The Dragon Style is the third volume in the popular Learn to Play Go series. Topics include seven deadly Go sins and eight secrets of winning play. Real games - even, high, and low handicap - are anal…
The opening is theoretically the hardest part of the game of go. To professional players, it is the hardest part in practice, as well; in championship games that last two days, for instance, the first…
Shelve In the Beginning (Elementary Go Series, #1)
From the Nobel Prize-winning author and acclaimed writer of Thousand Cranes comes the luminous chronicle of a match of the Japanese game Go played between a master and a younger, more modern challenge…
This book is a lucid exposition of the basic principles of Kajiwara's go theory and a guide to applying these principles in your own game. Above all else, Kajiwara emphasizes the importance of careful…
Shelve The Direction of Play (Intermediate to Advanced Go Books)
Tesujis are the tactics of short-range combat in the game of go. This book presents over 300 examples and problems of them, aimed at training the reader to analyze and spot the right move in all sorts…
The middle game of go often appears chaotic, but there is order in the chaos, as this book plainly reveals. The result of a joint effort by a tournament-winning Japanese professional player and an exp…
Shelve Attack and Defense (Elementary Go Series, #5)
The book’s main themes are the importance of fundamentals, the philosophy of go, and how to study. All the author asks is that the reader not do anything so foolish as to finish it in one day. It shou…
This is the first volume of a four-volume collection of problems and is intended for players who are learning the rules of go. The nearly 1500 problems this series contains cover all phases of the gam…
Shelve Graded Go Problems for Beginners Volume One Introductory Problems 30 Kyu to 25 Kyu (Graded Go Problems for Beginners, #1)
A moving and powerful novel about the lives of the men, women, and children who endure a second-class existence and labor under dangerous conditions as migrant workers in California’s fields.
Good shape is a subject that has received scant attention in Japanese go literature. Although references to shape are made in most books, there is no one book devoted exclusively to this subject. Howe…
Shelve Making Good Shape (Mastering the Basics) (Volume 3)
Graded Go Problems for Beginners are ideal books for players who have just learned the rules of go, bridging the gap between a beginner's book and some of the more 'advanced' elementary book. The almo…
Shelve Graded Go Problems for Beginners Volume Two Elementary Problems 25 Kyu to 15 Kyu (Graded Go Problems for Beginners, #2)
SciFi’s favorite antisocial A.I. is again on a mission. The case against the too-big-to-fail GrayCris Corporation is floundering, and more importantly, authorities are beginning to ask more questions …
A young family moves into a small home on Ash Tree Lane where they discover something is terribly wrong: their house is bigger on the inside than it is on the outside.
It has a dark past – one in which a number of humans were killed. A past that caused it to christen itself “Murderbot." But it has only vague memories of the mass…
Shelve Artificial Condition (The Murderbot Diaries, #2)
Go-playing AI programs have changed the very nature of professional go. In the half-decade since the emergence of AlphaGo in 2016, the conventional wisdom of go has been transformed. Opening patterns …
In 2019, humanity finally finds proof of extraterrestrial life when a listening post in Puerto Rico picks up exquisite singing from a planet that will come to be known as Rakhat. While United Nations …
The "brilliantly realized" (The New York Times Book Review) modern classic that coined the term "metaverse"--one of Time's 100 best English-language novels and "a foundational text of the cyberpunk mo…
The new novel by Canada's top Science Fiction writer In 2059 two very different groups have their minds uploaded into a quantum computer in Waterloo, Ontario. One group consists of astronauts preparin…