3 books
    —
    2 voters
          Ios Books
          
Showing 1-50 of 307
      
            
                iPhone Programming (Big Nerd Ranch Guides)
by (shelved 13 times as ios)
avg rating 4.19 — 944 ratings — published 2010
                Programming in Objective-C (Developer's Library)
by (shelved 9 times as ios)
avg rating 3.94 — 512 ratings — published 1999
                Objective-C Programming: The Big Nerd Ranch Guide (Big Nerd Ranch Guides)
by (shelved 7 times as ios)
avg rating 4.16 — 656 ratings — published 2011
                iOS 7 Programming Fundamentals: Objective-C, Xcode, and Cocoa Basics (Paperback)
by (shelved 6 times as ios)
avg rating 4.03 — 35 ratings — published 2013
                Combine: Asynchronous Programming with Swift (Paperback)
by (shelved 5 times as ios)
avg rating 4.20 — 45 ratings — published
                App Architecture: iOS Application Design Patterns in Swift (ebook)
by (shelved 5 times as ios)
avg rating 3.83 — 59 ratings — published 2018
                Programming iOS 5: Fundamentals of iPhone, iPad, and iPod touch Development (Paperback)
by (shelved 5 times as ios)
avg rating 3.87 — 30 ratings — published 2012
                Pro Objective-C Design Patterns for iOS (Paperback)
by (shelved 5 times as ios)
avg rating 3.97 — 33 ratings — published 2011
                Learn iPhone and iPad Cocos2D Game Development (Paperback)
by (shelved 4 times as ios)
avg rating 3.87 — 39 ratings — published 2010
                iOS Unit Testing by Example (Paperback)
by (shelved 4 times as ios)
avg rating 4.47 — 43 ratings — published
                Head First iphone Development: A Learner's Guide to Creating Objective-C Applications for the Iphone (Paperback)
by (shelved 4 times as ios)
avg rating 3.78 — 120 ratings — published 2009
                Swift Programming: The Big Nerd Ranch Guide (Big Nerd Ranch Guides)
by (shelved 4 times as ios)
avg rating 4.22 — 213 ratings — published 2015
                Programming in Objective-C 2.0 (Paperback)
by (shelved 4 times as ios)
avg rating 3.86 — 379 ratings — published 2008
                iPhone 3D Programming: Developing Graphical Applications with OpenGL ES (Paperback)
by (shelved 4 times as ios)
avg rating 3.71 — 24 ratings — published 2010
                Cocoa Design Patterns (Paperback)
by (shelved 4 times as ios)
avg rating 4.01 — 146 ratings — published 2009
                iOS 15 Programming Fundamentals with Swift: Swift, Xcode, and Cocoa Basics (Kindle Edition)
by (shelved 3 times as ios)
avg rating 4.18 — 11 ratings — published
                Core Data by Tutorials: IOS 9 and Swift (Paperback)
by (shelved 3 times as ios)
avg rating 4.00 — 17 ratings — published 2014
                iOS Development with Swift (Paperback)
by (shelved 3 times as ios)
avg rating 3.88 — 8 ratings — published
                Advanced Swift (Paperback)
by (shelved 3 times as ios)
avg rating 4.46 — 166 ratings — published 2016
                Learning OpenGL ES for iOS: A Hands-on Guide to Modern 3D Graphics Programming (Paperback)
by (shelved 3 times as ios)
avg rating 3.67 — 18 ratings — published 2010
                Programming iOS 7 (Paperback)
by (shelved 3 times as ios)
avg rating 4.06 — 31 ratings — published 2013
                iOS Core Animation: Advanced Techniques (Kindle Edition)
by (shelved 3 times as ios)
avg rating 4.45 — 49 ratings — published 2013
                Pro Objective-C (Paperback)
by (shelved 3 times as ios)
avg rating 4.00 — 4 ratings — published 2013
                Effective Objective-C 2.0: 52 Specific Ways to Improve Your IOS and OS X Programs (Effective Software Development)
by (shelved 3 times as ios)
avg rating 4.56 — 207 ratings — published 2013
                iOS 6 Programming Cookbook: Solutions for iOS Developers (Paperback)
by (shelved 3 times as ios)
avg rating 3.78 — 18 ratings — published 2012
                iOS Hacker's Handbook (Paperback)
by (shelved 3 times as ios)
avg rating 4.08 — 61 ratings — published 2012
                More iOS6 Development: Further Explorations of the iOS SDK (Paperback)
by (shelved 3 times as ios)
avg rating 3.78 — 9 ratings — published 2011
                Test-Driven iOS Development (Paperback)
by (shelved 3 times as ios)
avg rating 3.50 — 101 ratings — published 2012
                Learning Cocos2D: A Hands-On Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk (Paperback)
by (shelved 3 times as ios)
avg rating 3.82 — 45 ratings — published 2011
                The Business of iPhone and iPad App Development: Making and Marketing Apps That Succeed (Kindle Edition)
by (shelved 3 times as ios)
avg rating 3.78 — 65 ratings — published 2011
                iOS 5 Programming Cookbook: Solutions & Examples for iPhone, iPad, and iPod touch Apps (Paperback)
by (shelved 3 times as ios)
avg rating 3.86 — 21 ratings — published 2012
                iPhone and iPad Apps for Absolute Beginners (Kindle Edition)
by (shelved 3 times as ios)
avg rating 3.70 — 37 ratings — published 2010
                iPhone Application Development For Dummies (Paperback)
by (shelved 3 times as ios)
avg rating 3.02 — 62 ratings — published 2009
                Beginning iPhone Development: Exploring the iPhone SDK (Paperback)
by (shelved 3 times as ios)
avg rating 3.77 — 191 ratings — published 2008
                Cocoa Programming for Mac OS X (Paperback)
by (shelved 3 times as ios)
avg rating 3.97 — 574 ratings — published 2001
                iOS Recipes: Tips and Tricks for Awesome iPhone and iPad Apps (Paperback)
by (shelved 3 times as ios)
avg rating 3.67 — 27 ratings — published 2011
                Beginning iPhone 4 Development: Exploring the iOS SDK (Paperback)
by (shelved 3 times as ios)
avg rating 3.71 — 77 ratings — published 2010
                The IOS 4 Developer's Cookbook: Core Concepts and Essential Recipes for IOS Programmers (Kindle Edition)
by (shelved 2 times as ios)
avg rating 4.75 — 4 ratings — published 2011
                iOS 12 Programming Fundamentals with Swift: Swift, Xcode, and Cocoa Basics (Kindle Edition)
by (shelved 2 times as ios)
avg rating 4.18 — 11 ratings — published
                Objective-C for Absolute Beginners: iPhone, iPad and Mac Programming Made Easy (Paperback)
by (shelved 2 times as ios)
avg rating 3.49 — 47 ratings — published 2010
                Advanced Apple Debugging & Reverse Engineering: Exploring Apple code through LLDB, Python and DTrace (Paperback)
by (shelved 2 times as ios)
avg rating 4.30 — 10 ratings — published
                Swift Protocol-Oriented Programming: Increase productivity and build faster applications with Swift 5 (Kindle Edition)
by (shelved 2 times as ios)
avg rating 3.75 — 8 ratings — published
                Concurrency by Tutorials: Multithreading in Swift with GCD and Operations (Paperback)
by (shelved 2 times as ios)
avg rating 3.80 — 5 ratings — published
                Core Data by Tutorials: iOS 12 and Swift 4.2 Edition (Paperback)
by (shelved 2 times as ios)
avg rating 4.38 — 8 ratings — published
                Thinking in SwiftUI (Paperback)
by (shelved 2 times as ios)
avg rating 4.18 — 78 ratings — published
                Data Structures and Algorithms in Swift (ebook)
by (shelved 2 times as ios)
avg rating 4.16 — 25 ratings — published
                iOS Test-Driven Development by Tutorials (ebook)
by (shelved 2 times as ios)
avg rating 3.33 — 3 ratings — published
                iOS Programming: The Big Nerd Ranch Guide (Big Nerd Ranch Guides)
by (shelved 2 times as ios)
avg rating 4.23 — 107 ratings — published 2015
                Test-Driven iOS Development with Swift 4 - Third Edition: Write Swift code that is maintainable, flexible, and easily extensible (Kindle Edition)
by (shelved 2 times as ios)
avg rating 4.05 — 19 ratings — published
      “Apple doesn’t care about privacy. All it cares about is privacy for the privileged.”
    
― Mucize Insan: When The World is Family
  ― Mucize Insan: When The World is Family
      “The computer may be incompetent in itself--that is, unable to do the work for which it was designed. This kind of incompetence can never be eliminated, because the Peter Principle applies in the plants where computers are designed and manufactured.”
    
― The Peter Principle
  ― The Peter Principle






