Kill Screen Magazine's Blog, page 328

October 3, 2014

Dark Detour is a 21st century ghost story invading your social media this Halloween

It's like Amityville Horror. Only with Facebook.

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Published on October 03, 2014 06:00

For Storium, the future of storytelling is more like a return

Reviving the oral tradition.

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Published on October 03, 2014 05:00

How to make a 1500 year old game interesting again

Damian Sommer’s chess breaks what may’ve already been broken.

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Published on October 03, 2014 03:00

October 2, 2014

Buddy Check, the app that helps you round up drunk friends at the end of a night

Let's play the "herding your drunk friends like sheeple" game with Buddy Check.

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Published on October 02, 2014 09:00

Wander through a forsaken pixelscape in Gaia Gestalt

We've traversed these blocky fields before—in Proteus, of course, and Minecraft, but also Eidolon, even The Long Dark. Still, the new procedurally generated world from Ed Curtis-Sivess holds allure: you can see the world being drawn, the horizon just a stone's throw away, for one. We move from bright pinwheeling fields to a Hunter S. Thompson desert, and on to mysterious pyramids, what looks like solid water. Curtis-Sivess says that, "As you discover more you begin to piece together the history of the land you inhabit, and what terrible things left it in its current state"—a tone hinted at by the blasts of static and the cartoonish darkness in the trailer. 


Curtis-Sivess has already deconstructed Dyad and the feminist classic The Yellow Wallpaper to surprising success, and now he seems to be aiming at Stranger in a Strange Land. It's on Greenlight now. 


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Published on October 02, 2014 07:30

Elegy for a Dead World turns writing poetry into play

Long-gone romantic British poets come alive with your words in Elegy of a Dead World.

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Published on October 02, 2014 07:00

Flappy Bird as mid-life crisis

The depressing sight of a declining bank balance, struck by mortgages and overdue fees.

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Published on October 02, 2014 06:00

The Vanishing of Ethan Carter doesn’t know when to disappear

Holding hands with a stranger.

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Published on October 02, 2014 05:00

October 1, 2014

First "official" H. P. Lovecraft videogame is a slow-burning horror

"Once you meet the monsters, they simply stop being scary." 

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Published on October 01, 2014 11:17

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