Electronic Mediations Series

61 primary works • 61 total works
Electronically mediated communication has established lasting and significant changes in society and culture, politics and economics, thinking and being. From the development, adoption, and now international ubiquity of the Internet to virtual reality technologies, the mainstream popularity of video games, the genre of literary hypertexts, and a pr…
Avatar Bodies: A Tantra For Posthumanism (Volume 10)
An ethically-based approach to human relations for…
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Avatars Of Story (Volume 17)
3.96
· 48 Ratings · 7 Reviews · published 2006 · 3 editions
Since its inception, narratology has developed pri…
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Biomedia (Electronic Mediations)
3.67
· 21 Ratings · 3 Reviews · published 2004 · 8 editions
As biotechnology defines the new millennium, genet…
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Bodies In Technology (Volume 5)
3.80
· 45 Ratings · 6 Reviews · published 2001 · 2 editions
New technologies suggest new ideas about our "reac…
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Cibercultura
3.71
· 210 Ratings · 10 Reviews · published 1997 · 17 editions
O que é a cibercultura? Que movimento social e cul…
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Cognitive Fictions
3.60
· 5 Ratings · 1 Reviews · published 2002 · 3 editions
Bringing together cognitive science and literary a…
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Comparative Textual Media: Transforming the Humanities in the Postprint Era
For the past few hundred years, Western cultures h…
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Connected, or What It Means to Live in the Network Society
3.63
· 68 Ratings · 3 Reviews · published 2003 · 5 editions
In the twenty-first century, a network society is …
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Cybering Democracy: Public Space and the Internet
3.75
· 4 Ratings · 1 Reviews · published 2002 · 7 editions
Cybering Public Space and the Internet is the winn…
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Cyberspaces of Everyday Life
3.12
· 8 Ratings · 2 Reviews · published 2006 · 5 editions
Networks and computer-mediated communication now p…
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Database Aesthetics: Art in the Age of Information Overflow (Volume 20)
Database Aesthetics examines the database as cultu…
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Deconstruction Machines: Writing in the Age of Cyberwar (Volume 54)
A bold new theory of cyberwar argues that militari…
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Deja Vu: Aberrations Of Cultural Memory (Volume 12)
Referring to a past that never was, déjà vu shares…
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Digital Art and Meaning: Reading Kinetic Poetry, Text Machines, Mapping Art, and Interactive Installations
In a world increasingly dominated by the digital, …
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Digital Baroque: New Media Art and Cinematic Folds (Volume 26)
In this intellectually groundbreaking work, Timoth…
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Digital Memory and the Archive (Volume 39)
3.66
· 61 Ratings · 4 Reviews · published 2012 · 7 editions
In the popular imagination, archives are remote, l…
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Digital Sensations: Space, Identity, and Embodiment in Virtual Reality
Virtual reality is in the news and in the movies, …
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The Digitally Disposed: Racial Capitalism and the Informatics of Value (Electronic Mediations)
Locates the deep history of digitality in the deve…
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Digitize This Book!: The Politics of New Media, or Why We Need Open Access Now (Volume 24)
In the sciences, the merits and ramifications of o…
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Digitizing Race: Visual Cultures of the Internet (Volume 23)
4.01
· 90 Ratings · 7 Reviews · published 2007 · 7 editions
In the nineties, neoliberalism simultaneously prov…
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Does Writing Have a Future?
4.12
· 113 Ratings · 12 Reviews · published 1987 · 17 editions
In Does Writing Have a Future?, a remarkably perce…
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Electronic Monuments (Volume 15)
3.80
· 25 Ratings · 2 Reviews · published 2005 · 3 editions
While corporations, governmental groups, and publi…
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Ex-foliations: Reading Machines and the Upgrade Path (Volume 25)
"Every reading is, strictly speaking, unrepeatable…
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The Exploit: A Theory of Networks (Volume 21)
3.85
· 131 Ratings · 12 Reviews · published 2007 · 5 editions
" The Exploit is that rare a book with a clear gra…
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Gameplay Mode: War, Simulation, and Technoculture
3.65
· 17 Ratings · 1 Reviews · published 2011 · 7 editions
From flight simulators and first-person shooters t…
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Games of Empire: Global Capitalism and Video Games (Volume 29)
In the first decade of the twenty-first century, v…
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Gaming: Essays On Algorithmic Culture (Volume 18)
3.74
· 198 Ratings · 15 Reviews · published 2006 · 10 editions
Video games have been a central feature of the cul…
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A Geology of Media (Volume 46)
3.92
· 150 Ratings · 9 Reviews · published 2015 · 9 editions
Media history is millions, even billions, of years…
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High Techne: Art and Technology from the Machine Aesthetic to the Posthuman
In an age of high tech, our experience of technolo…
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How to Do Things with Videogames
3.62
· 494 Ratings · 56 Reviews · published 2011 · 9 editions
In recent years, computer games have moved from th…
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How to Talk about Videogames (Volume 47)
3.65
· 237 Ratings · 36 Reviews · published 2015 · 3 editions
Videogames! Aren’t they the medium of the twenty-f…
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Hypertext and the Female Imaginary (Volume 31)
In Hypertext and the Female Imaginary , Jaishree K…
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Internet Daemons: Digital Communications Possessed
A complete history and theory of internet daemons …
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Into the Universe of Technical Images
4.28
· 232 Ratings · 13 Reviews · published 1985 · 3 editions
Poised between hope and despair for a humanity fac…
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Lara Croft: Cyber Heroine
3.09
· 11 Ratings · 2 Reviews · published 2001 · 5 editions
Since the game Tomb Raider was first released in 1…
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Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames (Volume 53)
The greatest trick the videogame industry ever pul…
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Mixed Realism: Videogames and the Violence of Fiction (Volume 50)
Mixed Realism is about how we interact with media.…
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Nauman Reiterated (Volume 43)
3.00
· 1 Ratings · published 2014 · 3 editions
Bruce Nauman has been a force in the art world sin…
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Noise Channels: Glitch and Error in Digital Culture
To err is human; to err in digital culture is desi…
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Off the Network: Disrupting the Digital World (Volume 41)
3.90
· 10 Ratings · 2 Reviews · published 2013 · 8 editions
The digital world profoundly shapes how we work an…
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On the Existence of Digital Objects (Volume 48)
3.73
· 79 Ratings · 12 Reviews · published 2016 · 5 editions
Digital objects, in their simplest form, are data.…
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The Participatory Condition in the Digital Age (Volume 51)
Just what is the “participatory condition”? It is …
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Perpetual Motion: Dance, Digital Cultures, and the Common
A new exploration of how digital media assert the …
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The Perversity of Things: Hugo Gernsback on Media, Tinkering, and Scientifiction (Electronic Mediations)
In 1905, a young Jewish immigrant from Luxembourg …
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Playing Nature: Ecology in Video Games (Volume 58)
A potent new book examines the overlap between our…
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Program Earth: Environmental Sensing Technology and the Making of a Computational Planet (Volume 49)
Sensors are everywhere. Small, flexible, economica…
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Radical Secrecy: The Ends of Transparency in Datafied America (Electronic Mediations Book 60)
When total data surveillance delimits agency and r…
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Reading Writing Interfaces: From the Digital to the Bookbound (Volume 44)
Lori Emerson examines how interfaces—from today’s …
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Reticulations: Jean-Luc Nancy and the Networks of the Political
Significantly advancing our notion of what constit…
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Screens: Viewing Media Installation Art (Volume 30)
3.92
· 24 Ratings · 2 Reviews · published 2010 · 8 editions
Media screens—film, video, and computer screens—ha…
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Sensations of History: Animation and New Media Art (Volume 57)
A phenomenological investigation into new media ar…
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Small Tech: The Culture of Digital Tools (Volume 22)
The essays in Small Tech investigate the cultural …
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The Souls of Cyberfolk: Posthumanism as Vernacular Theory (Volume 13)
In The Souls of Cyberfolk, Thomas Foster traces th…
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Summa technologiae
4.31
· 925 Ratings · 73 Reviews · published 1964 · 3 editions
Summa technologiae fasst die zur Zeit greifbaren E…
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Tactical Media (Volume 28)
3.72
· 32 Ratings · 2 Reviews · published 2009 · 5 editions
Tactical media describes interventionist media art…
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Vilém Flusser: An Introduction
3.88
· 16 Ratings · 3 Reviews · published 2011 · 1 edition
Vilém Flusser (1920–1991) has long been known and …
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What Is Information? (Volume 55)
3.75
· 4 Ratings · 1 Reviews · 4 editions
A novel way of looking at information challenges l…
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What's the Matter with the Internet?
3.40
· 5 Ratings · published 2001 · 6 editions
In What's the Matter with the Internet?, leading c…
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Wireless Writing in the Age of Marconi
Wireless technology has become deeply embedded in …
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World Projects: Global Information before World War I (Volume 45)
Markus Krajewski is emerging as a leading scholar …
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Writings (Volume 6)
4.34
· 61 Ratings · 2 Reviews · published 2001 · 8 editions
Ten years after his death, Vilém Flusser’s reputat…
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