Creative Selection: Inside Apple's Design Process During the Golden Age of Steve Jobs
Rate it:
Open Preview
48%
Flag icon
I began to look at my derby-winning design in a similar way, as if it were a successful audition rather than a sold-out performance.
48%
Flag icon
I started to think about improvements,
48%
Flag icon
As I pondered that small shape and took stock of my software, I got accustomed to the idea that I might need to rethink some of the decisions that led to the derby-winning design,
48%
Flag icon
perhaps all of them.
49%
Flag icon
This kind of collaboration was common. The programmers and designers on the Purple project were in and out of each other’s offices all the time.
49%
Flag icon
We exchanged frequent feedback on our work, and all of us were expected to field questions on our specific area of development.
49%
Flag icon
a common product development quandary.
49%
Flag icon
People who love tech gadgets want new products that do cool new things. This creates the customer demand that gives product developers like me incentive to add new features.
49%
Flag icon
Yet none of us wants these products and features to be confusing, to lead us astray, to drive us down a softw...
This highlight has been truncated due to consecutive passage length restrictions.
49%
Flag icon
We’ve all owned devices that had too many ill-considered, overlapping, and inscrutable features, making the products near...
This highlight has been truncated due to consecutive passage length restrictions.
49%
Flag icon
Apple’s whole identity was bound up in not havi...
This highlight has been truncated due to consecutive passage length restrictions.
49%
Flag icon
Over time, I came to the conclusion that designing an excellent user experience was as much about preventing negative experiences as facilitating positive on...
This highlight has been truncated due to consecutive passage length restrictions.
49%
Flag icon
Great products make people happy almost all the time and do the oppos...
This highlight has been truncated due to consecutive passage length restrictions.
50%
Flag icon
the issues with the derby-winning keyboard were piling up:
50%
Flag icon
There’s a common high-tech term for a daily regimen of using and evaluating your own product while you’re trying to develop it:
50%
Flag icon
dogfooding.
50%
Flag icon
more officially, we began to say “living on” to describe the day-to-day routine of living on our in-progress software like it was a real product.
52%
Flag icon
He zeroed in on having multiple letters per key.
52%
Flag icon
He thought that was the design decision holding back progress. That was the root problem.
52%
Flag icon
His proposal was to change back to a small-key design with only on...
This highlight has been truncated due to consecutive passage length restrictions.
52%
Flag icon
I doubt he had the slightest idea how it might be accompl...
This highlight has been truncated due to consecutive passage length restrictions.
52%
Flag icon
But with the keyboard development experience I’d accumulated th...
This highlight has been truncated due to consecutive passage length restrictions.
52%
Flag icon
I had been working for months on the QWERTY layout, tap to type, and the word-matching dictionary.
52%
Flag icon
With these three technologies combined, I had a better shot at making smaller keys work.
52%
Flag icon
On a conceptual level, it was about designing the keyboard as a means for people to communicate their intent to the device
52%
Flag icon
and structuring the software so it could understand that intent.
52%
Flag icon
This is an important concept for touchscreen ...
This highlight has been truncated due to consecutive passage length restrictions.
52%
Flag icon
The keys actually got bigger from the autocorrection standpoint, even though visually they appeared smaller to the typist.
52%
Flag icon
The autocorrection software saw the F key as much larger, as shown on the right, since typing in the area of D, G, R, T, or C might result in autocorrection choosing an F, but it also might result in choosing one of those other letters.
52%
Flag icon
It was up to the autocorrection code to figure out which letters on these enlarged keys you really meant.
53%
Flag icon
A common typing pattern became: type a word, tap the left suggestion bar bubble to get the top dictionary suggestion, type a word, tap the left suggestion bar bubble. Again, and again, and again.
53%
Flag icon
What if the keyboard automatically entered the top dictionary suggestion when you hit the space bar, making it more like the derby-winning keyboard?
53%
Flag icon
This meant you might need to tap a bubble in the suggestion bar to get your exact typing if it was different from the word the dictionary software suggested,
53%
Flag icon
We didn’t know, but we thought it might be the solution to the speed bump problem.
53%
Flag icon
We couldn’t believe how well the dictionary figured out everything.
54%
Flag icon
Even though Richard’s actual keyboarding was riddled with errors,
54%
Flag icon
it was close enough to what he wanted that the software could fix all his mistakes.
54%
Flag icon
Junky key presses produced perfect typing—the opposite of the garbage in, garbage out way comp...
This highlight has been truncated due to consecutive passage length restrictions.
54%
Flag icon
Touchscreen keyboard autocorrection was born in that moment,
54%
Flag icon
this keyboard someday might fit neatly and unobtrusively into people’s everyday lives. Maybe people wouldn’t need to stop everything else they were doing to use this gadget.
54%
Flag icon
we came around to QWERTY fairly late in the progression of prototypes. We considered many other options first.
54%
Flag icon
Yet, in the end, we came back around to the most familiar keyboard design.
54%
Flag icon
We could have banished QWERTY forever. Yet this assumes QWERTY is bad.
54%
Flag icon
It isn’t, and the reasons have to do with how taste and empathy combine with craft to make a technology like a software keyboard.
54%
Flag icon
em...
This highlight has been truncated due to consecutive passage length restrictions.
54%
Flag icon
trying to see the world from other people’s perspectives and creating work that fits into their liv...
This highlight has been truncated due to consecutive passage length restrictions.
54%
Flag icon
Empathy is a crucial part of making g...
This highlight has been truncated due to consecutive passage length restrictions.
55%
Flag icon
At Apple, we sought to be as empathetic as possible in both the initial and the ongoing experiences with a product,
55%
Flag icon
Yet when it comes to making products, philosophical discourse is the wrong tool for the job when practical decisions are needed.
55%
Flag icon
As a creative and technical practitioner, I couldn’t open myself to an infinite regress of ideas at every step of accomplishing a task.
1 7 11