Monte Cook's Blog, page 129

May 29, 2013

The Spirit of Numenera

In conversations over the last few weeks, I’ve found myself talking about Numenera to interested people–not so much the rules, or the setting, but the essence of the game. When I was a teenager, I played in a 1st edition AD&D game run by my friend Jay. Jay passed away recently and his loss from …

Continue reading

 •  0 comments  •  flag
Share on Twitter
Published on May 29, 2013 17:56

May 28, 2013

Vigilance Press

When I created my Kickstarter for Numenera, I named one of the backer levels On-Line Gamer. One of the many rewards for the On-Line Gamer level was having an article written by me on the topic of the backer's choosing and posted to my blog. On-Line Gamer backer James Dawsey, Jr. asked me to write about Vigilance Press, an RPG publishing company that he purchased from Chuck Rice in 2011.

Continue reading

 •  0 comments  •  flag
Share on Twitter
Published on May 28, 2013 16:29

May 24, 2013

Getting Published

In the Numenera Kickstarter, I had a backer level called On-line Gamer. The people backing at that level get to, among other things, request a specific article written by me, here on my blog. Backer Sean Bradley is an aspiring author who’s written a book, and is working on the two-follow up books, and would …

Continue reading

 •  0 comments  •  flag
Share on Twitter
Published on May 24, 2013 10:26

May 23, 2013

GenCon Schedule

We are happy to announce that Numenera will have a nice presence at this year’s GenCon, August 15-18. First and foremost is the Numenera Launch panel (SEM1345848) Thursday the 15th at 4 PM. Stop by this panel to get a great preview of the game, find out some insider secrets in how it got made, …

Continue reading

 •  0 comments  •  flag
Share on Twitter
Published on May 23, 2013 11:27

May 21, 2013

Technology and the Table-Top

When I created my Kickstarter for Numenera, one of the backer levels was called On-Line Gamer. One of the many rewards for the On-Line Gamer level was having an article written by me on the topic of the backer’s choosing and posted to my blog.BackerJ Aaron Farr asked me to write about the use of …

Continue reading

 •  0 comments  •  flag
Share on Twitter
Published on May 21, 2013 20:57

April 29, 2013

Adventures! (Numenera Product Line-Up, Part 2)

There’s a well-accepted “truism” in the tabletop industry nowadays: Adventures don’t sell. There’s only one problem with this bit of truth–it’s not true at all. Many, if not most, of the bestselling tabletop products of all time are adventures–Keep on the Borderlands, Ravenloft, etc. I think adventures are important for many reasons. First and foremost, …

Continue reading

 •  0 comments  •  flag
Share on Twitter
Published on April 29, 2013 06:00

April 26, 2013

Game Mastering Numenera

The Numenera corebook’s design and development are complete. There’s still a lot of editing to do, a few illustrations and maps to complete, and layout’s only just begun, but things are moving along quite quickly now. It’s very exciting to see it pull together. In coming weeks, you can expect to see a number of …

Continue reading

 •  0 comments  •  flag
Share on Twitter
Published on April 26, 2013 10:15

April 2, 2013

Numenera Now and in the Future

No, this isn’t a post about a billion years from now. But about stuff happening now, this summer, and next year. First of all, the Kickstarter for Torment: Tides of Numenera is wrapping up on Friday. You’ve got a couple days then, to get involved and secure a copy of the coolest computer rpg out …

Continue reading

 •  0 comments  •  flag
Share on Twitter
Published on April 02, 2013 17:46

March 12, 2013

David “Zeb” Cook

I’m overwhelmed with the success of the Torment: Tides of Numenera Kickstarter. It’s amazing and I cannot wait to work on it, as the guys at inXile are really a great bunch. It’s got me thinking a bit aboutthe original Planescape: Torment game, which was fun (although I never actually worked on it, I enjoyed …

Continue reading

 •  0 comments  •  flag
Share on Twitter
Published on March 12, 2013 09:55

March 8, 2013

Bringing Ptolus Back to Print

As many of you know, in 2006, I came out with Ptolus, a massive, deluxe, mammoth campaign setting product compatible with d20 games. It was the game setting I used when I was working on 3rd edition D&D, and the place where most every Malhavoc Press product was playtested. Because it was big, and in …

Continue reading

 •  0 comments  •  flag
Share on Twitter
Published on March 08, 2013 14:50

Monte Cook's Blog

Monte Cook
Monte Cook isn't a Goodreads Author (yet), but they do have a blog, so here are some recent posts imported from their feed.
Follow Monte Cook's blog with rss.