Monte Cook's Blog, page 131
December 3, 2012
The Sound of My Voice
      I been doing a lot of interviews lately, particularly after the success of the Numenera Kickstarter and the launch of my Kickstarter book, Kicking It: Successful Crowdfunding which I co-wrote with Shanna Germain. In the last few months, I have been interviewed at the following places (click on the names to listen if you want): …
  
    
    
    
        Published on December 03, 2012 12:48
    
November 30, 2012
Four Types of Numenera
      When originally thinking about technology in the Ninth World, I mostly thought in terms of how it was used, and thus created cyphers, artifacts, oddities, and discoveries. These categories are useful to show how a PC interacts with the numenera–how it is (or isn’t) useful to them. As I began actually writing, I found that …
  
    
    
    
        Published on November 30, 2012 12:16
    
November 27, 2012
Distinguishing It From Magic
      I keep bringing up Arthur C. Clarke’s third law, that “any sufficiently advanced technology is indistinguishable from magic,” when I talk about Numenera. It’s a lynchpin for the entire game and its associated setting. Does that mean that the technology of the Ninth World is just simply fantasy with the serial numbers filed off? Not …
  
    
    
    
        Published on November 27, 2012 12:16
    
November 19, 2012
Fifth Playtest Report
      Need to catch up on what happened before? The last installment can be found here. After their negotiations with Devola, Caracol Vus, Grayden, Fisher, and Caedmyn went to a storehouse in the complex where the strange serpentine creature had stored some supplies. They not only found food, water, and other necessities for their journey, but …
  
    
    
    
        Published on November 19, 2012 16:34
    
November 17, 2012
Numenera Kickstarter Update
      I thought you’d be interested to know how things progress here in the Ninth World. It’s been a challenging couple of weeks, let me tell you. I created aWuFoo form to gather Kickstarter backer information and that has worked out well, despite a few people being resistant to it. Frankly, the Kickstarter tools don’t provide …
  
    
    
    
        Published on November 17, 2012 12:09
    
November 6, 2012
Playtest Submissions
      There were hundreds of people who submitted requests to playtest Numenera. Far more than we could take. We finally settled on about 160 or so groups. When you add that to the 600+ people who will be getting the playtest documents as part of their Kickstarter rewards (who can contribute feedback if they wish, but …
  
    
    
    
        Published on November 06, 2012 12:30
    
November 4, 2012
An Interview with Numenera Lead Artist, Kieran Yanner
      If you’ve drooledover the early concept art for Numenera, then you already know something about the brilliant artist that is Kieran Yanner. As lead artist for Numenera, Kieran is setting the stage for much of what’s to come in the Ninth World. Recently, he agreed to sit down for an interview with Numenera editor, Shanna …
  
    
    
    
        Published on November 04, 2012 05:41
    
November 1, 2012
Playtesting Tips for Designers
      A few days ago I posted an article that including notes for playtesters. While I’m at it, I’ll throw in a few suggestions for designers and developers sending out material for playtesting. If you don’t do these things, you can’t expect the good feedback described in the previous article. 1. Make it clear what you’re …
  
    
    
    
        Published on November 01, 2012 17:15
    
October 30, 2012
Playtesting Numenera
      This is a call for playtesters. In November, we’re going to start a public beta test of the core Numenera system. Not everyone who wants to playtest will be able to–not because I don’t want everyone, but because I can’t possibly process that much feedback, even if it was the only thing I had going …
  
    
    
    
        Published on October 30, 2012 14:51
    
October 29, 2012
Small Matters
      Small Matters is a new collection of some of my short fiction. It includes seven stories, all of which are science fiction and fantasy tales. As the title might suggest, these are not stories about saving the world or mighty quests to defeat the ubiquitous dark lord. These are smaller stories. Nevertheless, they have big …
  
    
    
    
        Published on October 29, 2012 17:10
    
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