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Programming the iPhone User Experience: Developing and Designing Cocoa Touch Applications

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Apple's iPhone and iPod Touch not only feature the world's most powerful mobile operating system, they also usher in a new standard of human-computer interaction through gestural interfaces and multi-touch navigation. This book provides you with a hands-on, example-driven tour of UIKit, Apple's user interface toolkit, and includes common design patterns to help you create new iPhone and iPod Touch user experiences.

Using Apple's Cocoa Touch framework, you'll learn how to build applications that respond in unique ways when users tap, slide, swipe, tilt, shake, or pinch the screen. Programming the iPhone User Experience is a perfect companion to Apple's Human Interface Guidelines, and provides the practical information you need to develop innovative applications for the iPhone and iPod Touch, whether you're a CTO, developer, or UI/UX designer.

188 pages, Paperback

First published May 15, 2009

17 people want to read

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Toby Boudreaux

2 books1 follower

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Profile Image for Alaeddin Hallak.
157 reviews22 followers
November 17, 2010
Quick enjoyable and informative read. Contains some cool snippets that will sure prove useful for my app.
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