Beth’s
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(group member since Aug 12, 2014)
Beth’s
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from the Nothing But Reading Challenges group.
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By the way, what is your vote for our fighting strategy? Attack at all costs or fight when we are sure to win?

It would require significant investment to kill -- I think we'd need two greater damage potions and a greater heal. (We'll be hitting for 17, and our health is 35).
Possible Battle:
Tapir Drinks Greater Damage
Smack Kindlecorn: 80-34= 46
Kindlecorn attacks: 35-20 = 15 Tapir
Tapir drinks Greater Heal: 15+ 15 =30
Smack Kindlecorn 46-17 = 29
Kindlecorn attacks: 30-20=10 Tapir
Tapir drinks Great Damage
Smack Kindlecorn: 29-34 = DEAD Kindlecorn.
That's expensive, especially since we only get a few XP points. I say throw out the card.
But if we really want to do it, let's do it now before we level up again. The five health points from leveling won't help the fight, and our current cards will have us getting the free health from levelling up in a couple of days.
So are we sneaky Tapirs who dodge the big foes (discard the card), or are we Triumphant Tapirs who battle even against all odds? Vote now!


I stuck my prime in the prime spot. I'll see if I can find another long-running cozy series to read to help get us up to level 8 in between working on the cards.



Pegeen by Hilda van Stockum
Hardback: 268 pages
Rating: 3 stars
Finished: 10/17
Card 12: set on a farm
(also has mushrooms on cover, for card 14)

Everyone, I'm hoping to finish The Raven King tomorrow. It's the 4th in a series, which would finish off Weapon level 7. It has an odd number of pages, which would almost finish off card 9. Which is better?



Water: Tales of Elemental Spirits by Robin McKinley & Peter Dickinson
Hardcover
Date Read: 10/16/16
Rating: 4 stars

Under The Same Stars by Dean Hughes
Hardcover: 143 pages
Date Read: 10/16/16
Rating; 3 stars
Under 200 pages

What am I missing?

If we buy and use Damage (not greater damage) potion for 2 gold, then we can beat the lemur. Then leveling up to four would heal us for free! If we submitted the other cards first, then we are stuck waiting for level five or using healing potions.
And beating the lemur gives us a damage potion, so it pays us back!

I'm not sure why we can't fight the lemur yet, but I know Carmen has a plan!


I've never played the book version of this, but I have played table-top D&D, and two gold for a damage portion to get the EXP doesn't seem like a wild and crazy use of resources. The monster cards should be a fast way to level up, and a higher level when we meet the tough monsters will be better for us than 2 gold in our pockets then.
This assumes that the next card-monsters is as likely to be a wimp as to be tough. If the cards aren't random then things change a bit.

BANG On Lemur for 20 (15+5) points: Lemur at 15
Lemure hits US: 30-15 = we are at 15
BANG on Lemur for 15: Lemur defeated!
So we'd need to spend 2 gold to beat the latest monster, and then we'd get a new card. But we'd be down 15 points, and would either need health potions or a new level to get better. But we could still fight wimpy monsters that had less than 15 points. Card flow is good because that's the best way to get EXP.

If the cards do track our progress, then we should save up, of course.

I think we should keep at least 10 gold in the bank, but save the rest of the banked books in hopes of getting lucky with cards. Then we can drop in finished books on the cards for a fast-turnover. It makes sense to only sign up for a spot if you think you'll have it done in 48 hours or so.
What do you think, other strategy mavens?