David Petersen's Blog, page 8
May 7, 2024
Proud Patch-work Tiger Dragon

Here is my finished colored Dragon. And below are my steps to create it as well as the community submissions.

This month the prompt was three words: Proud, Patch-work, & Tiger
I opened several tabs of google image searches of Tigers, Milt Kahl's drawings of Shere Khan, and some of Nora Potwora's Art

I started on copy paper with the head and then on another sheet overlayed on a lightpad, I drastically changed the body by making it loop overtop the head.
The stripes were drawn as just stripes, but I knew that when it came to the inking, they were the place I'd emphasize the 'patchwork' prompt.
I assembled the drawings digitally and then digitally drew in some wings and antlers after getting more reference. The colors were just to help me see the various body parts more clearly when inking to keep track of textures and forms.

The inking on this piece started with the contours and overall form. I was unable to finish the inks on-stream, but returned to them later that night off-stream, where the inking became all about the patchwork stripes and getting those textures and patterns to read, but still look like a dark stripe.

Then it was time to start the color flatting process––basically professional coloring-in-the-lines. Some of this is just to make it easy to re-isolate various parts when doing later painting & rendering. Most of the colors were already established in the rough, but to add some more fantasy to it, the patches were a purple instead of a black/brown.
For the final colors I used the dodge and burn tools to add shadows and highlights to give the dragon some form. The stripe-patchwork all needed separate attention to vary their colors and values so they truly looked like patches. Below you can again see the final Dragon...





Doombot79









VernNYC (2)
April 30, 2024
Recent Toned Commissions









Ghost Rider

Mabel Heir to Cragflame


A Mouse Musketeer


April 23, 2024
1149 Shield Heraldry

Well recently on a whim an idea came to me to create heraldry for each one that I could eventually use in Mouse Guard some day. To the left you can see the final art for those heraldic shields, and below I'll go into the creation of the art.

The hare was a farmer, so I gave him wheat and a scythe. The duck had been a butcher turned fighter, and he used his cleavers. The fox, while a ranger, was in many more ways a bard/thief who would steal from royalty he duped into believing he was a dignitary from another land, the opossum got a book with stars to represent magic. The tiger had a spiked mace and I made the background stripes to echo the tiger's fur. And the ferret used daggers, so I filled his shield with small but deadly weapons.

I have an idea for how to incorporate these designs as well as the spirit of the original characters into a real Mouse Guard story...

The color choices were mostly all determined from the characters original designs from high-school.

Even though these are just simplified heraldic designs, re-drawing these characters I made up over 30 years ago was an instant time travel device that took me back to my earliest comic characters and the ideas Jesse Glenn, Mike Davis, Nick Kowalcyk and I were coming up with (stuff we'd later categorize as 'Plotmasters')
April 16, 2024
Pirate, Spaceman, Cowboy, Knight




And I have to admit, even in the re-designs, I couldn't get away from Toy Story, and so I leaned into it. My first step for the re-design was to draw the characters that had already been visualized, but this time to play with proportions to make them more stylized and toy-like.
I pushed the horizontal of the Pirate, making him low and squat, with the only vertical height being given by the ostentatiousness of his feather and sword. The Spaceman I wanted to push into a shape beyond what a human could wear as a costume and embrace a design of something more futuristic...though I think the design borrows a lot from Lego Space sets and Gizmo Duck.

I remember being torn at this point in the process about the characters as toys vs characters inspired by toys Toy Story/Twilight Zone issue. And I wish I'd included a base plate (like on plastic army men) on the Pirate's foot & peg to make him much more obviously a toy.

For this process each character is colored with flat base colors. Then a layer is placed above that set to 'multiply' and a pale purple is used to paint in flat shadows––same process but a layer set to 'screen' to create highlights. The last steps were to add color holds to the Spaceman's logo and face and a crinkled paper background to the duo to project the feel of this being part of a kid's imagination.

The Knight I decided could be a material opposite to armor and made him a knitted plush. The cowboy design is based on my college friend Seyth––the Knight I don't know––perhaps Nick (see Cats Trio, Dragons, or R-Wars).

I did worry that I was going to have to do more detail on these compared to the others just to get the materials of the yarn & rope across. Being aware of that helped me me better about not going down a rabbit hole of texture and detail and to just limit it to define basic forms and imply materials.
I think it's fun to imagine that while the previous two characters were store bought, these two toys were hand-made for the child, or that the cowboy especially was an older broken toy with knotted rope used to replace missing pieces.

I know Seyth's favorite color is green, but how to make that work as Cowboy attire (when I so dearly wanted that bandanna to be red) took some subtle adjustments until I got something that worked. For the knight I just used Yellow & Orange to round out a Primary + Green scheme. I like that it makes the Knight look even a little more cautious and timid rather than the association of bravery with a knight.
Here again are the quartet together––just drawn for fun as an exercise.

Where I think this idea could still work and differentiate itself from something like Toy Story or the Twilight Zone episode is for the characters-as-characters to exist only in the imagination of the child. Unlike Toy Story where the toys really are alive, these would be inanimate toys, but ones where the child living through some kind of distress (anything ranging from detention or being grounded to dealing with a terminal illness or an abusive parent) uses the toys as talismans and imagines the things they do that help the child navigate emotionally through the situation.
*PS*
Another idea of how to use these characters/designs would be in a co-operative video game set in a house (bedrooms, bathrooms, kitchen, etc) where each player can control one of the toys. They can pair up to accomplish special moves (the pirate can be hooked on to the cowboy's lasso and be thrown up to a higher location, the knight can ride the spaceman to joust objects out of the way, etc) each character would have their own pros and cons (the pirate walks slow, but has good reach with the sword, the spaceman is fast but makes the most noise, the knight is squishy and can fall without taking damage, etc.
April 9, 2024
Cosmic Jellyfish Dragon

Here is my finished colored Dragon. And below are my steps to create it as well as the community submissions.

This month the prompt was two words: Cosmic & Jellyfish
I opened several tabs of google image searches of Jellyfish, the Cosmos, and a few images drawn by Nate Pride: Blight Drone 001 & 'The Darkness Consumes All'

I started on copy paper with the head and a basic idea for the overall shape, but then quickly scanned it and built up most of the body, horns, and tendrils digitally.
I printed it out to start inking but realized I didn't have the Jellyfish Bell drawn well enough and I thought my digital tendrils were too wispy.
So, I did a lighbox draw over on a clean sheet of copy paper to formalize those elements (seen here after scanning in a purple/magenta tone).

I printed out the above design and taped that onto the back of a sheet of Strathmore 300 series bristol. Using a lightpad, I was able to see through the surface of the bristol as I inked the dragon. I used Copic Multiliner 0.7 pen to ink the art.
The inking on this piece was all about managing those black areas that make the creature look transparent while also conveying that it is made up of galaxies. The Jellyfish bell and tendrils were something I tried to use a different texture for and practice more restraint with. I was unable to finish the inks on-stream, but returned to them later that night off-stream.

Then it was time to start the color flatting process––basically professional coloring-in-the-lines. Some of this is just to make it easy to re-isolate various parts when doing later painting & rendering. I went with a medium blue (darker than in my rough) for the base body, and a similar purple for the Bell & tendrils. For the spots on the bell, I used a very pale yellow as a contrast to the violets.
For the final colors I used a paintbrush to give some subtle color transitions in the body before using the dodge and burn tools to create the highlights and shadows. Each little star and planet and moon had to be carefully gone over with the dodge tool to make it brighter and a appear to shine inside this dragon's body. To make the bell seem more cosmic I painted white stipples all over it like a field of stars.
Below you can again see the final Dragon...

But, as this is a community event, I wanted to share all the other entries posted in the Discord.











April 2, 2024
Grandparent Mice

Unfortunately, these did not stand the test of time and I'd repaired them so many times with super glue and epoxy that they were a mess and still crumbling apart. I took a few photos of them before they fell to ruin.

As fans of Mouse Guard know, I based the very idea of having the Guard run by a Matriarch on my Grandmother's role in our family. More recently, I've made her part of the Mouse Guard with a Matriarch named Dorys who is depicted in the stained glass of the Matriarch Chamber as well as a piece in the 2024 Callendar: https://davidpetersen.blogspot.com/2023/09/dorys-matriarch-cook.html
I sculpted the head for this mouse separately, and then later sculpted a body/dress––which is pretty out of proportion or capable of containing legs, and then attached them with a dowel. She's wearing oven mitts and presenting one of her famous pies.

He wore a lot of Western style shirts and belts, so his mouse has cowboy boots and a neckerchief bandanna while riding a hobby horse.
His mouse was the more crumbly of the two sculptures and lost most of an ear to dust before the end.

March 26, 2024
Skullduggers Concept Art Revamp

They can range from a lone goblin-sized miner to a swarm of calamity miscreants all the way up to a legion of undead ready to murder the heroes and townspeople and collect all their possessions to repurpose for their own use.
Well––at least that's the idea of what they are. In fact, they are a re-design of an old drawing I 'unearthed' when scanning pencil drawings for my Patreon.

Back in the earliest of the 2000's, I was toying with the idea of creating a table-top game (like Warhammer) with simpler rules for movement, army creation, etc.
While struggling to design those elegant game mechanics (which never materialized) I only ever drew a few of the types of creatures one could populate their fighting forces with.
To the right is that old drawing of a single Skulldugger (I envisioned these were the minion pawns that could respawn.

I penciled the mining Skulldugger first, but then decided that the concept art should reflect the idea that these are a throng of minions rather than one unique character.
So, on other sheets of copy paper I drew one with a lantern (inspired from a character in Hellboy: Wake the Devil) and a glimpse of one in armor. These were scanned and assembled and then given a quick color splash to help me see the forms easier.

It was important to to overwhelm the inks with too much texture, so I tried to limit it to their gear where I needed a material or rust to be obvious and also to help break up the space between the larger open areas in their designs.
There is a tanget I regret in the armored one's eye socket and the rust spot on the front one's pick axe---it looks like a continuation of the opening...but I knew I could improve upon it with color.

I'd roughly established a color scheme for the front Skulldugger when doing the pencils/layouts, and opted to keep that look and expand on it only a bit to fill in the other two characters.
These little minions should be dusty, dirty, and corroded––so I liked going with a cohesive muted palette. At this stage I also established color holds (areas where I wanted the lineart to be a color other than black) on the lantern openings and the miner's candle flame.

I have no immediate plans for what to do with these guys, but between my Draw The Extinct creatures, Discovering Dragons, and a few more like this––I seem to have a nice bestiary for fantasy gaming...
March 19, 2024
Rusty Iron Swamp Dragon

Here is my finished colored Dragon. And below are my steps to create it as well as the community submissions.

For #DiscoveringDragons, I post two or three prompt words for everyone to make into a dragon. It's a nice framework for artists of any skill level to focus some time on an 'assignment' to shake the rust off or get the pencil moving again––all while also being loose enough that there's plenty of room for individual expression and interpretation.
This month the prompt was three words: Rust, Iron, & Swamp
I opened several tabs of google image searches of Rusted Iron, and Alligators (because without a swampy background I thought getting the anatomy cues of an Alligator would telegraph the environment)

With a big digital brush I painted in how I wanted to rpeat that scale pattern as well as color notes for where I wanted the back ridges/spines and draped swamp-muck. Last minute a blocked in some wings and a burping gassy alligator skull and crossbones.

I printed out the above design and taped that onto the back of a sheet of Strathmore 300 series bristol. Using a lightpad, I was able to see through the surface of the bristol as I inked the dragon. I used Copic Multiliner 0.7 pen to ink the art.
The inking on this piece was mostly about that scale pattern and getting it to bend around the form and to taper off and fade out where I needed. I was unable to finish the inks on-stream, but returned to them the next day off-stream.

Then it was time to start the color flatting process––basically professional coloring-in-the-lines. Some of this is just to make it easy to re-isolate various parts when doing later painting & rendering. I went with a bluer-grey to get away from alligator and still imply 'iron'. I did start splotching in some of the rust effects here, so this image is a half step past the flatting stage.
For the final colors I did most of the highlights, shading, and texture with the dodge and burn tools and a stock photoshop texture brush. I like the glowing gassy mouth, and the idea of the rust, but I kept going back and forth between how much is too much and how much is not enough. Below you can again see the final Dragon...

But, as this is a community event, I wanted to share all the other entries posted in the Discord.











March 12, 2024
Magic the Gathering: Mabel Card Process (Bloomburrow)

The first card of mine that has been revealed is Mabel, Heir to Cragflame. She is this set's protagonist in the story. She is a mother of three mouselings and heir to a storied sword, the Cragflame. The set will be released in early August, and since Wizards of the Coast has already revealed my version of this card, I can share the artwork and process for creating it.

I started with a rough version of Mabel on copy paper, and then refined the drawing on a different sheet of copy paper using a lightpad to work off of the original. When I had a version of Mabel I liked, I did the same thing with the mouse-bedroom background, starting with a rougher version and then working to a tighter one on a light pad. I didn't need to draw anything where I already knew Mabel was going to be, which is why there is a void on both background pencils.



When Bloomburrow is released in August, I'll have prints and possibly playmats of Mabel available for sale.

The original inked artwork is up for sale by auction the the Facebook group: MtG Art Market: https://www.facebook.com/groups/mtgartmarket
March 5, 2024
Recent Toned Commissions
Here are some Toned Commissions from the end of last year.

A Gryphon

Jei from Usagi Yojimbo


Frog from Chrono Trigger

Usagi Yojimbo in Samurai Armor

A Mouse playing a lute
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