Kill Screen Magazine's Blog, page 329

October 1, 2014

Tri is like a first-person Monument Valley, and it's out next week

If you thought Monument Valley was a little too not-first-person, have I got a game for you. The utterly batshit Tri takes that game's perspective-exploding non-reality and lets you run through it, creating triangles (get it) to move from platform to dreamlike platform. If you want to see it in action, you can check out their new launch trailer below, which features both the phrase "deadly lasers" and an evil/friendly fox. And if you want to play the game, it drops next Thursday, October 9 on Steam


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Published on October 01, 2014 08:30

Do not fear the solar-powered hourglass; walk into its glowing eye

What is this? This is a solar-powered hourglass and it is also what God's apartment looks like. 


The Argentinian designer Santiago Muros Cortes unveiled this futuristic alpha and omega as part of a competition to design an engine that would power 1,000 homes in Copenhagen. It won, because how do you say no to two floating platforms rising out of the water, separated by nought but the glowing amber eye of infinity? Some of the other contestants went for austere crop formation patterns and mesh-like cylinders, but not Cortes; Cortes went full-on 90s futuristic Trapper Keeper mode. Construction on an artwork like this is far from assured, but if produced it'd be a shining symbol of the intersection of art and eco-consciousness.


Here's an image of that utopian future:



Here it is imaged in its setting, across from the city's Little Mermaid statue. 



And here it is being occupied by a tiny child composed of light and dreams. "Fra-la-la," he cries, "I am a ghost of time!"



h/t to Inhabitat

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Published on October 01, 2014 08:00

The almost-real Lumino City will be almost-really available next month

Lumino City, that gorgeous, handcrafted follow-up to Lume that we've been talking about for months, is now pegged for release in November. The London-based duo behind the game, have built an intriguing world out of cardboard, found objects, and laser-cut pieces, and then reassembled them into a big clockwork world. It straddles a weird divide of perfect recreation of imperfect objects. This year's The Swapper similarly repurposed found objects to surprisingly emotive ends, and, while Lumino City is a much brighter affair, it looks to have a similar sense of purpose. 


Anyway: we'll find out next month. 


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Published on October 01, 2014 07:30

Destiny may’ve “fixed” the loot cave, but the game is still broken

The great desert of levels 20-26. 

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Published on October 01, 2014 04:00

How videogame currencies could effect real-world economies

Was Bitcoin just the beginning?

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Published on October 01, 2014 03:00

September 30, 2014

Game dev possessed by art-demon unleashes weird alien art software

On September 18, Strangethink tweeted, "So I made some kind of mutant generative paint package. I'll probably release it at the weekend. It's pretty wild." Attached to the tweet were a quartet of images: pastel, glitchy works, beautiful little mutations of shapes. This would be the beginning of a sort of possession for Strangethink, as the developer worked out the kinks on the software and flooded the universe with bizarre, beautiful little creations. The end result: a bunch of awesome iterative artworks, a piece of software that allows anyone to  create more, and a fascinating look at the creative process. Also, lots of aliens. 



You don't have to praise the mantis lord if you are not comfortable with that. (YOU DO). pic.twitter.com/q3iYFKFrqM


— Strangethink (@Strangethink23) September 22, 2014



REPTILE PHARAOH says: I am only giving you six more hours to finish this weird art software. pic.twitter.com/hgRtHvHn3P


— Strangethink (@Strangethink23) September 24, 2014








The good news: 100% weird art software release tonight. FREE. The bad news: Evil space worms. pic.twitter.com/Z5R5Bdqywk


— Strangethink (@Strangethink23) September 27, 2014



My next door neighbour. Year 3105. Will be releasing this strange art software today for sure. pic.twitter.com/SHYdi6rpc8


— Strangethink (@Strangethink23) September 27, 2014



Help. I'm trying to release this art software but keep adding new features instead. I don't know what's happening. pic.twitter.com/oIxknBOGqd


— Strangethink (@Strangethink23) September 28, 2014



Putting together a launch video for ART MACHINE. It is important that I do this. I feel it in my mutant heart. pic.twitter.com/1gSrKGOmvz


— Strangethink (@Strangethink23) September 29, 2014


You can check out the whole saga on Twitter, or just buy the damn game here


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Published on September 30, 2014 08:01

A fan remake of the long-lost Indiana Jones game is underfoot

There is one game of note that Tim Schafer had nothing to do with.

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Published on September 30, 2014 07:00

The Genius of Caring breaks the stigma of coping with illness

"Open dialogue is just about the only way of coping with disease."

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Published on September 30, 2014 06:49

The videogames that saved me in EGX's Leftfield Collection

EGX's Leftfield Collection had filmic cuts, beautiful worlds of light, and a game about being a tree.

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Published on September 30, 2014 06:48

Virtual reality lets horror fans scare themselves in all new ways

Exploring new textures of terror.

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Published on September 30, 2014 04:00

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