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Professional Techniques for Video Game Writing

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3.98  ·  Rating details ·  41 ratings  ·  2 reviews
This book by the International Game Developers Association (IGDA) Game Writing Special Interest Group focuses on various aspects of working as a professional game writer, including how to break in to game writing, writing manuals, narrative design, writing in a team, working as a freelancer, working with new intellectual property, and more. It includes exercises and writin ...more
Paperback, 225 pages
Published April 26th 2008 by A K PETERS (first published April 24th 2008)
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Average rating 3.98  · 
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Christina
Nov 13, 2012 rated it liked it
It was helpful. However, after reading this, I have solidified the fact that I have no interest in game writing.
Susanna
Jul 18, 2019 rated it it was amazing
Shelves: about-writing
Mary Oliver, a poet and a teacher of poetry, said ”a poem is always a blending of statement and form”.

This book is about form of video game writing.

It doesn’t advice you on *what* you should write about. But it tells how you should do it, whatever it is you’re going to write.

Stories from the field. Practical advice. War stories. Design and writing excercises. There should be more this kind of guides on how to navigate any reality.

Professional Techniques for Video Game Writing covers amongst oth
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Anne Toole is a WGA-nominated writer for computer games, one-hour television, comics, and short fiction. Anne started her career writing for DAYS OF OUR LIVES, then became Head Writer for a game based on the STARGATE SG-1 series. She's written a number of game titles, including the dark fantasy RPG, THE WITCHER, which earned her a Writers Guild nomination. Anne has spoken extensively on games and ...more