Game Based Learning Books

Showing 1-37 of 37
Reality is Broken: Why Games Make Us Better and How They Can Change the World Reality is Broken: Why Games Make Us Better and How They Can Change the World (Paperback)
by (shelved 4 times as game-based-learning)
avg rating 3.79 — 8,375 ratings — published 2010
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What Video Games Have to Teach Us About Learning and Literacy What Video Games Have to Teach Us About Learning and Literacy (Paperback)
by (shelved 4 times as game-based-learning)
avg rating 3.90 — 1,331 ratings — published 2003
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The Gamification of Learning and Instruction: Game-Based Methods and Strategies for Training and Education The Gamification of Learning and Instruction: Game-Based Methods and Strategies for Training and Education (Hardcover)
by (shelved 4 times as game-based-learning)
avg rating 3.83 — 305 ratings — published 2012
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The Multiplayer Classroom: Designing Coursework as a Game The Multiplayer Classroom: Designing Coursework as a Game (Paperback)
by (shelved 3 times as game-based-learning)
avg rating 3.83 — 224 ratings — published 2011
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A Theory Of Fun For Game Design A Theory Of Fun For Game Design (Paperback)
by (shelved 3 times as game-based-learning)
avg rating 3.90 — 3,481 ratings — published 2004
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Video Games and Learning: Teaching and Participatory Culture in the Digital Age (Technology, Education--Connections (The TEC Series)) Video Games and Learning: Teaching and Participatory Culture in the Digital Age (Technology, Education--Connections (The TEC Series))
by (shelved 2 times as game-based-learning)
avg rating 3.95 — 65 ratings — published 2011
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Designing Virtual Worlds Designing Virtual Worlds (Paperback)
by (shelved 2 times as game-based-learning)
avg rating 4.03 — 176 ratings — published 2003
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The Art of Game Design: A Book of Lenses The Art of Game Design: A Book of Lenses (Paperback)
by (shelved 2 times as game-based-learning)
avg rating 4.38 — 3,428 ratings — published 2008
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Gamestorming: A Playbook for Innovators, Rule-breakers, and Changemakers Gamestorming: A Playbook for Innovators, Rule-breakers, and Changemakers (Kindle Edition)
by (shelved 2 times as game-based-learning)
avg rating 3.95 — 6,781 ratings — published 2010
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Quest to Learn: Developing the School for Digital Kids Quest to Learn: Developing the School for Digital Kids (Kindle Edition)
by (shelved 2 times as game-based-learning)
avg rating 3.75 — 32 ratings — published 2010
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Rules of Play: Game Design Fundamentals (Mit Press) Rules of Play: Game Design Fundamentals (Mit Press)
by (shelved 2 times as game-based-learning)
avg rating 3.99 — 1,020 ratings — published 2003
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Actionable Gamification: Beyond Points, Badges, and Leaderboards Actionable Gamification: Beyond Points, Badges, and Leaderboards (Kindle Edition)
by (shelved 1 time as game-based-learning)
avg rating 4.13 — 1,530 ratings — published 2015
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Game Design Workshop: A Playcentric Approach to Creating Innovative Games Game Design Workshop: A Playcentric Approach to Creating Innovative Games (Paperback)
by (shelved 1 time as game-based-learning)
avg rating 4.11 — 513 ratings — published 2008
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Handbook of Game-Based Learning Handbook of Game-Based Learning (Hardcover)
by (shelved 1 time as game-based-learning)
avg rating 4.22 — 9 ratings — published
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Graduate Skills and Game-Based Learning Graduate Skills and Game-Based Learning (Hardcover)
by (shelved 1 time as game-based-learning)
avg rating 4.75 — 4 ratings — published
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Using Games to Enhance Learning and Teaching: A Beginner's Guide Using Games to Enhance Learning and Teaching: A Beginner's Guide (ebook)
by (shelved 1 time as game-based-learning)
avg rating 3.75 — 8 ratings — published 2012
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A New Culture of Learning: Cultivating the Imagination for a World of Constant Change A New Culture of Learning: Cultivating the Imagination for a World of Constant Change (Paperback)
by (shelved 1 time as game-based-learning)
avg rating 3.77 — 815 ratings — published 2011
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Digital Game-Based Learning Digital Game-Based Learning (Paperback)
by (shelved 1 time as game-based-learning)
avg rating 3.80 — 71 ratings — published 2000
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The Gamification of Learning and Instruction Fieldbook: Ideas into Practice The Gamification of Learning and Instruction Fieldbook: Ideas into Practice (Kindle Edition)
by (shelved 1 time as game-based-learning)
avg rating 3.90 — 61 ratings — published 2013
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For the Win: How Game Thinking Can Revolutionize Your Business For the Win: How Game Thinking Can Revolutionize Your Business (Paperback)
by (shelved 1 time as game-based-learning)
avg rating 3.75 — 1,076 ratings — published 2012
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Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps (Paperback)
by (shelved 1 time as game-based-learning)
avg rating 3.65 — 490 ratings — published 2011
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Level Up!: The Guide to Great Video Game Design Level Up!: The Guide to Great Video Game Design (Paperback)
by (shelved 1 time as game-based-learning)
avg rating 4.09 — 1,139 ratings — published 2010
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Play Anything: The Pleasure of Limits, the Uses of Boredom, and the Secret of Games Play Anything: The Pleasure of Limits, the Uses of Boredom, and the Secret of Games (Hardcover)
by (shelved 1 time as game-based-learning)
avg rating 3.17 — 573 ratings — published 2016
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Artificial Intelligence: A Modern Approach Artificial Intelligence: A Modern Approach (Hardcover)
by (shelved 1 time as game-based-learning)
avg rating 4.21 — 4,474 ratings — published 1994
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Bridging Literacies with Videogames (Gaming Ecologies and Pedagogies Series, 1) Bridging Literacies with Videogames (Gaming Ecologies and Pedagogies Series, 1)
by (shelved 1 time as game-based-learning)
avg rating 4.00 — 2 ratings — published 2014
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Connectivism & Connected Knowledge: A Personal Journey Connectivism & Connected Knowledge: A Personal Journey (Paperback)
by (shelved 1 time as game-based-learning)
avg rating 4.50 — 8 ratings — published
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The Systems Thinking Playbook: Exercises to Stretch and Build Learning and Systems Thinking Capabilities The Systems Thinking Playbook: Exercises to Stretch and Build Learning and Systems Thinking Capabilities (Hardcover)
by (shelved 1 time as game-based-learning)
avg rating 4.09 — 175 ratings — published 2010
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Great Group Games: 175 Boredom-Busting, Zero-Prep Team Builders for All Ages Great Group Games: 175 Boredom-Busting, Zero-Prep Team Builders for All Ages (Paperback)
by (shelved 1 time as game-based-learning)
avg rating 4.13 — 83 ratings — published 2007
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iLearn: Tips and Tricks for Online Learners iLearn: Tips and Tricks for Online Learners (Kindle Edition)
by (shelved 1 time as game-based-learning)
avg rating 3.80 — 5 ratings — published 2012
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The Ambiguity of Play The Ambiguity of Play (Paperback)
by (shelved 1 time as game-based-learning)
avg rating 3.95 — 134 ratings — published 1998
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Flow: The Psychology of Optimal Experience Flow: The Psychology of Optimal Experience (Paperback)
by (shelved 1 time as game-based-learning)
avg rating 4.11 — 89,675 ratings — published 1990
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Creativity: Flow and the Psychology of Discovery and Invention Creativity: Flow and the Psychology of Discovery and Invention (Kindle Edition)
by (shelved 1 time as game-based-learning)
avg rating 4.06 — 5,973 ratings — published 1996
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The Anti-Education Era: Creating Smarter Students through Digital Learning The Anti-Education Era: Creating Smarter Students through Digital Learning (ebook)
by (shelved 1 time as game-based-learning)
avg rating 3.79 — 189 ratings — published 2013
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Ready Player One (Ready Player One, #1) Ready Player One (Ready Player One, #1)
by (shelved 1 time as game-based-learning)
avg rating 4.22 — 1,315,888 ratings — published 2011
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Now You See It: How the Brain Science of Attention Will Transform the Way We Live, Work, and Learn Now You See It: How the Brain Science of Attention Will Transform the Way We Live, Work, and Learn (Hardcover)
by (shelved 1 time as game-based-learning)
avg rating 3.83 — 1,257 ratings — published 2011
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