Game Design

Game design is the game development process of designing the content and rules of a game in the pre-production stage and design of gameplay, environment, storyline, and characters during production stage. The designer of a game is very much like the director of a film; the designer is the visionary of the game and controls the artistic and technical elements of the game in fulfillment of their vision. Game design requires artistic and technical competence as well as writing skills.

The Art of Game Design: A Book of Lenses
A Theory Of Fun For Game Design
Rules of Play: Game Design Fundamentals (Mit Press)
Level Up!: The Guide to Great Video Game Design
Game Design Workshop: A Playcentric Approach to Creating Innovative Games
Game Feel (Morgan Kaufmann Game Design Books)
Challenges for Game Designers
Reality is Broken: Why Games Make Us Better and How They Can Change the World
Designing Games: A Guide to Engineering Experiences
The Design of Everyday Things
Game Mechanics: Advanced Game Design
Blood, Sweat, and Pixels
Characteristics of Games
Homo Ludens: A Study of the Play Element in Culture
The Kobold Guide to Board Game Design

Most Read This Week

Press Reset: Ruin and Recovery in the Video Game Industry
Ask Iwata: Words of Wisdom from Satoru Iwata, Nintendo's Legendary CEO
Doom Guy: Life in First Person
So You Want To Be A Game Master: Everything You Need to Start Your Tabletop Adventure for Dungeons and Dragons, Pathfinder, and Other
How to Make a Video Game All By Yourself: 10 steps, just you and a computer
Game Wizards: The Epic Battle for Dungeons & Dragons (Game Histories)
50 Years of Text Games: From Oregon Trail to A.I. Dungeon
A Guide to Japanese Role-Playing Games
Silent Hill 2 (Boss Fight Books, #27)

Related Genres

The designer's real goal is to enrich the player's internal experiences. That goal is harder to achieve, and it's damned difficult to measure. But it's the truth. And pursuing that truth makes your designs smaller, simpler, more focused, and more elegant than they could ever get by strategy counting. ...more
Tynan Sylvester, Designing Games: A Guide to Engineering Experiences

The “joy of discovery” is one of the fundamental joys of play itself. Not just the joy of discovering secrets within the game, but also the joy of uncovering the creator’s vision. It’s that “Aha!” moment where it all makes sense, and behind the world the player can feel the touch of another creative mind. In order for it to be truly joyful, however, it must remain hidden from plain view—not carved as commandments into stone tablets but revealed, piece by piece, through the player’s exploration o ...more
Derek Yu, Spelunky

More quotes...
Game Design Any written material available in Game Design which can be presented in the book.
8 members, last active 7 years ago
GDers Game Designer only.
2 members, last active 11 years ago
This group is to discuss, recommend, and inquire about books related to game design, and books t…more
7 members, last active 13 years ago
Students, faculty, staff, and alumni of RIT's School of Interactive Games & Media…more
1 member, last active 13 years ago

Tags

Tags contributing to this page include: game-design and gamedesign