Monte Cook's Blog, page 130

March 4, 2013

Numenera Product Line-up (Part 1)

This weekend, I finished making the last few adjustments to the Numenera rules based on playtester feedback. Sean Reynolds, the developer, has taken a pass through most of the rules now too, and editors Shanna Germain and Ray Vallese are now editing some of the initial material. We’re also looking at some initial page layout …

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Published on March 04, 2013 11:35

February 21, 2013

Numenera News!

First of all, I know it’s been a while since I’ve written here. But I’m not going to apologize, because it’s mainly been because I’ve been really hard at work on the Numenera corebook. I’m so excited how everything’s coming together. The rules are being developed, the official playtest is winding to a close, and …

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Published on February 21, 2013 17:21

January 23, 2013

Art!

Starting today, we’re going to be showcasing some of the new art that’s coming in for Numenera over on numenera.com. The first piece is from Kieran Yanner. Check back tomorrow and thereafter for future sneak peeks from our other great artists!
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Published on January 23, 2013 13:56

January 11, 2013

Exciting News!

Numenera is now going to be a computer game as well as a tabletop RPG! I recently made a deal with Brian Fargo of InXile Entertainment to make Numenera the basis for the new Torment game. The lead designer is my old friend (and fellow Planescape designer) Colin McComb. Here’s more information in the form …

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Published on January 11, 2013 12:01

January 7, 2013

Glaive, Jack, and Nano

So awesome it almost makes me weep.
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Published on January 07, 2013 21:29

January 4, 2013

Online Design Seminars

I’ve been doing a series of online design seminars. These have been primarily for Numenera Kickstarter backers, but a few other people have purchased “seats” for them as well. There’s still one left in the series, held on January 9th and again on the 12th. It’s on Working in the Game Industry and will be …

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Published on January 04, 2013 20:54

The Dragon of Dungeon

Here’s the D&D setting that I came up with while waiting to fall asleep the other night. The first thing you need to know about it is that there are no monsters in this world, but all the other D&D “pieces” (wizards, fighters, elves, +1 swords, etc.) are in place. The city-state of Dungeon is …

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Published on January 04, 2013 05:51

December 19, 2012

More Podcasts? Yes!

Just a quick note about more podcasting goodness. I was a guest host on Nerd Tangent for three–yes three–episodes in a row. Nerd Tangent is this awesome podcast where we just get together, start talking about something geeky, and see where it takes us. Talking about convention experiences leads us to comics, which leads us …

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Published on December 19, 2012 23:25

December 17, 2012

Ninth Worldbuilding

The Ninth World is the setting for Numenera. Building this world is one of the real joys for me as a game designer. As Shanna Germain and I develop the setting, we are using a technique that I developed for my book, Ptolus. That technique is something that I refer to as the microscope …

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Published on December 17, 2012 21:04

December 12, 2012

Numenera Update, plus Aliens, Mutants, and Transmissions

Things are going really well for Numenera. The playtest has been going strong for weeks, and the playtesters are providing good feedback. We’ve also got the first round of artists beyond lead artist Kieran Yanner working on the game now, and everything is coming out astonishingly beautiful. Look for some great new art previews in …

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Published on December 12, 2012 18:33

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