Interactive Storytelling Books

Showing 1-50 of 56
Hamlet on the Holodeck: The Future of Narrative in Cyberspace Hamlet on the Holodeck: The Future of Narrative in Cyberspace (Paperback)
by (shelved 2 times as interactive-storytelling)
avg rating 3.94 — 630 ratings — published 1997
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Chris Crawford on Interactive Storytelling Chris Crawford on Interactive Storytelling (Paperback)
by (shelved 2 times as interactive-storytelling)
avg rating 3.74 — 134 ratings — published 2004
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Writing for Animation, Comics, and Games Writing for Animation, Comics, and Games (Paperback)
by (shelved 1 time as interactive-storytelling)
avg rating 3.73 — 73 ratings — published 2006
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Integrated Storytelling by Design: Concepts, Principles and Methods for New Narrative Dimensions Integrated Storytelling by Design: Concepts, Principles and Methods for New Narrative Dimensions (Kindle Edition)
by (shelved 1 time as interactive-storytelling)
avg rating 4.33 — 9 ratings — published
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Quests: Design, Theory, and History in Games and Narratives Quests: Design, Theory, and History in Games and Narratives (Paperback)
by (shelved 1 time as interactive-storytelling)
avg rating 3.51 — 41 ratings — published 2008
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Literary Gaming Literary Gaming (Hardcover)
by (shelved 1 time as interactive-storytelling)
avg rating 3.62 — 32 ratings — published 2014
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The Return of the Reader: Reader-Response Criticism (New Accents) The Return of the Reader: Reader-Response Criticism (New Accents)
by (shelved 1 time as interactive-storytelling)
avg rating 3.62 — 8 ratings — published 1987
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A History of Reading in the West (Studies in Print Culture and the History of the Book) A History of Reading in the West (Studies in Print Culture and the History of the Book)
by (shelved 1 time as interactive-storytelling)
avg rating 3.82 — 121 ratings — published 1995
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Literary Machines Literary Machines (Paperback)
by (shelved 1 time as interactive-storytelling)
avg rating 4.54 — 37 ratings — published 1988
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Writing Space: Computers, Hypertext, and the Remediation of Print Writing Space: Computers, Hypertext, and the Remediation of Print (Paperback)
by (shelved 1 time as interactive-storytelling)
avg rating 3.52 — 82 ratings — published 1990
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Avatars Of Story (Volume 17) (Electronic Mediations) Avatars Of Story (Volume 17) (Electronic Mediations)
by (shelved 1 time as interactive-storytelling)
avg rating 3.96 — 48 ratings — published 2006
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The End of Books--Or Books Without End?: Reading Interactive Narratives The End of Books--Or Books Without End?: Reading Interactive Narratives (Paperback)
by (shelved 1 time as interactive-storytelling)
avg rating 3.82 — 11 ratings — published 2001
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Lost in a Book: The Psychology of Reading for Pleasure Lost in a Book: The Psychology of Reading for Pleasure (Paperback)
by (shelved 1 time as interactive-storytelling)
avg rating 3.58 — 26 ratings — published 1988
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Flow: The Psychology of Optimal Experience Flow: The Psychology of Optimal Experience (Paperback)
by (shelved 1 time as interactive-storytelling)
avg rating 4.11 — 86,834 ratings — published 1990
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Cybertext: Perspectives on Ergodic Literature Cybertext: Perspectives on Ergodic Literature (Paperback)
by (shelved 1 time as interactive-storytelling)
avg rating 3.89 — 271 ratings — published 1997
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Reading for the Plot: Design and Intention in Narrative Reading for the Plot: Design and Intention in Narrative (Paperback)
by (shelved 1 time as interactive-storytelling)
avg rating 3.92 — 259 ratings — published 1984
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Inventing the Medium: Principles of Interaction Design as a Cultural Practice (Mit Press) Inventing the Medium: Principles of Interaction Design as a Cultural Practice (Mit Press)
by (shelved 1 time as interactive-storytelling)
avg rating 4.11 — 45 ratings — published 2011
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Character Development and Storytelling for Games (Game Development Series) Character Development and Storytelling for Games (Game Development Series)
by (shelved 1 time as interactive-storytelling)
avg rating 3.64 — 86 ratings — published 2004
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Half-Real: Video Games Between Real Rules and Fictional Worlds Half-Real: Video Games Between Real Rules and Fictional Worlds (Hardcover)
by (shelved 1 time as interactive-storytelling)
avg rating 3.89 — 358 ratings — published 2005
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New Level - Computerspiele und Literatur New Level - Computerspiele und Literatur (Hardcover)
by (shelved 1 time as interactive-storytelling)
avg rating 3.14 — 7 ratings — published 2014
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IF Theory Reader: Zork, Adventure, and beyond (IF Theory 1) IF Theory Reader: Zork, Adventure, and beyond (IF Theory 1)
by (shelved 1 time as interactive-storytelling)
avg rating 4.29 — 7 ratings — published 2014
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Writing for Video Game Genres: From FPS to RPG Writing for Video Game Genres: From FPS to RPG (Paperback)
by (shelved 1 time as interactive-storytelling)
avg rating 3.67 — 18 ratings — published 2009
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Writing for Video Games Writing for Video Games (Paperback)
by (shelved 1 time as interactive-storytelling)
avg rating 3.49 — 37 ratings — published 2006
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Digital Storytelling: A Creator's Guide to Interactive Entertainment Digital Storytelling: A Creator's Guide to Interactive Entertainment (Paperback)
by (shelved 1 time as interactive-storytelling)
avg rating 3.43 — 89 ratings — published 2004
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Minecraft: The Unlikely Tale of Markus "Notch" Persson and the Game that Changed Everything Minecraft: The Unlikely Tale of Markus "Notch" Persson and the Game that Changed Everything (Hardcover)
by (shelved 1 time as interactive-storytelling)
avg rating 3.85 — 1,593 ratings — published 2011
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Well Played 1.0: Video Games, Value and Meaning Well Played 1.0: Video Games, Value and Meaning (Kindle Edition)
by (shelved 1 time as interactive-storytelling)
avg rating 3.54 — 56 ratings — published 2009
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The Image of the City The Image of the City (Paperback)
by (shelved 1 time as interactive-storytelling)
avg rating 4.05 — 4,139 ratings — published 1960
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Museums at Play: Games, Interaction and Learning Museums at Play: Games, Interaction and Learning (Paperback)
by (shelved 1 time as interactive-storytelling)
avg rating 3.75 — 4 ratings — published 2011
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Newsgames: Journalism at Play (Mit Press) Newsgames: Journalism at Play (Mit Press)
by (shelved 1 time as interactive-storytelling)
avg rating 3.71 — 65 ratings — published 2010
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Meanwhile Meanwhile (Hardcover)
by (shelved 1 time as interactive-storytelling)
avg rating 3.94 — 4,212 ratings — published 2010
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Transmedia 2.0: How to Create an Entertainment Brand Using a Transmedial Approach to Storytelling Transmedia 2.0: How to Create an Entertainment Brand Using a Transmedial Approach to Storytelling (Paperback)
by (shelved 1 time as interactive-storytelling)
avg rating 3.45 — 11 ratings — published 2014
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An Architectural Approach to Level Design An Architectural Approach to Level Design (Paperback)
by (shelved 1 time as interactive-storytelling)
avg rating 4.31 — 129 ratings — published 2014
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The Art of Immersion: How the Digital Generation Is Remaking Hollywood, Madison Avenue, and the Way We Tell Stories The Art of Immersion: How the Digital Generation Is Remaking Hollywood, Madison Avenue, and the Way We Tell Stories (Hardcover)
by (shelved 1 time as interactive-storytelling)
avg rating 3.87 — 971 ratings — published 2011
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Level Design: Concept, Theory, and Practice Level Design: Concept, Theory, and Practice (Paperback)
by (shelved 1 time as interactive-storytelling)
avg rating 3.74 — 50 ratings — published 2009
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Interactive Storytelling Interactive Storytelling (Paperback)
by (shelved 1 time as interactive-storytelling)
avg rating 3.56 — 25 ratings — published 2004
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Level Design for Games: Creating Compelling Game Experiences Level Design for Games: Creating Compelling Game Experiences (Paperback)
by (shelved 1 time as interactive-storytelling)
avg rating 3.49 — 37 ratings — published 2006
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Transmedia Storytelling: Imagery, Shapes and Techniques Transmedia Storytelling: Imagery, Shapes and Techniques (Paperback)
by (shelved 1 time as interactive-storytelling)
avg rating 3.50 — 26 ratings — published 2011
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A Creator's Guide to Transmedia Storytelling: How to Captivate and Engage Audiences Across Multiple Platforms A Creator's Guide to Transmedia Storytelling: How to Captivate and Engage Audiences Across Multiple Platforms (Hardcover)
by (shelved 1 time as interactive-storytelling)
avg rating 3.90 — 181 ratings — published 2012
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Getting Started in Transmedia Storytelling: A Practical Guide for Beginners Getting Started in Transmedia Storytelling: A Practical Guide for Beginners (Paperback)
by (shelved 1 time as interactive-storytelling)
avg rating 3.56 — 32 ratings — published 2011
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Walt Disney Imagineering: A Behind the Dreams Look at Making More Magic Real (A Walt Disney Imagineering Book) Walt Disney Imagineering: A Behind the Dreams Look at Making More Magic Real (A Walt Disney Imagineering Book)
by (shelved 1 time as interactive-storytelling)
avg rating 4.51 — 578 ratings — published 2010
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Expressive Processing: Digital Fictions, Computer Games, and Software Studies Expressive Processing: Digital Fictions, Computer Games, and Software Studies (Hardcover)
by (shelved 1 time as interactive-storytelling)
avg rating 4.15 — 33 ratings — published 2009
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Third Person: Authoring and Exploring Vast Narratives (Mit Press) Third Person: Authoring and Exploring Vast Narratives (Mit Press)
by (shelved 1 time as interactive-storytelling)
avg rating 4.04 — 45 ratings — published 2009
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Designing Disney Designing Disney (Paperback)
by (shelved 1 time as interactive-storytelling)
avg rating 4.08 — 1,177 ratings — published 2003
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Second Person: Role-Playing and Story in Games and Playable Media Second Person: Role-Playing and Story in Games and Playable Media (Hardcover)
by (shelved 1 time as interactive-storytelling)
avg rating 3.83 — 83 ratings — published 2007
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Professional Techniques for Video Game Writing Professional Techniques for Video Game Writing (Paperback)
by (shelved 1 time as interactive-storytelling)
avg rating 3.92 — 50 ratings — published 2008
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Game Writing Handbook Game Writing Handbook (Paperback)
by (shelved 1 time as interactive-storytelling)
avg rating 3.43 — 7 ratings — published 2007
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The Ultimate Guide to Video Game Writing and Design The Ultimate Guide to Video Game Writing and Design (Paperback)
by (shelved 1 time as interactive-storytelling)
avg rating 3.61 — 344 ratings — published 2006
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Game Writing: Narrative Skills for Videogames Game Writing: Narrative Skills for Videogames (Paperback)
by (shelved 1 time as interactive-storytelling)
avg rating 3.79 — 52 ratings — published 2006
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Building Imaginary Worlds: The Theory and History of Subcreation Building Imaginary Worlds: The Theory and History of Subcreation (Kindle Edition)
by (shelved 1 time as interactive-storytelling)
avg rating 4.10 — 134 ratings — published 2012
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The Art of Failure: An Essay on the Pain of Playing Video Games (Playful Thinking Series) The Art of Failure: An Essay on the Pain of Playing Video Games (Playful Thinking Series)
by (shelved 1 time as interactive-storytelling)
avg rating 3.64 — 354 ratings — published 2013
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Ellen J. Lewinberg
“Joey was lying by the stream one afternoon after a hard day. He had been in trouble at school because he had left his homework at home. He had done the work, but his teacher didn’t believe him that he had completed it. Joey was still a bit upset with his teacher.
 
Suddenly, he heard a very soft voice say, “Hello.”
 
Joey sat up and looked around, but he couldn’t see anyone. So, he laid back down by the stream only to hear the voice again.
 
The voice sounded bubbly and a little like running water. Joey didn’t know where it was coming from.”
Ellen J. Lewinberg, Joey and His Friend Water