2 times as board-games)
avg rating 4.67 — 6 ratings — published 2007
The World of Games: Their Origins and History, How to Play Them, and How to Make Them (English and Dutch Edition)
by (shelved 2 times as board-games)
avg rating 4.00 — 9 ratings — published 1989
The Lewis Chessmen (Objects in Focus)
by (shelved 2 times as board-games)
avg rating 3.96 — 126 ratings — published 2004
Chess In Iceland And In Icelandic Literature: With Historical Notes On Other Table-Games (Paperback)
by (shelved 2 times as board-games)
avg rating 0.0 — 0 ratings — published 2007
Magia Gry: Sztuka Rywalizacji = the Magic of the Game: The Art of the Contest (Hardcover)
by (shelved 2 times as board-games)
avg rating 0.0 — 0 ratings — published 2012
GameTek (Kindle Edition)
by (shelved 2 times as board-games)
avg rating 3.91 — 127 ratings — published
“Well, what is there to do around here, anyway?"
"Well, here we have World Domination; it builds strategy skills—you can play as a dog, a boot, or a trebuchet."
Bewilder builds language and observation skills..."
"I said I wanted to play VIDEO games."
"Video games are a waste of time."
"And board games AREN'T?
Why do you even have these? No one lives here but you!"
"I used to have some henchmen. Game night was a big hit."
"Henchmen? What happened to them?"
"I can't work with mercenaries. It's impossible to build trust when they only care about their paychecks. "
"Oooh. Let me guess. The Institution paid them off?"
"I don't want to talk about it.”
― Nimona
"Well, here we have World Domination; it builds strategy skills—you can play as a dog, a boot, or a trebuchet."
Bewilder builds language and observation skills..."
"I said I wanted to play VIDEO games."
"Video games are a waste of time."
"And board games AREN'T?
Why do you even have these? No one lives here but you!"
"I used to have some henchmen. Game night was a big hit."
"Henchmen? What happened to them?"
"I can't work with mercenaries. It's impossible to build trust when they only care about their paychecks. "
"Oooh. Let me guess. The Institution paid them off?"
"I don't want to talk about it.”
― Nimona
“Above all, a game is an opportunity, an easy- to-understand instrument by which context is defamiliarized just enough to allow what Huizinga famously refers to as his “a magic circle” of play to occur.”
― Critical Play: Radical Game Design
― Critical Play: Radical Game Design














