David Petersen's Blog, page 7
July 16, 2024
Magic The Gathering: Camellia, the Seedmiser

Here is Camellia, the Seedmiser. Squirrels are green/black mana cards with a penchant for bones. The set is in previews now and will be released August 2nd, and since Wizards of the Coast has already revealed my version of this card, I can share the artwork and process for creating it.

I started with just squirrel anatomy poses at first until I had one I thought might be a good pose that conveyed 'diva'. On my lightpad though I made several redraws and iterations adding different costuming, trying a few hand poses, and because Julia suggested it––her tail draped over her arm like a stole. The branch and skull setting was suggested from the source material reference as well as the brief. I looked at some real animal skulls for reference.




When Bloomburrow is released in August, I'll have prints and possibly playmats of Camellia available for sale.
The original inked artwork is up for sale by auction the the Facebook group: MtG Art Market: https://www.facebook.com/groups/mtgartmarket
July 9, 2024
Twin Many-Winged Hare Dragons

Here is my finished colored Dragon. And below are my steps to create it as well as the community submissions.

This month the prompt was three words: Many-Winged, Twin, & Hare
I opened several tabs of google image searches of hares boxing each other, twin dragon coils, and various wing shapes.

I printed that version out and on a lightpad and a fresh sheet of paper I redrew the twin's face and designed the bat ear-wings (after a false start with feathered bird wing ears) before scanning it back in to Photoshop to color block the rough you see here.

The inking on this piece was mostly just about respecting the contour lines from the pencils and enhancing them with line-weight, while also not overworking anything to make it muddy. I finished the inks on-stream, but then afterwards decided I wanted to add a little texture inside the bat wings, so I inked those in before scanning it.

Then it was time to start the color flatting process––basically professional coloring-in-the-lines. Some of this is just to make it easy to re-isolate various parts when doing later painting & rendering. Some of of the colors were established in the rough, but I played with the final value/hue choices for a while before getting to this point.
For the final colors I used the dodge and burn tools to add shadows and highlights to give the dragons some form. Most of the work was getting the shadows where the interwoven knotting is happening.
Below you can again see the final Dragon...

But, as this is a community event, I wanted to share all the other entries posted in the Discord.








July 2, 2024
Hellboy 30th Anniversary

A decade ago I did a 20th anniversary piece: http://davidpetersen.blogspot.com/2014/03/hellboys-20th-anniversary.html. To the left you can see my final colored (just for fun) piece, and below I walk through the steps to creating it as well as showing the inks that will be in the gallery exhibition (and for sale)


Since the original inked artwork was the piece to be displayed in the gallery show, I focused on making it read clearly without color. That meant adding a lot of tone and texture to all the crumbling bits of tower stones, while leaving Hellboy rather clean line-wise. The framed original will be available for sale through the Copro Gallery.

Just for fun, I wanted to color the inks after I scanned them. It figured it would be good to see the piece in color again (the purpose of the layout's color blocking was to help me see forms as I inked; what was coat or right hand of doom, or stone or beam, or bell, or sky).
This first step of coloring is called 'flatting' and is basically a professional version of coloring-in-the-lines with flat colors to establish each area's base color. At this step I also added color holds (areas where I want the inkwork to be a color other than black) to the entire background as well as the numbers on the clock and the 'US' patch on Hellboy's holster.
Below you can see the finsihed just-for-fun colors (I never make prints of characters I don't have the right for). I did a lot more painting on this piece than my normal coloring process. Rather than using Doidge and burn tools for the majority of the rendering, I painted in shadows with the same color as the dark blue lines of the background, and added in highlights with a lighter warmer color.

June 25, 2024
Recent Commissions

A Scouting Mouse




Usagi Yojimbo


Traveling Adventurer Guardmouse

Kenzie





TMNT in Samurai Armor on a Sketch Cover


from Something is Killing the Children


June 18, 2024
Guardmouse in Hawk Nest

My idea was that these would also serve as pages for the next Mouse Guard sketchbook tentatively titled: 'Past Whereabouts'.
To the left you can see the finished colored piece for the sketchbook, but below I'll walk through the process of creating the artwork.

As I drew the mouse, I liked the plan that this was a younger patrolling Gwendolyn before her time as a Matrirch (though I forgot to add her normal skirting which would help identify her, but also makes sense not to wear when climbing harrowing heights.)
The pencil sketch was scanned into Photoshop so I could block in some color to help me see what areas where what textures. I also added in a photo of a halberd blade for reference.

I used Copic Multiliner SP pens to do the linework, most of which was focused on giving the nest and branches texture and depth while leaving Gwendolyn relatively clean so she could be seen.
The original inks for this piece are available for sale in my online store:
https://mouseguard.bigcartel.com/product/guardmouse-in-hawk-s-nest

At this stage I also added a color hold (areas where I want the inkwork to be a color other than black) to the spots on the eggs. I also end up adding another one to act as a light corona in the final coloring stage)

As I said at the start, this will eventually be published in my next sketchbook which may be out at the end of this year or the start of next (depending on timing with getting enough pages done between projects AND convention schedules)
June 11, 2024
Morose Wooly Dragon

Here is my finished colored Dragon. And below are my steps to create it as well as the community submissions.

This month the prompt was two words: Wooly & Morose
I opened several tabs of google image searches of sad dragons, Pokemon's Snorlax, Rams & Sheep, and some Mercer Mayer illustrations

I printed that rough out and on a lightpad drew tighter pencils on a lightpad and a new sheet of copy paper.
Those pencils were then re-scanned and I cleaned up my color blocking to help me see what areas were what colors (what was horn vs wool, etc).

The inking on this piece started with the nose and mouth, but moved quickly to figuring out the texture and line density of the wooly hair so it felt matted and curly, but not heavy. I was unable to finish the inks on-stream, but returned to them later that night off-stream, where the inking continued on the rest of the body and the ankle and tail wool.

Then it was time to start the color flatting process––basically professional coloring-in-the-lines. Some of this is just to make it easy to re-isolate various parts when doing later painting & rendering. Most of the colors were established in the rough, but I played with the final value/hue choices.
For the final colors I used the dodge and burn tools to add shadows and highlights to give the dragon some form. Most of the work was in darkening in all the shadows in the wooly bits. and then––I opted to do a 2nd color hold on just the wooly bits. Below you can again see the final Dragon...

But, as this is a community event, I wanted to share all the other entries posted in the Discord.







June 4, 2024
HEROES CON 2024 paintings

I have not decided which will be in the auction––I think I'll decide when I arrive in Charlotte.

I did quick color blocking to help me see the forms but also to plan my colors and value ranges when doing the paintings

By tracing over the printout drawing with a ballpoint pen, the pressure transfers the image onto the illustration board. This was done for both pieces

I painted the Mouse Guard portraits on my Twitch stream at the end of May.
Instead of now showing a great deal of photos tracking the progress/process of the paintings, I've put them all together in a YouTube video that you can watch below
Watch directly on YouTube:
https://youtu.be/53sW9UVxKNc


May 28, 2024
Vinelings Concept Art Revamp

The plant species can vary from Vineling to Vineling, but they always have multiple vine or root-like arms and never show their faces. Wherever they wander, they cast off pollen and drop the seeds that cause them to stand for generations.
Or––that was the idea. In fact, they are a re-design of an old drawing I 'unearthed' when scanning pencil drawings for my Patreon.

A few months ago I shared a revamp of the Skullduggers from the same unmade gaming project.
Back in the earliest of the 2000's, I was toying with the idea of creating a table-top game (like Warhammer) with simpler rules for movement, army creation, etc. While struggling to design those elegant game mechanics (which never materialized) I only ever drew a few of the types of creatures to populate the game with.
To the right is that old drawing of a single Vineling (I envisioned these were the soldiers that could respawn.)

I started the new version digitally keeping the basic forms and ideas, but making them as well as the pose more interesting. I did end up penciling the vine arms, legs and seed-pod staff traditionally on a lightpad overtop of a printout of the digital sketch.
I wanted the arms to be more vine-like and to loose the grill/scarf (I think the original was inspired by the Black Wizard in Final Fantasy Tactics––a game I never played, but always liked the look of that character.)

This piece was a texture mess––and no good way to make it all make sense in black and white without adding shadows I didn't want in the final color...so I just did my best to control the density.
The original inked artwork is avilable for sale in my online store: https://mouseguard.bigcartel.com/product/vineling-original-art

The color choices seemed obvious to me looking at the original and so I used similar colors when doing the digital sketch.
I also added a color hold (where I want the black lineart to be a color other than black) to the overall linework and a special glow around the eyes.

Here again are the final colors. They were rendered using the dodge and burn tools in Photoshop and a stock textured brush.
I have no immediate plans for what to do with these guys, but between my Draw The Extinct creatures, Discovering Dragons, and a few more like this––I seem to have a nice bestiary for fantasy gaming...
May 21, 2024
Nadra Illustration

Last year I did an illustration for my friend Thorin who is developing a RPG setting and novel series called 'Nadra'. Thorin is the son of Alice Finch who was responsible for spearheading the Mouse Guard LEGO display and project that celebrated the Mouse Guard 10th anniversary.
Thorin commissioned me to do a piece from a moment in the first book's story that he could also use to make some tee-shirts or prints for the RPG community helping him develop the setting. I opted to make it possibly serve as a book cover, which you can see with mock-up text on the left. Below I'll go through the process of creating the illustration.

I'm not known for drawing humans very well, so I did struggle with getting the pencil drawings correct. I looked at some photo reference for faces and drew each character separately. The rocky character had some wiggle room in the visual design (though Thorin did provide me with rock formations and petrified dinosaur scales for guidance)...I do regret how much I inadvertently used the Batman the Animated Series Clayface design. I assembled the drawings, tinted them all differently and did a quick blocking painting for the rocks and sky.

I used Copic Multiliner SP pens (the 0.7 & 0.3 nibs) to ink everything. I was very caution when inking the faces because if I was just a little bit off, it would ruin the character's expression. I used the finer nib for the faces and the larger nib for more of the costuming and outer contours.
Even though I knew I'd ultimately be coloring the piece, I wanted to be sure the artwork worked in black and white, so I tried to be hyper aware of where the dark spots and textures were going so I didn't overwhelm the piece with visual clutter.

I also established some color holds (areas where I want the lineart to be a color other than black) mostly on the swirling clouds, but also on one of the character's upper lip and on the dwarf's bow string.

Here again is the final colored art (sans text). The rendering was done mostly using the dodge and burn tools with a stock textured brush.
To find out more about Nadra, you can visit Thorin's website:
www.thorinfinch.com/nadra/
May 14, 2024
Lake Como Folio Print

They will publish a folio of art pieces done by the guests and made available at the convention. You can see my finished piece here and below I’ll show the process of creating the piece.
For the layout, I wanted to include some architecture found in Lake Como. I happened upon a photo of a terrace with an amazing tile floor and used it for reference (though I did have to alter the scale of the roof and columns). I also found that the Kingfisher is a native bird there, and loved the idea of mice in partnership with the bird catching small fish (for oil, scaled skin, bones, and meat for the bird). I drew these elements on copy paper and then assembled them in photoshop and did a quick blocking color pass to help me see everything clearer.
The layout was printed out and taped to the back of a sheet of 14”x17” Strathmore bristol. On my huion lightpad I was able to see through the bristol surface and use the printout as a guide to ink from. I inked the piece with Copic Multiliner SP pens. The original of this piece will be offered for sale at Lake Como, but later in my online store if it doesn’t sell there.
When the inks were finished, I scanned them and started the digital coloring process. This first step is called ‘flatting’ where only flat base colors are painted in (like a professional version of coloring in the lines). I’d mostly decided the color choices in the layout stage. I also established color holds (areas where I want the inkwork to be a color other than black) on the background landscape and the details of the tile floor.
Here again are the final colors, all rendered in Photoshop with the dodge and burn tools and a stock textured brush. The folio with the print will be available at the con, and *if* I get any extras I’ll make them available in my store.

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