Adam Heine's Blog, page 10

May 20, 2014

How to Become a Video Game Writer

From the AMA pile, Anonymous asks:
If someone wants to become a writer for video games, what would your advice be?

My super short advice is to do these in any order: (1) get a video game job and (2) learn to write well.

More in-depth (and hopefully useful) advice follows.

If you have a video game job, you need to learn to write well and squeeze yourself into positions where you have opportunity to write. You can learn to write anywhere: books, blogs, school, reading, but most importantly by actua...
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Published on May 20, 2014 04:43

May 14, 2014

So What Are You Working On Now?

Oh, you know, a couple of things...





 





But inevitably:

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Published on May 14, 2014 04:58

May 12, 2014

AMA: Torment Companion, "The Toy"

Garrett / Claive says:
I am fascinated with the idea of the "Toy" companion.  How much "growth" will there be from when you first encounter this creature to when it is finished with you?  How much influence will we as the player have on that growth?  Will that "directed growth" be predictable, variable, random, feed it fire seeds and pray?

Background: Early during our Kickstarter, we announced the following stretch goal: "Our initial plans for Torment included four possible compa...
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Published on May 12, 2014 06:09

April 28, 2014

AMA: If You Could Make Any Game...

The aftermath of my trip to California has kept me ridiculously busy, but I've finally snuck a little time to answer another question. And it's a good one.

Samuel asks:
You are currently the project lead for Torment: Tides of Numenera for InXile Entertainment. With that in mind, if you could be the "boss"/project lead for any type of Compute role-playing game, and decide everything about it's setting and design, what would you make?
 
(Clarification: I am not Torment's Project Lead. That di...
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Published on April 28, 2014 06:04

April 9, 2014

AMA on the Road

I am currently in Incheon Airport in Korea, awaiting the end of my 8-hour layover so I can finish another journey to Newport Beach and another week of design meetings, pizza, more design meetings, Greek food, brainstorming meetings (you know, where we brainstorm design), Mexican food, and the beach. Except for the part where I leave my family for 10 days (and, you know, kill 8 hours in an airport), I'm pretty excited about it.

But I do have some questions to answer! So let's get to these.

All t...
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Published on April 09, 2014 22:08

April 5, 2014

AMA: 7 Quick Answers

The lovely Authoress asks:
Why aren't you writing a novel right now?   :)

Brian Fargo (my boss's boss) has been quoted as saying that we have generated 800 pages of design documents, and I'm personally responsible for about 150,000 words of those documents. (That's an excuse, I know. I am writing a novel, but much more slowly than before.)


Sandra asks:
What will you look for in an intern? What are some basic skills the intern must have? What kind of attitude should s/he have if they want to...
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Published on April 05, 2014 08:22

March 27, 2014

AMA: Adapting Numenera to a CRPG (and what that means)

Thomas said: 
A lot of Numenera's rules seem to be designed around a push-pull between the players and the GM. Are you finding that difficult to adapt to a cRPG where the "GM" is static content that is predetermined?  
This question I thought would be of broader interest to Torment backers, so it is answered in today's Kickstarter Update.


Steve MC said:
Can you explain the above question before you answer it? 
For my faithful blog readers (who are, perhaps, beginning to feel as...
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Published on March 27, 2014 18:57

March 24, 2014

Jules Windu

Because:
The blog says drawing in the subheader.The last drawing I posted was over a year ago.I actually like this sketch. I finished all my work, played games with the kids, and even wrote words today (read: I've earned a post).It's Jedi week at Anthdrawlogy.Samuel Leroy Jackson.
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Published on March 24, 2014 06:22

March 22, 2014

AMA: GM Intrusions and Messing With Time

Surface Rlf says:
Hi Adam, very nice of you to provide this channel into your brain. :P

Gm intrusions... how about achieving them through gameplay itself. You mentioned a simple example of getting a sword knocked out of players hands so im going to stick with that (because its easy). How about it is done by some enemy or some monster in the game? Or an environmental event, or some artifact in another scenario or situation... and so on?

You also mentioned player being able to revert his latest ac...
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Published on March 22, 2014 06:50

March 12, 2014

AMA: On writing too concisely

Valerie asked:
Do you have any advice for people who write too concisely (i.e., me)? 

Write more.

Okay, kidding. Honestly, I don't know how much help I can be here because personally I try to write concisely. I'm not a fan of purple prose, and I'm not sure how to write elaborate description well without falling into the purple trap (although I know it can be done).

So I aim for concise. I'm not sure you can write too concisely.

Rather than worrying about concise or verbose (which is really ju...
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Published on March 12, 2014 07:31