Game Programming Books
Showing 1-50 of 264
Game Programming Patterns (Paperback)
by (shelved 19 times as game-programming)
avg rating 4.49 — 1,593 ratings — published 2011
Game Engine Architecture (Hardcover)
by (shelved 13 times as game-programming)
avg rating 4.41 — 590 ratings — published 2009
Game Programming Gems (Hardcover)
by (shelved 12 times as game-programming)
avg rating 4.03 — 116 ratings — published 2000
Game Programming Gems 2 (Hardcover)
by (shelved 10 times as game-programming)
avg rating 4.00 — 76 ratings — published 2001
Game Programming Gems 3 (Hardcover)
by (shelved 9 times as game-programming)
avg rating 3.75 — 53 ratings — published 2002
Game Programming Algorithms and Techniques: A Platform-Agnostic Approach (Game Design)
by (shelved 8 times as game-programming)
avg rating 4.04 — 69 ratings — published 2013
Game Programming Gems 4 (Hardcover)
by (shelved 8 times as game-programming)
avg rating 3.72 — 47 ratings — published 2004
Game Programming Gems 6 (Hardcover)
by (shelved 8 times as game-programming)
avg rating 3.78 — 36 ratings — published 2006
Game Coding Complete (Paperback)
by (shelved 7 times as game-programming)
avg rating 3.98 — 256 ratings — published 2003
Real-Time Rendering, Third Edition (Hardcover)
by (shelved 7 times as game-programming)
avg rating 4.52 — 344 ratings — published
Game Programming Gems 8 (Hardcover)
by (shelved 7 times as game-programming)
avg rating 3.78 — 27 ratings — published 2010
Game Programming Gems 7 (Hardcover)
by (shelved 7 times as game-programming)
avg rating 3.84 — 31 ratings — published 2008
Game Programming Gems 5 (GAME PROGRAMMING GEMS SERIES)
by (shelved 7 times as game-programming)
avg rating 3.97 — 39 ratings — published 2005
Programming Game AI by Example: . (Paperback)
by (shelved 6 times as game-programming)
avg rating 4.03 — 271 ratings — published 2004
AI Game Programming Wisdom (Hardcover)
by (shelved 6 times as game-programming)
avg rating 3.67 — 79 ratings — published 2002
Artificial Intelligence for Games (Morgan Kaufmann Series in Interactive 3D Technology)
by (shelved 5 times as game-programming)
avg rating 4.20 — 161 ratings — published 2006
Mathematics for 3D Game Programming and Computer Graphics, Third Edition (Hardcover)
by (shelved 5 times as game-programming)
avg rating 3.98 — 205 ratings — published 2001
3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic (The Morgan Kaufmann Series in Interactive 3D Technology)
by (shelved 5 times as game-programming)
avg rating 3.80 — 30 ratings — published 2004
Level Up!: The Guide to Great Video Game Design (Paperback)
by (shelved 5 times as game-programming)
avg rating 4.09 — 1,139 ratings — published 2010
Tricks of the Windows Game Programming Gurus: Fundamentals of 2D and 3D Game Programming (Paperback)
by (shelved 5 times as game-programming)
avg rating 3.48 — 93 ratings — published 1999
Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology)
by (shelved 4 times as game-programming)
avg rating 4.51 — 104 ratings — published 2004
Game Engine Black Book, Wolfenstein 3D (Hardcover)
by (shelved 4 times as game-programming)
avg rating 4.47 — 627 ratings — published 2017
3D Math Primer For Graphics and Game Development (Wordware Game Math Library)
by (shelved 4 times as game-programming)
avg rating 4.15 — 213 ratings — published 2002
3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics (Hardcover)
by (shelved 4 times as game-programming)
avg rating 3.43 — 58 ratings — published 2000
Best of Game Programming Gems (Hardcover)
by (shelved 3 times as game-programming)
avg rating 4.00 — 24 ratings — published 2008
Game Engine Gems 2 (Hardcover)
by (shelved 3 times as game-programming)
avg rating 3.33 — 6 ratings — published 2011
Game Engine Gems 1 (Hardcover)
by (shelved 3 times as game-programming)
avg rating 3.64 — 14 ratings — published 2010
Game Engine Black Book: Doom (Paperback)
by (shelved 3 times as game-programming)
avg rating 4.47 — 400 ratings — published 2018
The Art of Game Design: A Book of Lenses (Paperback)
by (shelved 3 times as game-programming)
avg rating 4.38 — 3,428 ratings — published 2008
Game Physics Engine Development (Series In Interactive 3D Technology)
by (shelved 3 times as game-programming)
avg rating 4.21 — 73 ratings — published 2007
Multiplayer Game Programming: Architecting Networked Games (Game Design)
by (shelved 3 times as game-programming)
avg rating 4.32 — 85 ratings — published 2015
Black Art of 3D Game Programming: Writing Your Own High-Speed 3D Polygon Video Games in C (Paperback)
by (shelved 3 times as game-programming)
avg rating 3.93 — 28 ratings — published 1995
AI Techniques for Game Programming (Paperback)
by (shelved 3 times as game-programming)
avg rating 3.67 — 43 ratings — published 2002
Data Structures for Game Programmers (Premier Press Game Development) with CD-ROM
by (shelved 3 times as game-programming)
avg rating 4.17 — 29 ratings — published 2002
Joystick Nation: How Videogames Ate Our Quarters, Won Our Hearts, and Rewired Our Minds (Hardcover)
by (shelved 3 times as game-programming)
avg rating 3.51 — 143 ratings — published 1997
Supercade: A Visual History of the Videogame Age 1971-1984 (Hardcover)
by (shelved 3 times as game-programming)
avg rating 4.14 — 198 ratings — published 2001
A Theory Of Fun For Game Design (Paperback)
by (shelved 3 times as game-programming)
avg rating 3.90 — 3,480 ratings — published 2004
The Untold History of Japanese Game Developers: Volume 1 (Werewolves of Yosemite Book 2)
by (shelved 3 times as game-programming)
avg rating 3.68 — 176 ratings — published 2014
MUD Game Programming (Game Development)
by (shelved 3 times as game-programming)
avg rating 4.07 — 28 ratings — published 2004
Real-Time Strategy Game Programming Using MS DIRECTX 6.0 (Wordware Game Developer's Library)
by (shelved 3 times as game-programming)
avg rating 3.23 — 13 ratings — published 1999
The Making of Prince of Persia (Kindle Edition)
by (shelved 3 times as game-programming)
avg rating 4.10 — 1,957 ratings — published 2011
Fundamentals of Game Design (Paperback)
by (shelved 3 times as game-programming)
avg rating 3.90 — 169 ratings — published 2006
Core Techniques and Algorithms in Game Programming (Paperback)
by (shelved 3 times as game-programming)
avg rating 3.36 — 11 ratings — published 2003
AI Game Programming Wisdom 4 (Hardcover)
by (shelved 3 times as game-programming)
avg rating 3.91 — 22 ratings — published 2008
AI Game Programming Wisdom 2 (Hardcover)
by (shelved 3 times as game-programming)
avg rating 3.91 — 32 ratings — published 2003
AI Game Programming Wisdom 3 (Hardcover)
by (shelved 3 times as game-programming)
avg rating 4.17 — 29 ratings — published 2006
Essential Mathematics for Games and Interactive Applications: A Programmer's Guide (The Morgan Kaufmann Series in Interactive 3D Technology)
by (shelved 3 times as game-programming)
avg rating 4.01 — 70 ratings — published 2004
C++ For Game Programmers (Game Development Series)
by (shelved 3 times as game-programming)
avg rating 4.13 — 38 ratings — published 2006
Tricks of the 3d Game Programming Gurus: Advanced 3d Graphics and Rasterization (Other Sams)
by (shelved 3 times as game-programming)
avg rating 4.16 — 50 ratings — published 2003
Game Design (Paperback)
by (shelved 2 times as game-programming)
avg rating 3.65 — 86 ratings — published 2001