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Set Phasers on Stun: And Other True Tales of Design, Technology, and Human Error
Introduction to Human Factors Engineering
101 Things I Learned in Architecture School
The Sciences of the Artificial
Design Patterns: Elements of Reusable Object-Oriented Software
The Pragmatic Programmer: From Journeyman to Master

Vehicles: Experiments in Synthetic Psychology
The Idea Factory: Bell Labs and the Great Age of American Innovation
Code: The Hidden Language of Computer Hardware and Software
UI is Communication: How to Design Intuitive, User Centered Interfaces by Focusing on Effective Communication
UX for Lean Startups: Faster, Smarter User Experience Research and Design
Observing the User Experience: A Practitioner's Guide to User Research

Communicating the User Experience: A Practical Guide for Creating Useful UX Documentation
Smashing UX Design: Foundations for Designing Online User Experiences
Designing Multi-Device Experiences: An Ecosystem Approach to User Experiences across Devices
About Face: The Essentials of Interaction Design
Designing the Search Experience: The Information Architecture of Discovery
Designing Context for User Experiences: Building User Experiences

Steve Jobs
Android Design Patterns: Interaction Design Solutions for Developers
100 Ideas That Changed Graphic Design
Burn Your Portfolio: Stuff They Don't Teach You in Design School, But Should
Thinking with Type: A Critical Guide for Designers, Writers, Editors, and Students
Sketching User Experiences:  Getting the Design Right and the Right Design

The Design of Everyday Things
100 Things Every Designer Needs to Know About People



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