Compute


Introduction to Algorithms
The Pragmatic Programmer: From Journeyman to Master
Compilers: Principles, Techniques, and Tools
The Dream Machine: J.C.R. Licklider and the Revolution That Made Computing Personal
A Philosophy of Software Design
Designing Data-Intensive Applications
Mesh Free Methods: Moving Beyond the Finite Element Method
Numerical Linear Algebra on High-Performance Computers (Software, Environments and Tools, Series Number 7)
Polygon Mesh Processing
A Sampler of Useful Computational Tools for Applied Geometry, Computer Graphics, and Image Processing
Finite Difference Schemes and Partial Differential Equations
Game Physics (Interactive 3d Technology Series)
Fundamentals of Computer Aided Geometric Design
Computer Graphics: Principles and Practice
Finite Elements: Theory, Fast Solvers, and Applications in Solid Mechanics