Dare to Dream discussion
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End of the world


It's sort of a major anticlimax.
Mike motions to the screen. A ship hangs in space ahead of them. It's about twice the size of our ship, not huge. It's simply parked in space.*
Minimal power on the ship, no shields, no beacon, nothing. Give me a second and the sensors will let us know about life. Should be easy, no shields.


They're small...I think, child sized.


* Mike looks at at her face and hugs her.*
I promise I won't go in unless you agree. No more kicking doors and looking for trouble now that this is a family adventure.


The whole double thing sort of creeps me. Once they've been alive I can't see just letting them vanish...I bet they hate that.
Okay let's do this. I'll send a remote over. It'll take longer than just going and over and slipping a probe through the airlock myself...but I guess I need to take fewer risks.
You did warn me about this part of having children.


Should be just a minute.
* It takes Mike little time to suit up and float across to the other ship. Within seconds the airlock is open and Mike has launched a small flying probe inside. Then he returns to the ship and rejoins Lacy and Sophia.
Within a few minutes they are watching views of the other ship. It seems unremarkable. There are a few rooms set as quarters. There are offices, storerooms and so on.
Then they come to a bank of open detention cells. Inside seven of these there are children, the oldest looks to be about ten standard years. They are dirty as the cells have a toilet and sink. Food seems to be delivered through a small wall device. *




* Mike maneuvers their ship in a close circle around the other. *
We've got an ion trail headed toward that star system and there are docking cables there with no ship. I'd bet that when we showed up and didn't send a recognition code of some kind they dropped everything and ran.
They may be back but not soon. If that ships drive hadn't been completely shut down they'd probably fled in it.
Nothing has bothered the probe. I'll go in first, check for traps then you and Sophia can come in behind me. That way you'll be close and the animals can surround Sophia and watch out for her.


Let me hook the two ships up and get a safe walkway across.
* Mike docks their ship beside the other and soon has the cables and tubing hooked up. Then in an atmosphere suit he gets a flexible walkway over. After this he returns, changes out if the suit and get's a side arm and a few knives.
Very few weapons for Mike. Lacy decided long ago he just liked guns. *


Mike moves directly to the detention area. The children are there. 4 boys and 3 girls ranging in age from the oldest who is about 10 to the youngest who's a toddler maybe 3 years old. She's a mess but appears to have been eating and drinking what was supplied.
The children are all wary of the newcomers (though the little one less so) and pull back after Mike manages to shut down the force-fields that kept them in. They begin to relax a little however when Sophia and the animals come into view.*
Well, lots of baths and clothes. Good thing we have all those crew quarters on the ship. I suppose if all of then stay with us we'll have to live in the ship again till I can...enlarge the house.
Lets download the computer files and search for anything else here. We might find we can get some of them back to parents.
* Mike stops and looks around.*
You think we should see about stea....err, liberating this ship and taking it with us. Be easier to search.



Okay got it programed. It'll take the reactor and the engine a little to be ready for a jump, they were cold. I'll jump right behind you. If you want to wait and coordinate our jump we'll be able to get the ships close enough together to communicate on the way back. That'll mean for the 2 days home we can all at least talk.
* Lacy notices that Knight has jumped up beside Mike on the copilot's chair. His tongue lolls out and he seems to almost smile.*


I think he wants to make sure I do it right.
* Within a half hour the engines on "Mike's ship" are ready and they make a jump, their computers coordinating the move to keep the ships together*





Well, the older boy's folks were peace keepers on a colony planet not too far out. Maybe a three day jump from home. Looks like both his folks are peak humans. Maximum perception, maximum strength, speed, everything. Looks like the boy shows signs of being Xman level. They kidnapped him and as far as I can tell the parents weren't harmed.
There's also a girl around seven who was taken from Earth 2. Her whole family is bioengineered. Her folks are still trying to find her.
I haven't found any living relatives on the rest, at least not yet.
I have found a reward flyer on all mutated children. It makes a special point of offering a hundred thousand credits for us. Not sure who put it out, just a subspace radio code.


They decide to stay at home a few days to recharge before trying to track down further information about the other 3 as this may entail more travel if they can't find someone trustworthy to go to the children's home worlds.*






Beside that I've got months of work going through the records. I think I may see if I can get the intelligence from the alien ship to help. When I checked with her she seemed bored with downloading books and playing computer games.


* Mike looks over at Lacy with a thoughtful look.
I happen to know where Dr.Noonien Soong is in hiding. Everyone thinks he's dead. I stumbled on him just outside Federation space in the Star Trek Universe but agreed to keep his secret.
I bet he could build an android body for her if he's willing.



The kids laugh and cheer them on. *




Party pooper... * Then laughs*
Alright, alright let's see what i packed for lunch...asparagus sandwiches, broccoli raw...blood pudding.
Books mentioned in this topic
The Lion, the Witch and the Wardrobe (other topics)Phoenix Rising (other topics)
The Janus Affair (other topics)
* Mike heads for the control room and begins setting up for an emergency jump should they need one.*