Monte Cook's Blog, page 2

July 24, 2025

Cypher Design Diaries: Injurious Rules

As I wrote a bit ago, our own experiences as designers, alongside what we’ve heard from players, have prompted some […]

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Published on July 24, 2025 07:17

July 23, 2025

Magnus Institute File Folders

Store your game documents in true Magnus Institute style! Here’s something roleplaying gamers and archives staff have in common: managing […]

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Published on July 23, 2025 13:36

The Magnus Archives XP Deck

Track and trade XP without wearing a hole in your character sheet! In The Magnus Archives Roleplaying Game, players earn experience […]

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Published on July 23, 2025 11:22

July 22, 2025

Cypher Design Diary: Hanging on Tight

When modifying a rules set, most people focus on what’s changing, but just as— if not more—important is what remains […]

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Published on July 22, 2025 08:57

July 9, 2025

Cash and Chrome

Cash and Chrome is a handy zine-format supplement loaded with prompts for a fast-paced, immersive cyberpunk adventures. Use it alongside […]

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Published on July 09, 2025 07:06

July 8, 2025

Cypher Design Diary: What’s in a Genre?

One of the hallmarks of the Cypher System is how we designed it to work with almost any genre. As […]

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Published on July 08, 2025 08:09

July 2, 2025

Dig Your Own Grave

Who are you? Where did you come from? Who relies on you—and who can you rely on? Here, hold this […]

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Published on July 02, 2025 09:32

July 1, 2025

Cypher Design Diary: Designing the Game We Want to Play

When you drive a car and something doesn’t work precisely the way you think it should, you notice. Maybe you […]

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Published on July 01, 2025 06:57

Designing the Game We Want to Play

When you drive a car and something doesn’t work precisely the way you think it should, you notice. Maybe you […]

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Published on July 01, 2025 06:57

June 19, 2025

The MCG Asset Team Calls YOU!

An Asset eases the difficulty of any task. Calling All Monte Cook Games Fans! Do You: Join the MCG Asset Team […]

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Published on June 19, 2025 09:47

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