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Half-Real: Video Games Between Real Rules and Fictional Worlds
A Casual Revolution: Reinventing Video Games and Their Players
Why Video Games Are Good for Your Soul: Pleasure and Learning
Women and Gaming: The Sims and 21st Century Learning
How to do Discourse Analysis: A Toolkit
Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy (New Literacies and Digital Epistemologies)

An Introduction to Discourse Analysis: Theory and Method
The Anti-Education Era: Creating Smarter Students through Digital Learning
What Video Games Have to Teach Us About Learning and Literacy
The Art of Game Design: A Book of Lenses
The Gameful World: Approaches, Issues, Applications
Reality is Broken: Why Games Make Us Better and How They Can Change the World

Remediation: Understanding New Media
Real-Time Research: Improvisational Game Scholarship
The Game Design Reader: A Rules of Play Anthology (Mit Press)
Rules of Play: Game Design Fundamentals (Mit Press)
Persuasive Games: The Expressive Power of Videogames
How to Do Things with Videogames (Electronic Mediations)

Flow: The Psychology of Optimal Experience



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