| 1 |
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101 Things I Learned in Architecture School
by
4.08 avg rating — 5,717 ratings
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| 2 |
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An Architectural Approach to Level Design
by
4.31 avg rating — 134 ratings
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| 3 |
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Architecture: Form, Space, & Order
by
4.29 avg rating — 4,037 ratings
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| 4 |
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The Timeless Way of Building
by
4.37 avg rating — 2,630 ratings
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| 5 |
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A Theory Of Fun For Game Design
by
3.90 avg rating — 3,445 ratings
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| 6 |
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A Pattern Language: Towns, Buildings, Construction (Center for Environmental Structure Series)
by
4.42 avg rating — 5,404 ratings
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| 7 |
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Game Feel (Morgan Kaufmann Game Design Books)
by
3.91 avg rating — 380 ratings
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| 8 |
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Emotional Design: Why We Love (or Hate) Everyday Things
by
3.95 avg rating — 5,461 ratings
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| 9 |
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The Design of Everyday Things
by
4.15 avg rating — 47,222 ratings
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| 10 |
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The Aesthetics of Architecture
by
3.83 avg rating — 116 ratings
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| 11 |
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Uncertainty in Games
by
3.53 avg rating — 364 ratings
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| 11 |
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Level Design: Concept, Theory, and Practice
by
3.73 avg rating — 51 ratings
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| 13 |
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Quests: Design, Theory, and History in Games and Narratives
by
3.51 avg rating — 41 ratings
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| 14 |
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The Image of the City
by
4.05 avg rating — 4,171 ratings
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| 15 |
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Environmental Psychology
by
really liked it 4.00 avg rating — 39 ratings
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| 16 |
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Psychology 7th edition
by
3.70 avg rating — 105 ratings
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| 17 |
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Designing Virtual Worlds
by
4.03 avg rating — 175 ratings
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| 18 |
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100 Things Every Designer Needs to Know About People
by
4.10 avg rating — 6,233 ratings
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| 18 |
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Neufert Architects' Data, Third Edition
by
4.40 avg rating — 1,854 ratings
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| 20 |
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The Perception of the Visual World
by
4.56 avg rating — 18 ratings
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| 21 |
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Experience of Landscape
by
4.06 avg rating — 18 ratings
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| 22 |
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Experiencing Architecture
by
4.03 avg rating — 2,138 ratings
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| 23 |
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Getting Gamers: The Psychology of Video Games and Their Impact on the People who Play Them
by
4.01 avg rating — 475 ratings
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| 24 |
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100 More Things Every Designer Needs to Know About People
by
4.11 avg rating — 290 ratings
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| 25 |
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101 Things I Learned in Urban Design School
by
4.23 avg rating — 304 ratings
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| 26 |
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Level Design: Processes and Experiences
by
3.92 avg rating — 13 ratings
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| 27 |
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Level Design for Games: Creating Compelling Game Experiences
by
3.50 avg rating — 38 ratings
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| 28 |
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Game Development Essentials: Game Level Design
by
3.67 avg rating — 24 ratings
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| 29 |
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The Art of Game Design: A Book of Lenses
by
4.39 avg rating — 3,391 ratings
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| 30 |
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Game Level Design (Game Development Series)
by
3.30 avg rating — 27 ratings
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| 31 |
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Level Up!: The Guide to Great Video Game Design
by
4.09 avg rating — 1,128 ratings
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| 32 |
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Beginning Game Level Design
by
3.47 avg rating — 32 ratings
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| 33 |
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The Hows and Whys Of Level Design
by
3.50 avg rating — 12 ratings
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| 34 |
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Origins of Architectural Pleasure
by
4.19 avg rating — 26 ratings
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| 35 |
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The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design
by
4.30 avg rating — 223 ratings
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| 36 |
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Inżynieria Gier. Level design dla początkujących
by
3.83 avg rating — 6 ratings
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| 37 |
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The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design
by
4.30 avg rating — 223 ratings
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