Adam Heine's Blog, page 6

January 21, 2016

Torment Beta is going live

As you read this, either the Torment Beta is live or it will be very soon. A few thousand of our backers (everyone who pledged for it) will get to play the opening and first major location in the game I've been working on for over three years.

Better than that, the Beta will go public on Steam Early Access next week. Anyone -- even you -- can see what I've been working on, and why I haven't talked much about writing (or anything really), for so long.

Am I excited? You bet. I love creating, and...
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Published on January 21, 2016 06:16

December 31, 2015

Accomplished this year; expect to accomplish next year

My head has been deep in Torment for so long that I feel like I haven't done anything else this year. Turns out I have!
The public got to see part of that game I'm working on. I got two new short stories published: "The Patch Man" and "Curiosity."I officially met the requirements to be an active member of SFWA (not that I've joined yet, but I can!).I read 11 books. (That's not a good reading year for me, but a couple of those books were part of James Clavell's enormous Asian Saga, and I also c...
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Published on December 31, 2015 19:08

December 11, 2015

In which you can read a new story of mine

On December 21st, there's a new anthology out which includes "Curiosity," my Cthulhu space story you may have heard me mention, alongside stories from several other fine authors -- including Monte Cook Games's Bruce Cordell.

If you have any love in your heart at all, you will pre-order your copy right now!

Super science. Madness. Transhumanism.

This is the dawn of posthumanity. Some things can’t be unlearned.

Gleaming labs whir with the hum of servers as scientists unravel the secrets of the...
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Published on December 11, 2015 19:42

October 14, 2015

Writing Status

Those of you who saw my post about my super ridiculous September may want to know how I made out. Here are where things stand on all things writing and a few other things.

I'm on schedule for Torment. At least I should be. I'm pretty happy with what I've gotten done, anyway!

I wrote a novella. Specifically, I drafted and revised the novella known as "Post-Edo Bladerunner" on the Works in Progress page. It is out of my hands for now. With luck, this will be a thing you can read in the near futur...
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Published on October 14, 2015 06:37

October 10, 2015

Super Late PAX Post

PAX Prime was over a month ago, but I know several of you guys want to know what it was like. I have more time than I did in September, but I'm still short on it, so I'll do what I can.

As I've said before, I had never been on a panel, or even seen a panel, or even been to a convention before. I knew about PAX, of course -- even when I was separated from all things games, I still read my beloved Penny Arcade and witnessed the birth of their Gamer's Mecca -- but I had no idea what to expect.

But...
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Published on October 10, 2015 05:59

September 8, 2015

Fix All The Things!

I know some of you want to hear what my time at PAX was like. I intend to write that post, but you'll have to wait a little longer. I have a crapload of work to do, including but not limited to:
Write Torment conversationsDesign Torment conversations for others to writeReview Torment conversations others have writtenFix a number of problems created by the most recent round of Torment cutsFinish a novella by OctoberWrite a newsletter by October Give the Thai government a bunch of documents they...
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Published on September 08, 2015 16:44

August 15, 2015

What I've been doing since 1999

On Friday, the Torment team released the first Alpha Systems Test, a look at the opening scene of the game and its most essential systems (conversation, mostly).
This is the first time the public has gotten to play (part of) a game I'm making since 1999. The terror and excitement is exactly the same.— Adam Heine (@adamheine) August 15, 2015

Shortly after I tweeted that out, some folks wondered what I've been doing, game design-wise, since 1999 (other folks wondered what happened in 1999 which,...
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Published on August 15, 2015 07:24

August 6, 2015

Wells' Lair on The Flash is Braille?

I don't actually watch The Flash (lack of time rather than inclination), but my sister pointed out to me that the secret lair of Harrison Wells is covered in bumps that look a lot like Braille.



But is it really Braille? And if so, is there some secret message hidden in the walls? Since this aligns with my interests (i.e. ciphers, linguistics, Braille), I decided to investigate. There are some answers on the internet, but not enough to satisfy me or my sister. I'm fixing that now.

First, a littl...
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Published on August 06, 2015 06:22

July 27, 2015

Classic RPGs Panel at PAX

Hey, all! If you're going to PAX Prime next month, I'll be on a panel there.

The panel is "CLASSIC RPGs FOREVER!" (yes, in all caps, apparently), and it'll be on Sunday, August 30th at 11 AM in the Sasquatch Theater.

We'll be talking about resurrecting subgenres of classic RPGs that were once thought dead. I'll be joining veteran game developers Annie Mitsoda, Josh Sawyer, Mitch Gitelman, and Swen Vincke, with Penny Arcade's Jeff Kalles moderating.

I'm super excited and super terrified. This wil...
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Published on July 27, 2015 06:50

July 16, 2015

Q: Big Pot Cooking Recipes?

Erik says:
You're a foster father of 10. Got any good big pot cooking recipes to share?

Actually, I do! Here are two of my favorites (my kids like them too, as it turns out).

Note that, as far as I'm concerned, cooking is essentially magic. So these numbers aren't exact (as evidenced by the ranges below). I usually try different amounts of things each time until I figure out what feels right. Tasting as you go also helps.


CASHEW CHICKEN (ไกผัดเมดมะมวง)
Roast 1 1/4 cup of cashew nuts and 1 1/4 cup...
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Published on July 16, 2015 06:17