Adam Heine's Blog, page 3

January 1, 2018

A Look at 2017 and the Alleged 2018

2017 was . . . an interesting year. Aside from the dumpster fire, I went from four years of reliable, steady work to juggling chainsaws.

Don't misunderstand me. Before Torment, I had no work at all, and our enormous family was slowly hemorrhaging money. Torment was literally (in the literal definition of literally) a Godsend, and although freelancing has been bumpy as hell this year, the connections I've made in the last five years are the only thing that has made any of it possible.

So! Lookin...
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Published on January 01, 2018 04:06

December 25, 2017

Freelancing (and Mini Work Update)



Based on a true story. (And my apologies to Alex Norris whose schtick I have borrowed.)

If all goes according to plan, I will have a novel, two novellas, and a large RPG rulebook to edit, plus I may have a new part-time game design gig. I realize this is a good problem to have, but I'm looking at where I'm going to fit everything in the next 2–3 months.

I can fit everything. It's just a question of how much my unpaid projects suffer—I suspect quite a lot.

Also, this is exactly the time of y...
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Published on December 25, 2017 05:02

December 18, 2017

Games I Loved in 2017

Here are a few games I absolutely loved this year. You should check them out.

As with previous posts in this vein, these are just games I played in 2017. I don't have enough time or money to decide the best games published this year. Also note that this list is intentionally skewed toward games you might not have heard of. Mostly.

MAGES OF MYSTRALIA
Image result for mages of mystralia A Zelda-like action adventure where you play a young mage living in a kingdom where magic has been outlawed. The art style is sweet, and t...
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Published on December 18, 2017 04:11

December 11, 2017

Difficulty Curves and Mega Man

Those of you who have been following me on Facebook or Twitter might know that I've been making my way through the Mega Man Legacy Collections.

When you think all the fictional names you come up with are crap, remember there is a character in Mega Man named Bombombomb. pic.twitter.com/0W6qAyvkna— Adam Heine (@adamheine) October 20, 2017

These games are not easy, and it's made me think about game difficulty curves and why I like Mega Man so much, despite the fact that Mega Man's difficulty curve...
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Published on December 11, 2017 04:02

December 4, 2017

Success You Can Control

When we start writing, a lot of us do it, at least in part, to be "successful" (maybe just me, but I'll assume a lot of us because it makes me feel better). By successful, I mean like famous, best-selling, award-winning, rich, amazing whatever. And we know, we KNOW we can't control it, but it so feels like we can. Shoot, I've been writing professionally for almost a decade and have been rejected more times than the 45th US president has lied on record, and I still feel like I c...
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Published on December 04, 2017 05:13

November 27, 2017

The Importance of Being Mercenary

A thread I posted on Twitter that is important enough (and I think about this stuff often enough) to post it here.


Stop me if you've heard this one, freelancers (or don't, because I'm also tweeting this to remind you and me that we're not alone). 1/— Adam Heine (@adamheine) November 8, 2017

So, this gamebook I'm working on is super fun, but I keep struggling to make time for it because it's effectively on spec. 2/— Adam Heine (@adamheine) November 8, 2017

And I'm constantly shouting at myself, "It's okay! Stop feeling bad! You have no contractual obligations! Paid jobs come first!" 3/— Adam Heine (@adamheine) November 8, 2017

But I feel guilty anyway, because I really, really, really, want people to be happy with my work. 4/— Adam Heine (@adamheine) November 8, 2017

I literally dream about the cheap/good/fast triangle. The gamebook folks clearly opted out of fast, so I'm giving them cheap and good. 5/— Adam Heine (@adamheine) November 8, 2017

And I tell myself that's okay, but it never feels okay. 6/— Adam Heine (@adamheine) November 8, 2017

Freelancers who are in the same boat, listen: Take care of you. Honor the commitments that are honoring you with money first. 7/— Adam Heine (@adamheine) November 8, 2017

Working on spec is fine; just make sure it's not the only thing you're doing. 8/— Adam Heine (@adamheine) November 8, 2017

(He says, even though that's exactly what he did for three months before Torment turned into a paying thing.) 9/— Adam Heine (@adamheine) November 8, 2017

"But what if this unpaying gig becomes the next big thing?" Hey, if you have flexibility to take that risk, go for it. Otherwise, maybe think twice. 10/— Adam Heine (@adamheine) November 8, 2017

Like, I had that flexibility when Torment came around (also a lack of other work). I don't have as much flexibility for risk now. 11/— Adam Heine (@adamheine) November 8, 2017

Remember: Anything can fall through at any time. If on-spec work falls through? More free time! If paid gigs fall through? Starvation! 12/— Adam Heine (@adamheine) November 8, 2017

This PSA brought to you by my conscience and self-esteem, both of which are looking at me like this. END/ pic.twitter.com/RJLWhekUt7— Adam Heine (@adamheine) November 8, 2017
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Published on November 27, 2017 04:16

September 21, 2017

Got Me a Jorb

Last month, as you'll recall, I lost my game design gig. For the past several weeks, I've followed every lead I have and pulled together pieces of several jobs. Unfortunately, none of them are big enough (or steady and consistent enough) to serve as a Family-Providing Job.

But that's the past! I am now officially a remote editor on the roster for an online editing and proofreading firm.

Okay, that sounds super boring, but let me tell you why it's exciting IN LIST FORM!
It's a steady job! Game de...
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Published on September 21, 2017 05:48

August 17, 2017

Let Me Edit Your Book

While I'm in between design gigs, I've decided to offer up my services as a freelance editor. I've been critiquing and editing novels for years (in addition to virtually every single conversation in the incredibly verbose Torment), and I'd like to use that experience to help you.

If you'd like to have a professional author with an obsessive eye for detail take a look at your novel, I'm your guy. I'm offering several different levels of editing, including a sample edit so you can try before you...
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Published on August 17, 2017 05:58

August 15, 2017

Update, August 2017

Hey, guys! If you follow me on Twitter or Facebook, then you probably already know this, but for those who don't: my new game design gig (mentioned in the last post) has ended and I am currently looking for new work.

Being unemployed is weird, but I think I'm through the emotional worst of it (he says, just before his family runs out of money entirely and he discovers new meanings of "worst"). I have a few leads, though nothing concrete yet as of this writing. Honestly, I'm excited at the poss...
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Published on August 15, 2017 05:18

March 11, 2017

Current Status

For a long time, not a lot had changed, hence the lack of updates. But here's what's going on in my life right now that you may (or may not) be interested in:

1) Torment is out. You probably already know this, but if you don't let me say it again: TORMENT IS OUT FOR PS4, XBOX, PC, MAC, AND LINUX. It's also getting some pretty great reviews, with a metascore of 83 on Metacritic. I don't think I could be happier with all of our work.

2) I have a new game design gig. I am not (currently) working f...
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Published on March 11, 2017 05:20