Board Games


Escape from Mr. Lemoncello's Library (Mr. Lemoncello's Library, #1)
It's All a Game: The History of Board Games from Monopoly to Settlers of Catan
The Kobold Guide to Board Game Design
The Monopolists: Obsession, Fury, and the Scandal Behind the World's Favorite Board Game
Zones of Control: Perspectives on Wargaming (Game Histories)
Homo Ludens: A Study of the Play Element in Culture
A Gamut of Games (Dover Brain Games & Puzzles)
Around the World in Eighty Games: From Tarot to Tic-Tac-Toe, Catan to Chutes and Ladders, a Mathematician Unlocks the Secrets of the World's Greatest Games
Board Games in 100 Moves
Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms
The White Box Essays
Learn to Play Go: A Master's Guide to the Ultimate Game (Learn to Play Go, #1)
Eurogames: The Design, Culture and Play of Modern European Board Games
The Art of Game Design: A Book of Lenses
Rules of Play: Game Design Fundamentals (Mit Press)
Board to Death by C.J.  ConnorSmall Town Quilting Blues by Charlie Hudson101 Board Games to Try Before You Die (Of Boredom) by Jarrod CarmichaelA Game of Birds and Wolves by Simon  ParkinThe Monopolists by Mary Pilon
Celebrating Modern Board Games
12 books — 2 voters
The Great Beanie Baby Bubble by Zac BissonnetteDid I Do That? by Amber HumphreyWord Freak by Stefan FatsisThe Way Toys Work by Ed SobeyBarbie and Ruth by Robin Gerber
It Must Be Toys, Toys, Toys
140 books — 9 voters

Check & Mate by Ali HazelwoodQueen of the Tiles by Hanna AlkafThe First Move by Jenny IrelandGame On by Laura  SilvermanPerpetual Check by Rich Wallace
YA Board & Card Games
15 books — 3 voters
Status Update by Annabeth AlbertConnection Error by Annabeth AlbertBeta Test by Annabeth AlbertLooking for Group by Alexis  HallStrong Signal by Megan Erickson
Nerd love in Gay Romance
69 books — 10 voters

Mokokoma Mokhonoana
A tie is what you get after ice cubes have wrestled with hot water.
Mokokoma Mokhonoana

Above all, a game is an opportunity, an easy- to-understand instrument by which context is defamiliarized just enough to allow what Huizinga famously refers to as his “a magic circle” of play to occur.
Mary Flanagan, Critical Play: Radical Game Design

More quotes...
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