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Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Inventing the Medium: Principles of Interaction Design as a Cultural Practice (Mit Press)
Patterns in Game Design
Game Programming Patterns
Works of Game: On the Aesthetics of Games and Art (Playful Thinking)
How Games Move Us: Emotion by Design (Playful Thinking)

Play Matters
The Art of Failure: An Essay on the Pain of Playing Video Games (Playful Thinking)
Uncertainty in Games (Playful Thinking)
Evaluating User Experience in Games: Concepts and Methods (Human–Computer Interaction Series)
Learning through Digital Game Design and Building in a Participatory Culture: An Enactivist Approach (New Literacies and Digital Epistemologies)
Routledge International Handbook of Participatory Design

Participatory Design: Principles and Practices
A Theory Of Fun For Game Design
Level Up!: The Guide to Great Video Game Design
Mental Models: Aligning Design Strategy with Human Behavior
The Game Changer: How to Use the Science of Motivation with the Power of Game Design to Shift Behaviour, Shape Culture and Make Clever Happen
The Art of Failure: An Essay on the Pain of Playing Video Games (Playful Thinking Series)

Half-Real: Video Games Between Real Rules and Fictional Worlds
A Casual Revolution: Reinventing Video Games and Their Players
Why Video Games Are Good for Your Soul: Pleasure and Learning
Women and Gaming: The Sims and 21st Century Learning
How to do Discourse Analysis: A Toolkit
Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy (New Literacies and Digital Epistemologies)

An Introduction to Discourse Analysis: Theory and Method
The Anti-Education Era: Creating Smarter Students through Digital Learning
What Video Games Have to Teach Us About Learning and Literacy
The Art of Game Design: A Book of Lenses
The Gameful World: Approaches, Issues, Applications
Reality is Broken: Why Games Make Us Better and How They Can Change the World




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