Beth’s
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(group member since Aug 12, 2014)
Beth’s
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from the Nothing But Reading Challenges group.
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http://homophonesweakly.blogspot.com/...
so at least one person who likes homophones enough to make a blog about them thinks they sound alike!

Raze/Raise would work for homophone, if someone had a book with Raise in it. Or Rays.
I've got H is for Hawk and Alpha something or other. I'm going to finish the Thief book for card 12 and then see if either of those are still needed. Cards 12 and 16 are the hottest things in our hand right now.

Buy 3 heal and 1 minor heal, then buy the heals and damage potions needed to fight it. Fighting it levels us up, and the cards we are working on will give us a big boost towards the next level.
I have consulted with experts for this strategy (my sons run a D&D campaign, and are experts in monsters and card strategy.) Being cheap at the beginning doesn't pay off, because it's when our levels are low that potions are real boosts. Using them now to get our levels up is better than waiting until we are strong on our own and the potions are only marginally helpful. (I think I'm paraphrasing them correctly.)

Use a Milon bonus to get another Greater Heal Potion.
Buy 2 Damage Potions (we already have 1 and we need 3): 4 gold
Buy a Heal Potion. 3 gold.
We already have a Minor heal potion.
Take Damage Potion #1 (+5 Damage)
Tapir (35 health) Attack: 17+5 =22.
KC (80-22=58 health): Attack: 20
Tapir (35-20=15 health): Take a Greater Heal Potion (15+15 = 30 health)
Take Damage Potion #2
Attack: (17+5) = 22
KC (58-22=37 health): Attack: 20
Tapir (30-20=10 health): Take a Heal Potion. Take a Minor Heal Potion (10+15=25 health).
Take Damage Potion #3.
Attack: (17+5 =22)
KC (37-22=15 health): Attack: 20
Tapir (25-20=5 health): Attack: 17
KC (15-17 = -2) : Dies.


Get rid of the card. Definitely. Then when we level up we'll deal with the next monster.


I'm going to go work on a thief book to back up Ang for Card 12.

Why not just buy three more greater heals? Two to heal us up before the fight and one to heal us during the fight. But we need TWO greater damages as well.

What are we concentrating on? Do we need the stone/mushroom/flowers to refight the Kindlecorn? I was working from the top down but I can jump ahead. Somebody direct me -- I hate making decisions!



◈ Every day at 11 am London Time the spreadsheet will automatically draw cards until you have five in your hand.
◈ A card may be dismissed at any time if it is not wanted but will not be re-drawn until the daily draw time.
◈ If a card is completed, it will be immediately redrawn.
So the penalty is that you don't get the next card until 11 AM GMT. The penalty is that you only have 4 cards for the rest of the day.

If we want to hoard our money and potions for later, then get rid of the card. If we want to fight the monster, let's fight! Both are fun strategies.
Also, if we have more cards out, that's more options for slower readers. I can turn around a book in a day or so, so I'm comfortable grabbing a spot, but I feel like if we had more cards then people can pick spots on the bottom of the spreadsheet for book they will finish in a week or so. We can always read for series books or just to bank things, but it's fun to have a chance to help with a quest. More cards = more options.
I guess I'm just in a mood to argue -- my book The Trouble with Boys: A Surprising Report Card on Our Sons, Their Problems at School, and What Parents and Educators Must Do is all about how boys and girls are completely different and schools need to let boys be boys. Girls can do art and have neat handwriting while boys get recess and fun free-wheeling science labs. I keep wanting to grab a coffee with this author to see if she's really never met a quiet boy who liked to draw, or an athletic girl who hates sitting still. Wild girls need recess too! Boys who like to read do exist! The problem is that I agree with a lot of what she says, but I think she's coming from a really bad place -- schools need recess for everyone, not just boys. Kids have different learning styles, and you can't always tell what they need by looking between their legs.

But card flow! I still think it doesn't make sense to sit on the monster cards for 5 days. Knowing what to read makes things much calmer, so I think we should fight monsters almost as fast as they show up so that we always see the quest cards.
I'd be excited to fight everything (I'm always one to check off the lists, even if it isn't the cleverest thing strategically), but not at the cost of letting a card sit there uselessly for days. That's both bad for our score and (more importantly) no fun.


So, we can either spend three potions (we'd have to buy some of them with our gold store) and beat the monster (and instantly get a new card), or we can discard the card so we get another tomorrow -- either a quest to read books or another monster which we either battle or discard.
I'm not even sure we can use potions in the middle of a monster fight; the rules explain how to do it in a tournament but I'm not sure if that applies to monsters as well.