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Joy, Inc.: How We Built a Workplace People Love
A Map of the World According to Illustrators and Storytellers
Around the World: The Atlas for Today
The Virgin Way: Everything I Know About Leadership
Design as Art
Murakami

Spraycan Art (Street Graphics / Street Art)
Design for Kids
Understanding Comics: The Invisible Art
The Inmates Are Running the Asylum: Why High Tech Products Drive Us Crazy and How to Restore the Sanity
Meggs' History of Graphic Design
The Neuroscientific Basis of Successful Design: How Emotions and Perceptions Matter (PoliMI SpringerBriefs)

Mtiv: Process, Inspiration and Practice for the New Media Designer
Rules of Play: Game Design Fundamentals (Mit Press)
Game Feel (Morgan Kaufmann Game Design Books)
A Theory Of Fun For Game Design
What Video Games Have to Teach Us About Learning and Literacy
The Dyslexic Advantage: Unlocking the Hidden Potential of the Dyslexic Brain

Interviewing Users: How to Uncover Compelling Insights
Universal Principles of Design
Trade-Off: Why Some Things Catch On, and Others Don't
The Lean Startup
Naked Statistics: Stripping the Dread from the Data
The Five Dysfunctions of a Team

Hooked: How to Build Habit-Forming Products
Thanks for the Feedback: The Science and Art of Receiving Feedback Well
Thinking, Fast and Slow
Convergence Culture: Where Old and New Media Collide
The Media Equation: How People Treat Computers, Television, and New Media Like Real People and Places (CSLI Lecture Notes S)
Anatomy of a Typeface




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