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“Human beings are free except when humanity needs them. Maybe humanity needs you. To do something. Maybe humanity needs me—to find out what you're good for. We might both do despicable things, Ender, but if humankind survives, then we were good tools.”
― Ender’s Game
― Ender’s Game
“Just because you have the emotional range of a teaspoon doesn't mean we all have.”
― Harry Potter and the Order of the Phoenix
― Harry Potter and the Order of the Phoenix
“The task of the leaders must be to provide or create for them a strong framework within which they can learn, work hard, be productive and be rewarded accordingly. And this is not easy to achieve.”
― The Singapore Story: Memoirs of Lee Kuan Yew
― The Singapore Story: Memoirs of Lee Kuan Yew
“He was gone, and I did not have time to tell him what I had just now realized: that I forgave him, and that she forgave us, and that we had to forgive to survive in the labyrinth. There were so many of us who would have to live with things done and things left undone that day. Things that did not go right, things that seemed okay at the time because we could not see the future. If only we could see the endless string of consequences that result from our smallest actions. But we can’t know better until knowing better is useless. And as I walked back to give Takumi’s note to the Colonel, I saw that I would never know. I would never know her well enough to know her thoughts in those last minutes, would never know if she left us on purpose. But the not-knowing would not keep me from caring, and I would always love Alaska Young, my crooked neighbor, with all my crooked heart.”
― Looking for Alaska
― Looking for Alaska
“Principles of design:
1. Use both knowledge in the world and knowledge in the head.
2. Simplify the structure of tasks.
3. Make things visible: bridge gulfs between Execution and Evaluation.
4. Get the mappings right.
5. Exploit the power of constraints.
6. Design for error.
7. When all else fails, standardize.”
― The Design of Everyday Things
1. Use both knowledge in the world and knowledge in the head.
2. Simplify the structure of tasks.
3. Make things visible: bridge gulfs between Execution and Evaluation.
4. Get the mappings right.
5. Exploit the power of constraints.
6. Design for error.
7. When all else fails, standardize.”
― The Design of Everyday Things
World Economic Forum Book Club
— 329 members
— last activity Dec 16, 2019 01:49AM
Welcome to the World Economic Forum's Book Club. Here you can discover the books we have featured, the upcoming book of the month and find out how to ...more
Phnom Penh Book Club
— 51 members
— last activity Sep 29, 2025 06:15AM
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Borith’s 2025 Year in Books
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